Battlestar Galactica - Page 7

Battlestar Galactica

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Battlestar Galactica

Post by Anarchid »

It would be much-much better if you could somehow implement true 3d combat there. (i mean, 'THIS', 'Eternal Struggle' all have their 3d physics and space combat, but while the physical simulation space is three-dimensional, the strategic map is flat just like in OTA, there's no way to force your fighters to go up or down besides fps-ing them).

Also, is there a way to discover from LUA whether the user has fps control? I could use that too.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Battlestar Galactica

Post by imbaczek »

3d combat, while realistic, isn't much fun - it's exceptionally hard to do a good UI for it.
daan 79

Re: Battlestar Galactica

Post by daan 79 »

this mod is constructed with 4 levels of alltitude. This means when you select a fighter you could send him directly to alltitude 1000 if you wanted or to level one 50 or 250 500 750.
daan 79

Re: Battlestar Galactica

Post by daan 79 »

because my lack of code skillz it took me quit some help from members and time to figure out soemthing to have carrier ability. Now it can hold 9 vipers. And i think i will try to use 30 on a defender. And 50 on a battlestar.

Now that it works i end up with a carrier that only is been used when vipers are very low on health(its a wunder they make it)

And the vipers wont go for 100% repair when ther is no battle at all.

Basically i would like the carrier to be by default the place where the viper turns to. Also if somehow ther could be a order system for units on the carrier and orders that need to go to carrier would be able that would be total win.

So basically i want quiet a lot. I want a carrier that can profide an ftl jump(teleporting) fueling, repairing and that function as a stationary storage for vipers.

Any ideas are welcome.

Also if i all want this is maybe a carrier not able to succeed in all this these abilities. Is a transporttag a better solution over all?

greetz daan
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Battlestar Galactica

Post by Anarchid »

So basically i want quiet a lot. I want a carrier that can profide an ftl jump(teleporting) fueling, repairing and that function as a stationary storage for vipers.
You can lift the teleporting code from "Metropolis Spring". Repairing should be easy, just add a gadget that monitors when units are loaded/unloaded, saves their state and then adds some hp until they're maxed. And the refueling - there's even an fbi tag for that, afaik, so no lua witchery needed :P
this mod is constructed with 4 levels of alltitude. This means when you select a fighter you could send him directly to alltitude 1000 if you wanted or to level one 50 or 250 500 750.
How was this done? DO WANT!!!
3d combat, while realistic, isn't much fun - it's exceptionally hard to do a good UI for it.
Not for any descent/homeworld/ORB fan :P. In fact, some people would reach for their Browning on hearing this!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Battlestar Galactica

Post by smoth »

you can specify flight height on units.
daan 79

Re: Battlestar Galactica

Post by daan 79 »

Hi,

It would be beautiful if the vipers cam in from one direction to the pads like this:

Image

I think i wont be able to do that but i think i got scaling right now. The vipers do this :D

Image
You doing it wrong

Image
scaling


Image
HE JUMPED IN THE SHIP!

Image


I have worked out a run system so you could easely run out of a battle with your fighters. (Viper do on a certain alltitude fly faster but have nerfed lasers.). Well if ther are vulentiers for testing?

But before i can test i need to have worked out the building system:

Any help on making a building proces possible with just a press button and unit appear system would be very welcome.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Battlestar Galactica

Post by Argh »

Great work there Daan79! Glad you've gotten this far.
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Battlestar Galactica

Post by Anarchid »

you can specify flight height on units.
If you mean cruiseAlt/wantedHeight, i thought it was read-only after unitdefs_post.lua did its job :0

Or is there actually a simpler and obviouser method i overlooked?
daan 79

Re: Battlestar Galactica

Post by daan 79 »

Lurker basically adjusted the morphing ability for my needs.

You can simply morph to 4 alltitudes
daan 79

Re: Battlestar Galactica

Post by daan 79 »

New SVN setting up.

All participaters are welcome!

https://battlestargalactica.bountysource.com/

First goal is to fix artillery fire.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Battlestar Galactica

Post by AF »

Artillery in a space setting is nonsensical

in the galactica universe it's downright blasphemous
Andromeda
Posts: 60
Joined: 01 Oct 2008, 03:59

Re: Battlestar Galactica

Post by Andromeda »

Nonsensical? Personally, I would prefer to kill from a distance...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Battlestar Galactica

Post by AF »

In space everything is at a distance
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Battlestar Galactica

Post by Pxtl »

daan 79 wrote:Lurker basically adjusted the morphing ability for my needs.

You can simply morph to 4 alltitudes
So wait, each ship is actually 4 ship unitdefs and they morph units to switch altitudes? Crude, but effective.
Valence
Posts: 3
Joined: 08 Jun 2009, 01:08

Re: Battlestar Galactica

Post by Valence »

Hi Daan 79,

I clicked on the link you provided but there are no downloads or any information about the game to be found there. Is there a place to download your game that I have missed?
daan 79

Re: Battlestar Galactica

Post by daan 79 »

Hi Valance,

To join the development team you need to set up a svn by first register on that link. Thank you for your interest in this project. This project is not very far besides soem units and textures. So you wont be disappointed exspoecting a working game.
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