Lacking normal muscle tone; limp.
limp, flabby.
The relaxed state of the penis.
Referring to the non-erect, soft state of the penis when a man is not sexually aroused.
Moderator: Moderators
Thank you. Ops are just supposed to be kinda alien-y and have unique units/names. But since almost everyone doesn't want "flaccid" it's "lesser" simply because that still has a sort of "different" sound to it.Neuralize wrote:WHAT? OUTRAGE! I DEMAND THAT IT BE KEPT FLACCID. ALL OF YOU ARE LAME IF YOU WANT HIM TO RENAME IT. It's like.. only the most original unit name ever, and I'm totally serious.
Well I'm from Ottawa so I'm English/French. But English is my primary language. I'm horrible at writing French but I prefer speaking it over English. It's confusingsmoth wrote:I am not trying to make fun of him or anything, I know there are some areas of canada that people speak a lot of french. So I didn't want to make any assumptionsP3374H wrote:Yeah, after Canadian :D
No offence, but grow up. I didn't mean Flaccid in that way at all. It's called context, and in this case it meant weak/not strong.KDR_11k wrote:Flaccid tower: lies flat on the ground until a female unit gets into range, then it changes into the erect tower and splashes all enemies with a white particle stream...
But "flaccid"'s main association is with the limp state of the male genitals.Relinquished wrote:No offence, but grow up. I didn't mean Flaccid in that way at all. It's called context, and in this case it meant weak/not strong.KDR_11k wrote:Flaccid tower: lies flat on the ground until a female unit gets into range, then it changes into the erect tower and splashes all enemies with a white particle stream...
The thing is, this ISN'T conventional TAPxtl wrote:Well, I'd stick to the TA naming convention of "Light, Medium, Heavy".
So, we have the LLT and the HLT... so what's lighter than the LLT? Well, below light is feather (feather laser turret?) and below that is bantam...
I look forward to seeing the BLT. mmmmm, BLT.
okay, well thanks1v0ry_k1ng wrote:nooo! genuine like. +1Relinquished wrote:Thats sounds sarcastic1v0ry_k1ng wrote:tis true.
gotta say i love the visuals.. But thanks :)
I would, but I like the two different resources. To me I actually find it easier to balance AND more fun to play with both of them. Nice idea thoughbamb wrote: A radical proposal, you don't have to do it. :)
How about if you ditch the energy aspect completely as a needless complication?
Just make everything cost metal.
Then there's two choices: either no metal makers (you are forced to expand) or very weak metal makers (slow exponential growth)