2025-07-21 09:32 CEST
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    PID # Product VersionSeverityStatusUpdatedSummary
  0004221295.0.1+gitminorresolved (Kloot)2013-12-25air transports sometimes fail to unload units
  0004220395.0.1+gitmajorresolved (Kloot)2013-12-2495.0.1-208 Weapons do not collide with current and past transportiees
  00035531693.1tweakresolved (jK)2013-12-24Sun has harsh edge
  00005623featureresolved (abma)2013-12-23Unicode support for Engine
  0004219395.0.1+gitminorresolved (abma)2013-12-23loglevel default changed
  0004201695.0featureresolved (abma)2013-12-22spring.exe menu: Show path to infolog
  0004186295.0.1+gitcrashresolved (Kloot)2013-12-22crash at exit in rts/System/Log/Backend.cpp:89 when called from static deinit
  0004218295.0crashresolved (jK)2013-12-20Crash in ROAM code
  00042151295.0minorresolved (Kloot)2013-12-19BA freakers - often they build lot's of units in one place
  0004214195.0minorresolved (Kloot)2013-12-15BA DSD - commander stuck at 2:00 min ([teh]undertaker)
  0004209 95.0majorresolved (Kloot)2013-12-15antinukes fire even when nuke lands well outside of their protection range
  00042051minorresolved (Kloot)2013-12-12Air transport do not want to unload a natively-floating Hover at sea.
  0004172295.0minorresolved (jK)2013-12-11glDrawGroundCircle draws on the water surface
  0004203595.0.1+gitminorresolved (Kloot)2013-12-10Air transport do not want to load unit at water surface
  0004204 95.0.1+gitmajorresolved (Kloot)2013-12-09float3.{h,cpp} relies on undefined behavious and does not compile with clang/libc++
  0004202295.0minorresolved (Kloot)2013-12-09Spring loads texture 1 for units twice.
  0003749194.1trivialresolved (Kloot)2013-12-09Cloak settings uses init-cloaked tag, overriding user command
  0004197195.0.1+gitminorresolved (Kloot)2013-12-09subs sometimes drive right up to something they are trying to attack
  0004198 95.0.1+gitmajorresolved (Kloot)2013-12-07amphibious units with no water weapons will chase hovers whilst underwater
  0004188495.0tweakresolved (abma)2013-12-07default background screen must being engine representative
  0004190295.0majornew2013-12-06CeG & groundscares & teraforming visible out of LOS
  0003611894.1.1+gitminorresolved (Kloot)2013-12-06function gadget:DefaultCommand() callin doesn't get called
  00041712795.0majorresolved (Kloot)2013-12-04CTO assert and jittering
  0004187195.0.1+gitmajorresolved (abma)2013-12-03uninit threadpool in unitsync's DeInit()
  0004183495.0tweakresolved (abma)2013-12-02the single player default menu picture still not black (if moddable!?)
  0004185395.0minornew2013-12-02shields and ground impact visible in the extreme LOS range (as the ghosted statics)
  00041523795.0crashresolved (Kloot)2013-11-30Crash with "Failed to allocate memory" (mod: XTA 9.731)
  0004176195.0.1+gitcrashresolved (Kloot)2013-11-30Fatal: LuaUI: cannot allocate more memory! (402653247 bytes already used, 402653184 bytes maximum)
  00040642995.0crashresolved (Kloot)2013-11-28Hitting side buttons on mouse causes OOM after some time
  0004173495.0.1+gittweakresolved (Kloot)2013-11-28[f=0012565] Error: [Watchdog::ClearTimer] Invalid thread 4
  0004168595.0minorresolved2013-11-26heaps can be ressurected
  0004165295.0.1+gitminorresolved (Kloot)2013-11-24callin AllowWeaponInterceptTarget missing in basecontent
  0004166795.0minorresolved (abma)2013-11-23better logging of deprecated tags
  00040913794.1.1+gitmajorresolved (Kloot)2013-11-20 function gadget:MousePress() doesn't gets called when LoadingMT = 0
  0004162195.0.1+gitcrashresolved (jK)2013-11-2095.0.1-78 Crash upon starting spring
  0004161195.0minorresolved (Kloot)2013-11-19Spring.Restart and spaces in path
  0004129295.0minorresolved (Kloot)2013-11-18Air constructors somtimes fluctuate around their tasks
  0004155 95.0.1+gitminorresolved (Kloot)2013-11-1795.0.1-69 Reverse built gunships maintain their vertical speed
  0004154595.0.1+gitminorresolved (Kloot)2013-11-17Calling LUS AttachUnit(piece, unitID) causes following calls to Move(piece,...) to have no effect
  0004157 95.0.1+gitminornew2013-11-17Range of units does not take into account depth
  00039155minorresolved (BrainDamage)2013-11-17"Pausing rejected (cpu load or ping is too high)" (speedcontrol check wrong?!)
  0004133795.0minorresolved (Kloot)2013-11-15Cloaked units are hidden even under /globallos or Spring.SetUnitAlwaysVisible
  0004131495.0minorresolved (Kloot)2013-11-15Unit moves to position of manualfire command if outside weapons range
  0004147495.0trivialresolved (jK)2013-11-14spring-dedicated reporting wrong values for stats to spads ???
  00041441995.0majorresolved (Kloot)2013-11-14partly submerged units not hittable by non water weapons
  00038211minorresolved (jK)2013-11-14network version should be automaticly set to engine version
  0004151295.0.1+gitmajorresolved (Kloot)2013-11-13assertion failed: FBO.cpp:304: void FBO::Bind(): Assertion `boundBuffer == 0' failed.
  0004145595.0majorresolved (Kloot)2013-11-12depthcharges fired by ships have trouble reaching their targets
  0004137495.0minorresolved (Kloot)2013-11-12units can change colour dependent on zoom
  0004149195.0minorresolved (Kloot)2013-11-12Dynamic water renders incorrectly (various problems)

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