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by bamb
26 Mar 2007, 23:32
Forum: Off Topic Discussion
Topic: UFO 2000
Replies: 11
Views: 1713

UFO 2000

It's a nice game, been playing it a lot lately. Plays and looks like the original x-com from 1994 or so, but multiplayer! http://ufo2000.sf.net It takes a while to learn. Works best when playing against an opponent of your own level. There are of course some new weapons and extensions. Anyway, the b...
by bamb
21 Feb 2007, 23:11
Forum: AI
Topic: QAI! V2.45! New (03/09/2007)
Replies: 97
Views: 13794

Doesn't build land mexxes in Expand & Exterminate 0.173, builds floating ones though.
I thought I'd mention since it's actually one of the AI:s that work with E&E.
by bamb
21 Feb 2007, 15:47
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 48691

I posted a list of suggestions in the unit differentiation thread, I still think that red tanks on flamer mechs and some kind of plasma canisters on the plasma bots backs would help. If you need a mock-up I could do one. Sounds like a great idea to me on the unit distinction front. I think the late...
by bamb
20 Feb 2007, 19:00
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 48691

It is a very interesting question and a hard problem to design so many units and factories and have them look distinctive but still have a consistent theme and some semblance of realism and functionality. I played some EE way back, and the units were in consistent theme but it was hard to disginguis...
by bamb
20 Feb 2007, 02:22
Forum: Off Topic Discussion
Topic: Satellite Internet
Replies: 22
Views: 1764

Well, considering light speed is 300,000 km/s, it takes about over 0.12 s to go to geostationary orbit, which is at 36,000 km. And same back. So maybe 0.3 s extra lag, or 300 ms. I don't know what else then too on top of that, ie at your end or where the signal is relayed to. 4 times a packet has t...
by bamb
20 Feb 2007, 00:11
Forum: Off Topic Discussion
Topic: Satellite Internet
Replies: 22
Views: 1764

Well, considering light speed is 300,000 km/s, it takes about over 0.12 s to go to geostationary orbit, which is at 36,000 km. And same back. So maybe 0.3 s extra lag, or 300 ms. I don't know what else then too on top of that, ie at your end or where the signal is relayed to.
by bamb
15 Feb 2007, 19:38
Forum: Map Tutorials & Resources
Topic: Complete Map Making Tutorial: Done
Replies: 57
Views: 42780

he might have meant that you have to upscale the heightmap before importing it to L3DT, otherwise it looks bad when you render.
dunno. he's so dense.
by bamb
12 Feb 2007, 13:17
Forum: Map Releases
Topic: Map COMPLETED .. Vista-Plains-V1.SD7
Replies: 50
Views: 3695

umm, Lordmatt is right. Most people need to see the metalspots when moving units or building defences etc... Automatic F4 mode doesn't solve that. Well, some people play in constant F4 mode, which kinda just adds to the point that seeing the metal spots all the time (and not just when placing mexes)...
by bamb
09 Feb 2007, 19:09
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 79658

Read forboding's tutorial sticky for map making. Most of other stuff is hopelessly outdated.
Also, post stuff in user mapping section.
by bamb
07 Feb 2007, 23:10
Forum: Map Creation
Topic: Need Map Name Suggestions
Replies: 14
Views: 1062

horrible_evil_face
by bamb
02 Feb 2007, 15:16
Forum: Map Creation
Topic: New to Mapping + Test Release
Replies: 8
Views: 882

it looks shallow in the perspective view compared to the minimap...
by bamb
02 Feb 2007, 15:15
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 48691

I find the easiest way to scroll is with mouse3 and drag. Or if you want fast, hold mouse3 in the minimap and drag.
by bamb
02 Feb 2007, 15:13
Forum: Feature Requests
Topic: Variable radar accuracy
Replies: 10
Views: 923

afaik real radars either see or don't see an object. If you get a return, you know the bearing pretty exactly and the distance is known from the lightspeed delay. But I'm no expert on this of course.
by bamb
01 Feb 2007, 21:15
Forum: Map Creation
Topic: map names?
Replies: 1
Views: 387

toeland
riverpasses
:-)
by bamb
01 Feb 2007, 20:48
Forum: Map Creation
Topic: rivers
Replies: 2
Views: 727

Well the shaders are in the shaders folder, I think some dev said that trying out your own stuff is encouraged. Streaming illusion could be possible with that. Of course if different water levels in different parts of the map are wanted, it's possible it requires changes in very many places, I'm not...
by bamb
01 Feb 2007, 17:17
Forum: Map Creation
Topic: Metal patches
Replies: 14
Views: 1494

Heres some on transparent backgrounds that I posted a while back: http://www.unknown-files.net/index.php?page=browse&dlid=1579 Bump for mappers (this could even be sticky)! And since UF renewal, the url above is at http://spring.unknown-files.net/index.php?page=browse&dlid=1579 It'd be useful if so...
by bamb
01 Feb 2007, 17:01
Forum: Game Development
Topic: Covert-Ops Mod (lots of pics inside, just as a warning.)
Replies: 89
Views: 5476

A radical proposal, you don't have to do it. :)

How about if you ditch the energy aspect completely as a needless complication?
Just make everything cost metal.

Then there's two choices: either no metal makers (you are forced to expand) or very weak metal makers (slow exponential growth)
by bamb
01 Feb 2007, 16:48
Forum: Art & Modelling
Topic: High-Poly Model Competition (Anything)
Replies: 109
Views: 13293

Dash, that's great! :shock:
by bamb
01 Feb 2007, 16:42
Forum: Map Creation
Topic: New to Mapping + Test Release
Replies: 8
Views: 882

Hey, looks nice! Have you been tuning the slopes for the gameplay you have in mind, trying in the mods with f2 accessability map? There is a thread with metal spots but it'd be indeed cool if someone make a big square metal spot texture that you could cut your own metal spots from and then put on th...
by bamb
31 Jan 2007, 22:57
Forum: Map Creation
Topic: Where are all the SM3 maps?
Replies: 32
Views: 4236

couldn't you try the blendmaps things quickly in photoshop / gimp with two (or more) layers?

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