Need Healp... your opinions matter. - Page 3

Need Healp... your opinions matter.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Lol Argh I know, i'm not insane. :lol: I understand the scale of the game and its implications on game design. The map scale are small at best if compared to a real-life theater of conflict, hence unrealistically short ranges, slower projectile speeds etc.

But is wanting them to fly abit faster too much to ask? :shock:
The results should be subtle at best in terms of balance, but would improve the feel of the game.

Thing is i'm also getting into game design, and am doing research on game mechanics because making games is one of my long-term goals, so I really feel issues like this need to be discussed.

Noruas: yes, hence my reason for saying:
Now, i'd like to make it clear that I don't think the missiles to fly that fast, since it'd be over in a second or less, but also not as slow as it is now; or the muzzle flash disappearing after a few nanoseconds, but it shouldn't remain for so long either.
:wink:
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HildemarDasce
Posts: 74
Joined: 13 Nov 2005, 12:06

Post by HildemarDasce »

Interestingly enough, you use the Tomahawk missile as an example for reference, and it actually doesn't have a ballistic trajectory :)
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