Arm Raptor

Arm Raptor

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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DJAloneAtNight
Posts: 7
Joined: 02 Jun 2009, 13:05

Arm Raptor

Post by DJAloneAtNight »

My favorite unit - The Arm Raptor is a heavy assault mech that supports 3 weapons:
-A powerful tesla coil
-A mech-plasma cannon
-Quad-guided rockets.
This unit can really cause some serious damage.

My questions are, what happened to this unit (i think it was popular)?
Is there any mod that atm moment that has this mech.
If there is no updated mod, any old mod that had this unit?

thanks

Edit: there are probably various raptors out there the one i am referring to is the Raptor IV, a nice large pinkish battle mech that could take on a krogoth alone if it had to, which in packs could cause massive damage to any base, regardless of how fortified it might be.
Some of you might even remember the Thor mech around the same time.
Last edited by DJAloneAtNight on 05 Jun 2009, 17:27, edited 1 time in total.
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Arm Raptor

Post by TheFatController »

Ask Senna to include it in DSD Special imo
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Arm Raptor

Post by smokingwreckage »

There's a Raptor IV in NOTA.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Re: Arm Raptor

Post by Strategia »

smokingwreckage wrote:There's a Raptor IV in NOTA.
Which is nothing like the thing described here. NOTA's Raptor IV is a fast-moving, fairly tough anti-tank mech, not a heavy assault mech. It's armed with a machine-gun-esque weapon, rockets and (IIRC) a cannon of some sort. It's nowhere near the likes of the Krogoth.
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Arm Raptor

Post by smokingwreckage »

Thought it might be the same model or something. Original post didn't really specify.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Re: Arm Raptor

Post by Strategia »

It probably is, I recall seeing the Raptor IV model in many different variants in an equally varied number of mods the last time I regularly played Spring (which was when Absolute Annihilation was still somewhat alive and BA was a brand new controversial mod, can you imagine that). I've seen it a few times as a gantry unit, I'm sure of that. I've also seen it in OTA, even, so it's a popular model/unit. Or at least it used to be.
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smartie
NOTA Developer
Posts: 146
Joined: 23 Jun 2005, 19:29

Re: Arm Raptor

Post by smartie »

The NOTA Raptor IV is the Raptor IV, but yeah, a modified variant. Very cool unit.
DJAloneAtNight
Posts: 7
Joined: 02 Jun 2009, 13:05

Re: Arm Raptor

Post by DJAloneAtNight »

The unit looks like this, yes its fairly different from the Raptor IV.
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armMech.jpg
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Andromeda
Posts: 60
Joined: 01 Oct 2008, 03:59

Re: Arm Raptor

Post by Andromeda »

I don't remember seeing it in any current Spring mods. I believe it can still be found in a few on the TA engine.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Re: Arm Raptor

Post by Strategia »

That is definitely not NOTA's Raptor IV. I've seen both models, NOTA's and this one, back in my time, though, IIRC.
DJAloneAtNight
Posts: 7
Joined: 02 Jun 2009, 13:05

Re: Arm Raptor

Post by DJAloneAtNight »

Andromeda wrote:I don't remember seeing it in any current Spring mods. I believe it can still be found in a few on the TA engine.
yes its definitely on the TA engine and not on any current spring mod but it used to be on an old mod, my problem is which one.
Atm im attempting to grab the TA unit (*.ufo) and convert it to spring, i have made the unit in every way i can remember corpse, unit info, weapons etc etc etc, just cannot get it to be built, althow i have added it to the correct file on a Mech Gantry.

Edit: I correct myself, the mech im referring to is NOT the Raptor IV.
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Re: Arm Raptor

Post by Strategia »

Try older versions of AA or some of its short-lived spinoffs, it's probably in there somewhere. As for modding stuff, I'm afraid I can't help you - you'll have to ask someone who knows more about unit code than "it shoots, stuff dies".
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maackey
Posts: 490
Joined: 02 Jul 2008, 07:11

Re: Arm Raptor

Post by maackey »

If you need help getting the unit ingame, pm me in the lobby or send me a message.

The Wiki has information on most of this as well: http://springrts.com/wiki/Mod_and_Unit_ ... evelopment

But basically a unit needs:
- A .fbi/.lua file which gives it its health/weapons/speed etc...
- A model, the filename would be described in the lua file.
- A texture, which is assigned in UpSpring
- A cob animation script, which has the same name as the unit (ie. the same filename as the lua file)

Once all those files are in their respective folders inside a mod, you can test out your unit by typing /cheat , then /give <insert unit name here> If you want it to be buildable, open the factory's lua file that you want it to be built from and add the unitname in the buildlist for the fac.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Arm Raptor

Post by Pressure Line »

Image

im sure i told you this in the lobby a week or 2 ago DJ. Its in TAUIP 2.1 (which was ported to Spring a long time ago, it needs some fixes before it will load up in current Spring version) unit name is 'armmech'
DJAloneAtNight
Posts: 7
Joined: 02 Jun 2009, 13:05

Re: Arm Raptor

Post by DJAloneAtNight »

In my case unit name was armmech, i have made quite some changes to the unit and "added" it to a mod but i cannot build it, is your screenshot from a working mods with that units included? looks nice as i would have expected.
Anyway based on what you did mention 1 week ago tomorrow afternoon i had nothing...bottom line im looking for the spring mod, so i can try, even if i requires getting a old spring version to get it to work asap.
TAUIP 2.1 is for TA and that i already have.
thanks again for the info.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Arm Raptor

Post by Pressure Line »

I mean TAUIP 2.1 for Spring which I've fixed so it will load up in 0.79 (some of the units don't really work though)
DJAloneAtNight wrote:looks nice as i would have expected.
Depends on your definition of nice I suppose ;) (although i will admit it is a well constructed unit for a 3do model, its certainly nothing special)
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Arm Raptor

Post by rattle »

I remember this butt ugly model...
DJAloneAtNight
Posts: 7
Joined: 02 Jun 2009, 13:05

Re: Arm Raptor

Post by DJAloneAtNight »

thank you Pressure Line all good, i have pushed this unit to my mod and all work fine, my interest was only the Raptor, anything else, i couldnt care less.

Everyone else, thank you, for your opinions, suggestions and general info regarding units and their creation/implementation.
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