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by HildemarDasce
17 Jan 2008, 13:51
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1684124

Re: Random WIP

Very good work there, I'm really interested in the tanks though, they really seem similar to my designs for a mod I was working on, good work. :D Thank you very much! NON PLANAR FACES ARE BAD! My religion (orthodox scientology) is against planar faces. Nah, but I know. Although a lot of the faces i...
by HildemarDasce
16 Jan 2008, 17:10
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1684124

Re: Random WIP

Some pictures from one of the sides in a little project of mine. The aesthetic I'm aiming for is "Not real world units, but looks as if they could be real world units". I've chosen to URL to the images instead of including them here, since they're so many (it's about a meg in total). http:...
by HildemarDasce
27 Dec 2007, 01:38
Forum: Game Development
Topic: my planned mod...
Replies: 33
Views: 5305

Re: my planned mod...

You're assuming posting more mod ideas results in more mods being made. That's a fallacy. I'm just saying that there's nothing to gain from trying to discourage people from making their mods by rudely telling them off, regardless of how unlikely it is that they are ever finished (or even started on...
by HildemarDasce
27 Dec 2007, 01:12
Forum: Feature Requests
Topic: Trailers and Trains!
Replies: 24
Views: 3373

Re: Trailers and Trains!

I love the concept of supply lines and complex infrastructure! I was thinking of doing something like that in a little project I'm sketching on. I'm more of a slow paced player as well...
by HildemarDasce
27 Dec 2007, 00:48
Forum: Game Development
Topic: my planned mod...
Replies: 33
Views: 5305

Re: my planned mod...

Ignore all the haters, I think the legs idea sounded interesting, as well as the economy centric gameplay (I enjoyed Sim City, incidentally). All mod projects should be encouraged, as there can never be _too much_ content for Spring. Ie, it's not a Zero Sum Game, if someone makes a mod that you don'...
by HildemarDasce
27 Dec 2007, 00:38
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 167451

Re: TA:WD

The model looks real good, it's just the face count that may have to be lowered. Good to hear that you like it! I'll try to make a new, low poly version as soon as I have time, but I'm going away over new years so it might be a week or two. I will import the weapon models my self so I just need a t...
by HildemarDasce
23 Dec 2007, 20:30
Forum: Help & Bugs
Topic: Game Crashes 2-3 min in
Replies: 8
Views: 1298

Re: Game Crashes 2-3 min in

I had issues while playing with AIs in World Domination. Whenever the AI commander was attacked the game would crash. So now I switch to the AI team at the beginning of the game (by typing first .cheat, and then .team 1, in the chat), build some basic economy/factories, and then self destruct the AI...
by HildemarDasce
20 Dec 2007, 22:23
Forum: Game Development
Topic: Need Healp... your opinions matter.
Replies: 41
Views: 8764

Interestingly enough, you use the Tomahawk missile as an example for reference, and it actually doesn't have a ballistic trajectory :)
by HildemarDasce
20 Dec 2007, 20:26
Forum: Lua Scripts
Topic: Air strike?
Replies: 8
Views: 1582

Maybe build the strikes Nuclear Silo style?
And I'm wondering, could you do the same sort of thing with an orbital strike? Ie. missile/beam/whatever coming down from the sky.
by HildemarDasce
20 Dec 2007, 17:48
Forum: Lua Scripts
Topic: [Changed] Neutral units?
Replies: 33
Views: 4226

Great! Thanks.
by HildemarDasce
20 Dec 2007, 17:47
Forum: Lua Scripts
Topic: Some questions
Replies: 4
Views: 1199

Okey, good news on the first one then. About the runway, how about some kind of repair pad with an invisible pad in mid air where the final approach point would be, and an animation that brings in the plane to the runway on the invisible pad? I guess then all planes would have to have the same cruis...
by HildemarDasce
20 Dec 2007, 17:44
Forum: Game Development
Topic: Need Healp... your opinions matter.
Replies: 41
Views: 8764

Um, as for the general arguments about aesthetics: 1. One guy's "realistic" is another guy's "cartoony". Different artists are going to interpret different, fantastic events, such as plasma cannons, in different ways. 2. I think it's unwise and unhealthy to tread upon people's a...
by HildemarDasce
20 Dec 2007, 13:41
Forum: Lua Scripts
Topic: Some questions
Replies: 4
Views: 1199

Some questions

Hey everyone, I'm in the planning stage for a little project, and I've ran into some questions. I'm totally unfamiliar with LUA, so I'm not totally sure what can and can't be done with it. So here goes a few queries: 1) Conventional air craft. Could you implement some kind of runway landing system w...
by HildemarDasce
20 Dec 2007, 13:29
Forum: Lua Scripts
Topic: [Changed] Neutral units?
Replies: 33
Views: 4226

Would it be possible to do the same thing with buildings inherent to the map (rather than buildings spawned by the mod)?
So, you can capture for example factories that were placed when constructing the map.
by HildemarDasce
20 Dec 2007, 13:24
Forum: Off Topic Discussion
Topic: zomg green peace
Replies: 59
Views: 7958

SwiftSpear wrote:The ends always justify the means... but if you have dead people in your ends then your ends suck.
Unless you are constructing a graveyard with disability access.
by HildemarDasce
20 Dec 2007, 00:10
Forum: Game Development
Topic: Games WITHOUT OTA requisite?
Replies: 14
Views: 3096

S44 = Spring 1944 = World War 2 Mod
Gundam = Anime Mecha Mod
SWS = Star Wars Spring

And I'll add World Domination to this list as well. Modern warfare mod. Although come to think of it, it might actually use bits and pieces from the OTA content.
by HildemarDasce
19 Dec 2007, 23:42
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 167451

Triangulate it, I am pretty sure it is more than ~450 faces. Ah, thanks for the hint, I thought it sounded a bit low as well. I'm pretty (very) new at modelling for games, so all tips are accepted greedily! (edit) Yeah, 888 faces. Ouch! Maybe make infantry extremily overpowered, and costsome? ;) I ...
by HildemarDasce
19 Dec 2007, 22:29
Forum: General Discussion
Topic: New spring logo
Replies: 52
Views: 6874

Too much bells and whistles. And Spring has nothing implicit to do with TA.
by HildemarDasce
19 Dec 2007, 22:25
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 167451

Alright, here we go: http://springwd.hairminator.com/soldier.jpg Okey, this is the first draft (only spent an hour on it, so go easy on me). It's not very optimized (lots of faces could be removed), so it's sits at 454 faces at the moment. Let me know if it's along the lines you would like, or if it...
by HildemarDasce
19 Dec 2007, 20:53
Forum: Game Development
Topic: Need Healp... your opinions matter.
Replies: 41
Views: 8764

KDR_11k wrote:Shigeru Miyamoto once said a very important thing: Realism in a game is not how closely it follows the real world but how closely it follows the world it depicts and how internally consistent that world is.
Very true as well.

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