Search found 60 matches
- 17 Jul 2009, 19:59
- Forum: Game Releases
- Topic: Excess Spring public beta 01
- Replies: 16
- Views: 5452
Re: Excess Spring public beta 01
The drone ship is the Carrier.
- 17 Jul 2009, 04:37
- Forum: Game Releases
- Topic: Excess Spring public beta 01
- Replies: 16
- Views: 5452
Re: Excess Spring public beta 01
The GoK don't have a carrier was that intentional? Several sounds (IIRC anything with a blaster weapon i.e. the Com's basic weapon) are just popping noises might wanna check that. Finally some kind of basic Unit list would be a god send. @carrier: Yes, that is intentional. They have an ARP and a T3...
- 15 Jul 2009, 20:27
- Forum: Map Creation
- Topic: city map
- Replies: 25
- Views: 3703
Re: city map
That is true, there are no damaged buildings in MC2.
- 15 Jul 2009, 19:43
- Forum: Game Releases
- Topic: Excess Spring public beta 01
- Replies: 16
- Views: 5452
Re: Excess Spring public beta 01
Thanks for the reply Lycenhol!
These issues should be fixed in the next release, thank you for the info
These issues should be fixed in the next release, thank you for the info

- 14 Jul 2009, 16:04
- Forum: Game Releases
- Topic: Excess Spring public beta 01
- Replies: 16
- Views: 5452
Re: Excess Spring public beta 01
Sorry about the previously broken download. Fixed now: http://spring.jobjol.nl/show_file.php?id=2153
- 14 Jul 2009, 01:11
- Forum: Game Releases
- Topic: Excess Spring public beta 01
- Replies: 16
- Views: 5452
Re: Excess Spring piblic beta 01
Ah yes, I forgot to edit that out of the post. 

- 14 Jul 2009, 01:04
- Forum: Game Releases
- Topic: Excess Spring public beta 01
- Replies: 16
- Views: 5452
Excess Spring public beta 01
TA:Excess was originally created by Vohvelieläin for the TA engine. It has been ported over to Spring by Bumblebee, Karl, Zangofett2 and PawC. The download can be found here: http://spring.jobjol.nl/show_file.php?id=2153 Some of the features in Excess include: -An entirely new race, the Guardians o...
- 24 Jun 2009, 14:53
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1728608
Re: Random WIP
ash2life wrote:in Wings3D.

- 21 Jun 2009, 06:04
- Forum: Game Development
- Topic: Battlestar Galactica
- Replies: 136
- Views: 18089
Re: Battlestar Galactica
Nonsensical? Personally, I would prefer to kill from a distance...
- 19 Jun 2009, 15:08
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1728608
Re: Random WIP
Just add invisible pieces until it matches an existing script 

- 17 Jun 2009, 23:54
- Forum: Game Development
- Topic: So a fantasy non laser mod is a bad idea?
- Replies: 37
- Views: 5175
Re: So a fantasy non laser mod is a bad idea?
Building looks Zergish to me...
Keep the Cursed as Science-Fantasy.
/rerail
Keep the Cursed as Science-Fantasy.
/rerail
- 10 Jun 2009, 18:33
- Forum: Game Development
- Topic: Arm Raptor
- Replies: 17
- Views: 3419
Re: Arm Raptor
I don't remember seeing it in any current Spring mods. I believe it can still be found in a few on the TA engine.
- 10 Jun 2009, 04:39
- Forum: Art & Modelling
- Topic: TA Excess: Good looking 3do models *lots of images*
- Replies: 33
- Views: 11059
Re: TA Excess: Good looking 3do models *lots of images*
Yup. Voh has stated that the first beta of Excess II will most likely not include them, however.
- 09 Jun 2009, 18:39
- Forum: Art & Modelling
- Topic: TA Excess: Good looking 3do models *lots of images*
- Replies: 33
- Views: 11059
Re: TA Excess: Good looking 3do models *lots of images*
Just wait for the new GoK 

- 09 Jun 2009, 15:20
- Forum: Art & Modelling
- Topic: TA Excess: Good looking 3do models *lots of images*
- Replies: 33
- Views: 11059
Re: TA Excess: Good looking 3do models *lots of images*
I and some others from TAU currently have plans to create an Excess II Mod, provided Waffle Animal agrees.
- 06 Jun 2009, 16:42
- Forum: Game Development
- Topic: So a fantasy non laser mod is a bad idea?
- Replies: 37
- Views: 5175
Re: So a fantasy non laser mod is a bad idea?
No, I don't think it is a bad idea by any means, just more difficult. It would also be awesome however, all these ARM/CORE mods are getting old. (Yup, been playing with them for a long time. A looooooooooong time...) I know of a simple way to make melee, (Just an invisible weapon explosion that does...
- 05 Jun 2009, 01:18
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1728608
Re: Random WIP
Weighs in at 1,281 faces. I decided to try a new style, and while i'm happy with it so far, I'm intimidated by the concept of UVmapping this thing.
- 30 May 2009, 18:38
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1728608
Re: Random WIP
Awesomeness.
- 21 May 2009, 02:23
- Forum: Game Releases
- Topic: [ Tech Wars ] Open Beta Release v1.09
- Replies: 57
- Views: 23103
Re: [ Tech Wars ] Open Beta Release v1.09
I still count Betas as releases 

- 18 May 2009, 15:12
- Forum: Off Topic Discussion
- Topic: How did your Nick came to be ?
- Replies: 124
- Views: 25506
Re: How did your Nick came to be ?
Andromeda sounded cool to me...
My lobby name (Bumblebee) came while i was pondering what to rename myself, and a bumblebee hit my in the face. I had just watched Transformers the other day too, it was a sign.
My lobby name (Bumblebee) came while i was pondering what to rename myself, and a bumblebee hit my in the face. I had just watched Transformers the other day too, it was a sign.