Battlestar Galactica
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Re: Battlestar Galactica
It would be much-much better if you could somehow implement true 3d combat there. (i mean, 'THIS', 'Eternal Struggle' all have their 3d physics and space combat, but while the physical simulation space is three-dimensional, the strategic map is flat just like in OTA, there's no way to force your fighters to go up or down besides fps-ing them).
Also, is there a way to discover from LUA whether the user has fps control? I could use that too.
Also, is there a way to discover from LUA whether the user has fps control? I could use that too.
Re: Battlestar Galactica
3d combat, while realistic, isn't much fun - it's exceptionally hard to do a good UI for it.
Re: Battlestar Galactica
this mod is constructed with 4 levels of alltitude. This means when you select a fighter you could send him directly to alltitude 1000 if you wanted or to level one 50 or 250 500 750.
Re: Battlestar Galactica
because my lack of code skillz it took me quit some help from members and time to figure out soemthing to have carrier ability. Now it can hold 9 vipers. And i think i will try to use 30 on a defender. And 50 on a battlestar.
Now that it works i end up with a carrier that only is been used when vipers are very low on health(its a wunder they make it)
And the vipers wont go for 100% repair when ther is no battle at all.
Basically i would like the carrier to be by default the place where the viper turns to. Also if somehow ther could be a order system for units on the carrier and orders that need to go to carrier would be able that would be total win.
So basically i want quiet a lot. I want a carrier that can profide an ftl jump(teleporting) fueling, repairing and that function as a stationary storage for vipers.
Any ideas are welcome.
Also if i all want this is maybe a carrier not able to succeed in all this these abilities. Is a transporttag a better solution over all?
greetz daan
Now that it works i end up with a carrier that only is been used when vipers are very low on health(its a wunder they make it)
And the vipers wont go for 100% repair when ther is no battle at all.
Basically i would like the carrier to be by default the place where the viper turns to. Also if somehow ther could be a order system for units on the carrier and orders that need to go to carrier would be able that would be total win.
So basically i want quiet a lot. I want a carrier that can profide an ftl jump(teleporting) fueling, repairing and that function as a stationary storage for vipers.
Any ideas are welcome.
Also if i all want this is maybe a carrier not able to succeed in all this these abilities. Is a transporttag a better solution over all?
greetz daan
Re: Battlestar Galactica
You can lift the teleporting code from "Metropolis Spring". Repairing should be easy, just add a gadget that monitors when units are loaded/unloaded, saves their state and then adds some hp until they're maxed. And the refueling - there's even an fbi tag for that, afaik, so no lua witchery neededSo basically i want quiet a lot. I want a carrier that can profide an ftl jump(teleporting) fueling, repairing and that function as a stationary storage for vipers.

How was this done? DO WANT!!!this mod is constructed with 4 levels of alltitude. This means when you select a fighter you could send him directly to alltitude 1000 if you wanted or to level one 50 or 250 500 750.
Not for any descent/homeworld/ORB fan3d combat, while realistic, isn't much fun - it's exceptionally hard to do a good UI for it.

Re: Battlestar Galactica
you can specify flight height on units.
Re: Battlestar Galactica
Hi,
It would be beautiful if the vipers cam in from one direction to the pads like this:

I think i wont be able to do that but i think i got scaling right now. The vipers do this :D

You doing it wrong

scaling

HE JUMPED IN THE SHIP!

I have worked out a run system so you could easely run out of a battle with your fighters. (Viper do on a certain alltitude fly faster but have nerfed lasers.). Well if ther are vulentiers for testing?
But before i can test i need to have worked out the building system:
Any help on making a building proces possible with just a press button and unit appear system would be very welcome.
It would be beautiful if the vipers cam in from one direction to the pads like this:

I think i wont be able to do that but i think i got scaling right now. The vipers do this :D

You doing it wrong

scaling

HE JUMPED IN THE SHIP!

I have worked out a run system so you could easely run out of a battle with your fighters. (Viper do on a certain alltitude fly faster but have nerfed lasers.). Well if ther are vulentiers for testing?
But before i can test i need to have worked out the building system:
Any help on making a building proces possible with just a press button and unit appear system would be very welcome.
Re: Battlestar Galactica
Great work there Daan79! Glad you've gotten this far.
Re: Battlestar Galactica
If you mean cruiseAlt/wantedHeight, i thought it was read-only after unitdefs_post.lua did its job :0you can specify flight height on units.
Or is there actually a simpler and obviouser method i overlooked?
Re: Battlestar Galactica
Lurker basically adjusted the morphing ability for my needs.
You can simply morph to 4 alltitudes
You can simply morph to 4 alltitudes
Re: Battlestar Galactica
New SVN setting up.
All participaters are welcome!
https://battlestargalactica.bountysource.com/
First goal is to fix artillery fire.
All participaters are welcome!
https://battlestargalactica.bountysource.com/
First goal is to fix artillery fire.
Re: Battlestar Galactica
Artillery in a space setting is nonsensical
in the galactica universe it's downright blasphemous
in the galactica universe it's downright blasphemous
Re: Battlestar Galactica
Nonsensical? Personally, I would prefer to kill from a distance...
Re: Battlestar Galactica
In space everything is at a distance
Re: Battlestar Galactica
So wait, each ship is actually 4 ship unitdefs and they morph units to switch altitudes? Crude, but effective.daan 79 wrote:Lurker basically adjusted the morphing ability for my needs.
You can simply morph to 4 alltitudes
Re: Battlestar Galactica
Hi Daan 79,
I clicked on the link you provided but there are no downloads or any information about the game to be found there. Is there a place to download your game that I have missed?
I clicked on the link you provided but there are no downloads or any information about the game to be found there. Is there a place to download your game that I have missed?
Re: Battlestar Galactica
Hi Valance,
To join the development team you need to set up a svn by first register on that link. Thank you for your interest in this project. This project is not very far besides soem units and textures. So you wont be disappointed exspoecting a working game.
To join the development team you need to set up a svn by first register on that link. Thank you for your interest in this project. This project is not very far besides soem units and textures. So you wont be disappointed exspoecting a working game.