Where are all the SM3 maps?
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Where are all the SM3 maps?
Are there any playable sm3 maps? i dont know much about the different map formats, i just remeber some annoucements and and screenshots a few months ago.
i found an archive containing a metal map and a beach map, but the lobby client complains about a bed file checksum (downlaoding again didnt help)
i found an archive containing a metal map and a beach map, but the lobby client complains about a bed file checksum (downlaoding again didnt help)
I've been working on a few for the last few months. The methods are really very clunky and the format isn't exactly as awesome as it was originally hailed to be. It does look pretty when u get it to work right.
For me the problem is in creating blendmaps that look exactly the way that i want them to. At the moment though, that just isn't happening.
The other problem i have with the shader tech is that it tends to make the maps look like they are made of plastic. At one point i removed a bumpmap for the grass and instead of simply not being shaded like i hoped, it instead made the grass even glossier than it needed to be. Kinda dumb in my opinion.
For me the problem is in creating blendmaps that look exactly the way that i want them to. At the moment though, that just isn't happening.
The other problem i have with the shader tech is that it tends to make the maps look like they are made of plastic. At one point i removed a bumpmap for the grass and instead of simply not being shaded like i hoped, it instead made the grass even glossier than it needed to be. Kinda dumb in my opinion.
Depending on angle, reflections go on or off:
http://cs.selu.edu/~ssmith/spring/wipma ... een215.jpg
http://cs.selu.edu/~ssmith/spring/wipma ... een216.jpg
Then I pan down and it starts clipping:
http://cs.selu.edu/~ssmith/spring/wipma ... een217.jpg
with shadows this map runs ~7-12 fps without it shadows runs 13-20 fps. *sighs* I will have to wait longer.
http://cs.selu.edu/~ssmith/spring/wipma ... een215.jpg
http://cs.selu.edu/~ssmith/spring/wipma ... een216.jpg
Then I pan down and it starts clipping:
http://cs.selu.edu/~ssmith/spring/wipma ... een217.jpg
with shadows this map runs ~7-12 fps without it shadows runs 13-20 fps. *sighs* I will have to wait longer.
I purchased a license for 2.4pro just last week,, it lets you specify whatever resolution you want.Quanto042 wrote:Muf, what are you doing to get your attributes map. Are you using L3DT 2.3 or 2.4
Right now i'm still using 2.3 and it won't let me export my atributes map as anything other than a screenshot. Will 2.4 allow me to export my attributes map as a full resolution image???

In 2.4 (demo version or earlier pro versions) you cannot specify the resolution of the blendmaps, they will be exported at the same resolution as the design map.
Last edited by mufdvr222 on 02 Feb 2007, 12:36, edited 2 times in total.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
http://spring.clan-sy.com/phpbb/viewtopic.php?t=8094SwiftSpear wrote:What was that mapping software that that guy was working on? It allowed you to do some interesting things in terms of blend map creation...