Search found 74 matches
- 17 Jan 2008, 13:51
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1684124
Re: Random WIP
Very good work there, I'm really interested in the tanks though, they really seem similar to my designs for a mod I was working on, good work. :D Thank you very much! NON PLANAR FACES ARE BAD! My religion (orthodox scientology) is against planar faces. Nah, but I know. Although a lot of the faces i...
- 16 Jan 2008, 17:10
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1684124
Re: Random WIP
Some pictures from one of the sides in a little project of mine. The aesthetic I'm aiming for is "Not real world units, but looks as if they could be real world units". I've chosen to URL to the images instead of including them here, since they're so many (it's about a meg in total). http:...
- 27 Dec 2007, 01:38
- Forum: Game Development
- Topic: my planned mod...
- Replies: 33
- Views: 5305
Re: my planned mod...
You're assuming posting more mod ideas results in more mods being made. That's a fallacy. I'm just saying that there's nothing to gain from trying to discourage people from making their mods by rudely telling them off, regardless of how unlikely it is that they are ever finished (or even started on...
- 27 Dec 2007, 01:12
- Forum: Feature Requests
- Topic: Trailers and Trains!
- Replies: 24
- Views: 3373
Re: Trailers and Trains!
I love the concept of supply lines and complex infrastructure! I was thinking of doing something like that in a little project I'm sketching on. I'm more of a slow paced player as well...
- 27 Dec 2007, 00:48
- Forum: Game Development
- Topic: my planned mod...
- Replies: 33
- Views: 5305
Re: my planned mod...
Ignore all the haters, I think the legs idea sounded interesting, as well as the economy centric gameplay (I enjoyed Sim City, incidentally). All mod projects should be encouraged, as there can never be _too much_ content for Spring. Ie, it's not a Zero Sum Game, if someone makes a mod that you don'...
- 27 Dec 2007, 00:38
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 167451
Re: TA:WD
The model looks real good, it's just the face count that may have to be lowered. Good to hear that you like it! I'll try to make a new, low poly version as soon as I have time, but I'm going away over new years so it might be a week or two. I will import the weapon models my self so I just need a t...
- 23 Dec 2007, 20:30
- Forum: Help & Bugs
- Topic: Game Crashes 2-3 min in
- Replies: 8
- Views: 1298
Re: Game Crashes 2-3 min in
I had issues while playing with AIs in World Domination. Whenever the AI commander was attacked the game would crash. So now I switch to the AI team at the beginning of the game (by typing first .cheat, and then .team 1, in the chat), build some basic economy/factories, and then self destruct the AI...
- 20 Dec 2007, 22:23
- Forum: Game Development
- Topic: Need Healp... your opinions matter.
- Replies: 41
- Views: 8764
- 20 Dec 2007, 20:26
- Forum: Lua Scripts
- Topic: Air strike?
- Replies: 8
- Views: 1582
- 20 Dec 2007, 17:48
- Forum: Lua Scripts
- Topic: [Changed] Neutral units?
- Replies: 33
- Views: 4226
- 20 Dec 2007, 17:47
- Forum: Lua Scripts
- Topic: Some questions
- Replies: 4
- Views: 1199
Okey, good news on the first one then. About the runway, how about some kind of repair pad with an invisible pad in mid air where the final approach point would be, and an animation that brings in the plane to the runway on the invisible pad? I guess then all planes would have to have the same cruis...
- 20 Dec 2007, 17:44
- Forum: Game Development
- Topic: Need Healp... your opinions matter.
- Replies: 41
- Views: 8764
- 20 Dec 2007, 13:41
- Forum: Lua Scripts
- Topic: Some questions
- Replies: 4
- Views: 1199
Some questions
Hey everyone, I'm in the planning stage for a little project, and I've ran into some questions. I'm totally unfamiliar with LUA, so I'm not totally sure what can and can't be done with it. So here goes a few queries: 1) Conventional air craft. Could you implement some kind of runway landing system w...
- 20 Dec 2007, 13:29
- Forum: Lua Scripts
- Topic: [Changed] Neutral units?
- Replies: 33
- Views: 4226
- 20 Dec 2007, 13:24
- Forum: Off Topic Discussion
- Topic: zomg green peace
- Replies: 59
- Views: 7958
- 20 Dec 2007, 00:10
- Forum: Game Development
- Topic: Games WITHOUT OTA requisite?
- Replies: 14
- Views: 3096
- 19 Dec 2007, 23:42
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 167451
Triangulate it, I am pretty sure it is more than ~450 faces. Ah, thanks for the hint, I thought it sounded a bit low as well. I'm pretty (very) new at modelling for games, so all tips are accepted greedily! (edit) Yeah, 888 faces. Ouch! Maybe make infantry extremily overpowered, and costsome? ;) I ...
- 19 Dec 2007, 22:29
- Forum: General Discussion
- Topic: New spring logo
- Replies: 52
- Views: 6874
- 19 Dec 2007, 22:25
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 167451
Alright, here we go: http://springwd.hairminator.com/soldier.jpg Okey, this is the first draft (only spent an hour on it, so go easy on me). It's not very optimized (lots of faces could be removed), so it's sits at 454 faces at the moment. Let me know if it's along the lines you would like, or if it...
- 19 Dec 2007, 20:53
- Forum: Game Development
- Topic: Need Healp... your opinions matter.
- Replies: 41
- Views: 8764