Covert-Ops Mod (lots of pics inside, just as a warning.) - Page 2

Covert-Ops Mod (lots of pics inside, just as a warning.)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

What do you think of the mod on a scale of 1 (horrible) to 10 (awesome)?

1-2
1
5%
3-4
1
5%
5-6
6
27%
7-8
10
45%
9-10
4
18%
 
Total votes: 22

User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

to some... read many of our players... who have not readched manhood.. they will thinking of flaccid penis.
Lacking normal muscle tone; limp.
limp, flabby.
The relaxed state of the penis.
Referring to the non-erect, soft state of the penis when a man is not sexually aroused.
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

okay, didn't know that at all. Sorry, I'll change it to weak. Do people have to be so immature? *sigh*

It's been renamed to "Lesser Lightning Tower". Better?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

what is wrong with

light, medium, heavy

Or

weak, standard, strong

Out of curiosity is english a second language for you?
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Yeah, after Canadian :D
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

P3374H wrote:Yeah, after Canadian :D
I am not trying to make fun of him or anything, I know there are some areas of canada that people speak a lot of french. So I didn't want to make any assumptions
User avatar
Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

WHAT? OUTRAGE! I DEMAND THAT IT BE KEPT FLACCID. ALL OF YOU ARE LAME IF YOU WANT HIM TO RENAME IT. It's like.. only the most original unit name ever, and I'm totally serious.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Flaccid tower: lies flat on the ground until a female unit gets into range, then it changes into the erect tower and splashes all enemies with a white particle stream...
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

KDR_11k wrote:Flaccid tower: lies flat on the ground until a female unit gets into range, then it changes into the erect tower and splashes all enemies with a white particle stream...
OK. Just..... wrong.....
User avatar
Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

Dude if you keep the untextured 'tron' like look of the units you should make some equally 'tron' like maps to play on. It'd rock :D
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

Neuralize wrote:WHAT? OUTRAGE! I DEMAND THAT IT BE KEPT FLACCID. ALL OF YOU ARE LAME IF YOU WANT HIM TO RENAME IT. It's like.. only the most original unit name ever, and I'm totally serious.
Thank you. Ops are just supposed to be kinda alien-y and have unique units/names. But since almost everyone doesn't want "flaccid" it's "lesser" simply because that still has a sort of "different" sound to it.
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

smoth wrote:
P3374H wrote:Yeah, after Canadian :D
I am not trying to make fun of him or anything, I know there are some areas of canada that people speak a lot of french. So I didn't want to make any assumptions
Well I'm from Ottawa so I'm English/French. But English is my primary language. I'm horrible at writing French but I prefer speaking it over English. It's confusing :P.

Oh and Smoth, the Armor.txt file still isn't working for me :S.
Last edited by Relinquished on 01 Feb 2007, 12:46, edited 1 time in total.
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

KDR_11k wrote:Flaccid tower: lies flat on the ground until a female unit gets into range, then it changes into the erect tower and splashes all enemies with a white particle stream...
No offence, but grow up. I didn't mean Flaccid in that way at all. It's called context, and in this case it meant weak/not strong.
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Relinquished wrote:
KDR_11k wrote:Flaccid tower: lies flat on the ground until a female unit gets into range, then it changes into the erect tower and splashes all enemies with a white particle stream...
No offence, but grow up. I didn't mean Flaccid in that way at all. It's called context, and in this case it meant weak/not strong.
But "flaccid"'s main association is with the limp state of the male genitals.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

tis true.
gotta say i love the visuals.
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

1v0ry_k1ng wrote:tis true.
gotta say i love the visuals.
Thats sounds sarcastic :P. But thanks :)
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Well, I'd stick to the TA naming convention of "Light, Medium, Heavy".

So, we have the LLT and the HLT... so what's lighter than the LLT? Well, below light is feather (feather laser turret?) and below that is bantam...

I look forward to seeing the BLT. mmmmm, BLT.
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

Pxtl wrote:Well, I'd stick to the TA naming convention of "Light, Medium, Heavy".

So, we have the LLT and the HLT... so what's lighter than the LLT? Well, below light is feather (feather laser turret?) and below that is bantam...

I look forward to seeing the BLT. mmmmm, BLT.
The thing is, this ISN'T conventional TA :P. And soon I'm renaming the two tanks and interceptor
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

Relinquished wrote:
1v0ry_k1ng wrote:tis true.
gotta say i love the visuals.
Thats sounds sarcastic :P. But thanks :)
nooo! genuine like. +1
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

A radical proposal, you don't have to do it. :)

How about if you ditch the energy aspect completely as a needless complication?
Just make everything cost metal.

Then there's two choices: either no metal makers (you are forced to expand) or very weak metal makers (slow exponential growth)
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

1v0ry_k1ng wrote:
Relinquished wrote:
1v0ry_k1ng wrote:tis true.
gotta say i love the visuals.
Thats sounds sarcastic :P. But thanks :)
nooo! genuine like. +1
okay, well thanks :-). What do people mean by "+1" exactly? or does it just mean good job?
bamb wrote: A radical proposal, you don't have to do it. :)

How about if you ditch the energy aspect completely as a needless complication?
Just make everything cost metal.

Then there's two choices: either no metal makers (you are forced to expand) or very weak metal makers (slow exponential growth)
I would, but I like the two different resources. To me I actually find it easier to balance AND more fun to play with both of them. Nice idea though :-).
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