Isn't there a tag that counters that?smoth wrote:does it work on large buildings that the unit cannot reach the center-point of? Doubtful.
So a fantasy non laser mod is a bad idea?
Moderator: Moderators
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: So a fantasy non laser mod is a bad idea?
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: So a fantasy non laser mod is a bad idea?
try targetborder = 1
Re: So a fantasy non laser mod is a bad idea?
Does it really work now?
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: So a fantasy non laser mod is a bad idea?
well chickens and spacebugs have no trouble destroying my base.. so i think so.
Re: So a fantasy non laser mod is a bad idea?
Anything you have got to say here, carrepairer?Andromeda wrote:No, I don't think it is a bad idea by any means, just more difficult. It would also be awesome however, all these ARM/CORE mods are getting old. (Yup, been playing with them for a long time. A looooooooooong time...) I know of a simple way to make melee, (Just an invisible weapon explosion that doesn't damage the firer, only the firee.) and i'm sure you do too, (And if you didn't well read previous tiny text.) And I forgot what I was going to end with so this is just a pointless rambling post now.

Re: So a fantasy non laser mod is a bad idea?
nopethesleepless wrote:well chickens and spacebugs have no trouble destroying my base.. so i think so.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: So a fantasy non laser mod is a bad idea?
Yes. It was thesleepless who told me about Firefox's minimum font size setting, and since that day I have not had to deal with the annoyance of stupid tiny text. Thank you, thesleepless.MidKnight wrote:Anything you have got to say here, carrepairer?Andromeda wrote:No, I don't think it is a bad idea by any means, just more difficult. It would also be awesome however, all these ARM/CORE mods are getting old. (Yup, been playing with them for a long time. A looooooooooong time...) I know of a simple way to make melee, (Just an invisible weapon explosion that doesn't damage the firer, only the firee.) and i'm sure you do too, (And if you didn't well read previous tiny text.) And I forgot what I was going to end with so this is just a pointless rambling post now.
- thesleepless
- Posts: 417
- Joined: 24 Oct 2007, 04:49
Re: So a fantasy non laser mod is a bad idea?
my work here is done.
Re: So a fantasy non laser mod is a bad idea?
Melee weapons with targetborder=1 work quite well since 0.79. At least in most cases... If there are too many melee units with a too short weaponrange are attacking the same building, half of them tends stand around doing nothing though there is no hitsphere or other obstacle in the way. If you make the weaponrange a bit longer everything works quite fine:

Go and create a fantasy game for spring! Tell me when you have something and I'll share some skeletons and/or modify them to fit a pure fantasy game.

Go and create a fantasy game for spring! Tell me when you have something and I'll share some skeletons and/or modify them to fit a pure fantasy game.
Re: So a fantasy non laser mod is a bad idea?
awesome you added blight decals to your game :]
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: So a fantasy non laser mod is a bad idea?
You can do it now. Hey everyone, yell at aza to make his skeleton mod into pure fantasy, it's already 75% fantasy!! I tried to convince him and he won't have it. Need more mob pressure.azaremoth wrote:Go and create a fantasy game for spring! Tell me when you have something and I'll share some skeletons and/or modify them to fit a pure fantasy game.
Re: So a fantasy non laser mod is a bad idea?
But I don't want The Cursed to be pure fantasy!
Anybody else to help me counter-push azaremoth into keeping The Cursed impure fantasy?
Anybody else to help me counter-push azaremoth into keeping The Cursed impure fantasy?
Re: So a fantasy non laser mod is a bad idea?
really? hmm that is excellent >:Dazaremoth wrote:Melee weapons with targetborder=1 work quite well since 0.79. At least in most cases... If there are too many melee units with a too short weaponrange are attacking the same building, half of them tends stand around doing nothing though there is no hitsphere or other obstacle in the way. If you make the weaponrange a bit longer everything works quite fine:
Go and create a fantasy game for spring! Tell me when you have something and I'll share some skeletons and/or modify them to fit a pure fantasy game.
Re: So a fantasy non laser mod is a bad idea?
It is more like I would have to replace or alter 75% of the units to make the game pure fantasy. Actually are just 3 units that are completely "sci-fi free". And the most important thing is - I do not want to make a pure fantasy mod.CarRepairer wrote:You can do it now. Hey everyone, yell at aza to make his skeleton mod into pure fantasy, it's already 75% fantasy!! I tried to convince him and he won't have it. Need more mob pressure.azaremoth wrote:Go and create a fantasy game for spring! Tell me when you have something and I'll share some skeletons and/or modify them to fit a pure fantasy game.

The Cursed will stay impure fantasy! I couldn't contradict zwzsg anyway.

Re: So a fantasy non laser mod is a bad idea?
Building looks Zergish to me...
Keep the Cursed as Science-Fantasy.
/rerail
Keep the Cursed as Science-Fantasy.
/rerail
Re: So a fantasy non laser mod is a bad idea?
Anything from the OP? Is there gonna be a pure fantasy mod soon?
Re: So a fantasy non laser mod is a bad idea?
The Dewy Decimal System does not differentiate between SciFi and Fantasy.
Re: So a fantasy non laser mod is a bad idea?
Neither can Huey and Louie. So?SinbadEV wrote:The Dewy Decimal System does not differentiate between SciFi and Fantasy.
