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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0004064 | Spring engine | General | public | 2013-10-15 09:07 | 2013-11-28 19:46 | ||||
Reporter | Leggir | ||||||||
Assigned To | Kloot | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 95.0 | ||||||||
Target Version | 96.0 | Fixed in Version | |||||||
Summary | 0004064: Hitting side buttons on mouse causes OOM after some time | ||||||||
Description | Most modern mice have side buttons that by default are used to go forward or back on webpages and some other functions. Hitting any of these buttons within a game will instantly cause spring to crash. | ||||||||
Steps To Reproduce | -Start a game (multiplay or single). -Play for 5 minutes, as it often doesn't do this immediately after starting up. -Press any of the side buttons. -"Spring has Crashed" | ||||||||
Additional Information | It does this on several computers, all running Windows 7. Each PC has a different mouse including, Saitek V300 Gaming Mouse, Logitech Laser Mouse, Microsoft Office Mouse. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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TheFatController (reporter) 2013-10-15 12:44 |
Could be this cause which I worked around in BA: http://springrts.com/phpbb/viewtopic.php?p=544323#p544323 |
Kloot (developer) 2013-10-15 13:39 |
cannot reproduce on my system with 5-button mouse, need a clean stacktrace |
abma (administrator) 2013-10-15 14:03 |
do you have any tool installed that does something on mouse button 5? something teamspeak like? i'm pretty sure this is the cause... |
abma (administrator) 2013-10-15 14:05 Last edited: 2013-10-15 14:07 |
http://springrts.com/phpbb/viewtopic.php?f=11&t=30625 oops, read the topic, it seems to be not TS, its a engine bug it seems. |
abma (administrator) 2013-10-15 14:29 Last edited: 2013-10-15 14:30 |
infolog.txt is 94.1 "Calling Spring.GetDefaultCommand inside widget:MousePress causes Spring to crash with additional mouse buttons (clickin mouse 4 while moving the scrollwheel crashed 100% of the time for me)" |
TheFatController (reporter) 2013-10-16 23:44 |
Attached test.lua, this crashes it for me as described above, definitely recreatable. More recent stack trace: [f=0000000] GameID: 9f075f52abe72b6ccfbf89611cdf4421 [f=0002155] Error: Spring 94.1.1-1373-g1120427 develop has crashed. [f=0002155] Error: DLL information: [f=0002155] Error: 0x00400000 spring [f=0002155] Error: 0x77950000 ntdll [f=0002155] Error: 0x76e30000 kernel32 [f=0002155] Error: 0x77230000 KERNELBASE [f=0002155] Error: 0x76440000 ADVAPI32 [f=0002155] Error: 0x761c0000 msvcrt [f=0002155] Error: 0x768b0000 sechost [f=0002155] Error: 0x77140000 RPCRT4 [f=0002155] Error: 0x753a0000 SspiCli [f=0002155] Error: 0x75390000 CRYPTBASE [f=0002155] Error: 0x6be80000 GLU32 [f=0002155] Error: 0x6a320000 OPENGL32 [f=0002155] Error: 0x774c0000 GDI32 [f=0002155] Error: 0x76340000 USER32 [f=0002155] Error: 0x77920000 LPK [f=0002155] Error: 0x766b0000 USP10 [f=0002155] Error: 0x6a230000 DDRAW [f=0002155] Error: 0x6bed0000 DCIMAN32 [f=0002155] Error: 0x76ba0000 SETUPAPI [f=0002155] Error: 0x76d70000 CFGMGR32 [f=0002155] Error: 0x772f0000 OLEAUT32 [f=0002155] Error: 0x769d0000 ole32 [f=0002155] Error: 0x76880000 DEVOBJ [f=0002155] Error: 0x723a0000 dwmapi [f=0002155] Error: 0x76d40000 IMAGEHLP [f=0002155] Error: 0x754e0000 SHELL32 [f=0002155] Error: 0x75480000 SHLWAPI [f=0002155] Error: 0x72440000 WINMM [f=0002155] Error: 0x772b0000 WS2_32 [f=0002155] Error: 0x75470000 NSI [f=0002155] Error: 0x10000000 DevIL [f=0002155] Error: 0x746e0000 MSVCP80 [f=0002155] Error: 0x74930000 MSVCR80 [f=0002155] Error: 0x6b600000 OpenAL32 [f=0002155] Error: 0x70780000 vorbisfile [f=0002155] Error: 0x68140000 ogg [f=0002155] Error: 0x64cc0000 vorbis [f=0002155] Error: 0x62e80000 zlib1 [f=0002155] Error: 0x66fc0000 freetype6 [f=0002155] Error: 0x62aa0000 glew32 [f=0002155] Error: 0x00330000 SDL [f=0002155] Error: 0x7c340000 MSVCR71 [f=0002155] Error: 0x75400000 IMM32 [f=0002155] Error: 0x76270000 MSCTF [f=0002155] Error: 0x701c0000 dsound [f=0002155] Error: 0x706d0000 POWRPROF [f=0002155] Error: 0x768d0000 CLBCatQ [f=0002155] Error: 0x73e70000 MMDevApi [f=0002155] Error: 0x717f0000 PROPSYS [f=0002155] Error: 0x70160000 wdmaud [f=0002155] Error: 0x72870000 ksuser [f=0002155] Error: 0x740b0000 AVRT [f=0002155] Error: 0x71fa0000 AUDIOSES [f=0002155] Error: 0x71f60000 msacm32 [f=0002155] Error: 0x72410000 MSACM32 [f=0002155] Error: 0x72100000 midimap [f=0002155] Error: 0x71110000 nvapi [f=0002155] Error: 0x752c0000 VERSION [f=0002155] Error: 0x723c0000 profapi [f=0002155] Error: 0x72480000 uxtheme [f=0002155] Error: 0x06e50000 nvoglv32 [f=0002155] Error: 0x77280000 WINTRUST [f=0002155] Error: 0x76750000 CRYPT32 [f=0002155] Error: 0x76960000 MSASN1 [f=0002155] Error: 0x75230000 ntmarta [f=0002155] Error: 0x76b50000 WLDAP32 [f=0002155] Error: 0x6be50000 DINPUT [f=0002155] Error: 0x727d0000 HID [f=0002155] Error: 0x73f00000 dbghelp [f=0002155] Error: Exception: Access violation (0xc0000005) [f=0002155] Error: Exception Address: 0x007219a5 [f=0002155] Error: Stacktrace: [f=0002155] Error: (0) C:\Games\spring-dev\spring.exe [0x007219A5] Just FYI my mouse is http://www.sharkoon.com/?q=en/node/2194 (it's actually a pretty decent cheap gaming mouse despite the dragon scales :p) |
jK (developer) 2013-10-17 00:28 |
run spring in gdb (+download debugfiles) to get a decent stacktrace |
Leggir (reporter) 2013-10-17 07:48 |
Yes I've verified the article's finding. Disabling the BA Waypoint Tracker has eliminated the bug. Thanks. |
abma (administrator) 2013-10-29 21:03 |
0x007219A5 /home/buildbot/slave/full-windows-test/build/build/default/../../rts/Sim/Misc/CollisionHandler.cpp:599 |
Kloot (developer) 2013-10-29 21:28 Last edited: 2013-10-29 21:28 |
neither that line nor any of the surrounding ones look crashable, and they have nothing to do with *button press* events... |
abma (administrator) 2013-10-29 21:32 Last edited: 2013-10-29 21:37 |
test.lua doesn't trigger the crash for me... maybe related to 0004091 |
abma (administrator) 2013-11-11 15:32 Last edited: 2013-11-11 15:32 |
"there seems to be a problem with scrollwheelbutton i pressed it and it crashed linebombcommand + scrollwheelbutton" was in game "Tech Annihilation v2.23" |
abma (administrator) 2013-11-11 15:34 |
more info needed for this crash: a clean stacktrace or a way to reproduce it on linux. |
jK (developer) 2013-11-11 15:34 Last edited: 2013-11-11 15:35 |
If there isn't a decent stacktrace during the next week, I will close the ticket. cause -> there are ppl you can easily trigger the crash and I told what to do, but none ever did so -> close ticket |
abma (administrator) 2013-11-11 15:47 Last edited: 2013-11-11 15:51 |
ug, i can reproduce it on windows: build two bombers in "Tech Annihilation v2.23" select them, press attack, hold CTRL+ALT, click and hold mouse 1 to draw a line, then press middle mouse button. game 100% hangs, after a while -> crash but not sure if this is the same as the initial report. edit: yep, crashes because out of memory, but it tooks a while until it hits the 4GB (?) limit on windows |
abma (administrator) 2013-11-11 15:58 |
can't reproduce on linux as the same key combinations only cause a area attack command and not a bombing line as on windows. -> maybe related to 0004091 |
jK (developer) 2013-11-11 16:03 |
> -> maybe related to 0004091 no |
abma (administrator) 2013-11-11 16:09 Last edited: 2013-11-11 16:10 |
note: any additional press of a mouse-button leads to the hang + OOM. related because it can't be reproduced on linux because mouse / input handling seems different on windows. |
abma (administrator) 2013-11-28 13:02 Last edited: 2013-11-28 13:03 |
couldn't get a proper stacktrace on linux, but now i can reproduce it on linux: (gdb) bt #0 0x0000000000dd1678 in luaV_execute (L=0xca6fe90, nexeccalls=1) at rts/lib/lua/src/lvm.cpp:451 #1 0x0000000000dbdbab in luaD_call (L=0xca6fe90, func=0xfdb68f0, nResults=0) at rts/lib/lua/src/ldo.cpp:378 #2 0x0000000000db53d3 in f_call (L=0xca6fe90, ud=0x7fffffffcf60) at rts/lib/lua/src/lapi.cpp:812 0000003 0x0000000000dbcc29 in luaD_rawrunprotected (L=0xca6fe90, f=0xdb539e <f_call(lua_State*, void*)>, ud=0x7fffffffcf60) at rts/lib/lua/src/ldo.cpp:116 0000004 0x0000000000dbdfb6 in luaD_pcall (L=0xca6fe90, func=0xdb539e <f_call(lua_State*, void*)>, u=0x7fffffffcf60, old_top=768, ef=0) at rts/lib/lua/src/ldo.cpp:464 0000005 0x0000000000db5484 in lua_pcall (L=0xca6fe90, nargs=0, nresults=0, errfunc=0) at rts/lib/lua/src/lapi.cpp:833 #6 0x0000000000759e2b in LuaOpenGL::BeginEnd (L=0xca6fe90) at rts/Lua/LuaOpenGL.cpp:1930 #7 0x0000000000dbd8e5 in luaD_precall (L=0xca6fe90, func=0xfdb68d0, nresults=0) at rts/lib/lua/src/ldo.cpp:320 #8 0x0000000000dd2ed6 in luaV_execute (L=0xca6fe90, nexeccalls=3) at rts/lib/lua/src/lvm.cpp:613 #9 0x0000000000dbdbab in luaD_call (L=0xca6fe90, func=0xfdb66c0, nResults=-1) at rts/lib/lua/src/ldo.cpp:378 0000010 0x0000000000db53d3 in f_call (L=0xca6fe90, ud=0x7fffffffd4d0) at rts/lib/lua/src/lapi.cpp:812 #11 0x0000000000dbcc29 in luaD_rawrunprotected (L=0xca6fe90, f=0xdb539e <f_call(lua_State*, void*)>, ud=0x7fffffffd4d0) at rts/lib/lua/src/ldo.cpp:116 0000012 0x0000000000dbdfb6 in luaD_pcall (L=0xca6fe90, func=0xdb539e <f_call(lua_State*, void*)>, u=0x7fffffffd4d0, old_top=208, ef=0) at rts/lib/lua/src/ldo.cpp:464 0000013 0x0000000000db5484 in lua_pcall (L=0xca6fe90, nargs=1, nresults=-1, errfunc=0) at rts/lib/lua/src/lapi.cpp:833 0000014 0x0000000000db8b27 in luaB_pcall (L=0xca6fe90) at rts/lib/lua/src/lbaselib.cpp:377 ---Type <return> to continue, or q <return> to quit--- #15 0x0000000000dbd8e5 in luaD_precall (L=0xca6fe90, func=0xfdb66b0, nresults=-1) at rts/lib/lua/src/ldo.cpp:320 #16 0x0000000000dd2ed6 in luaV_execute (L=0xca6fe90, nexeccalls=2) at rts/lib/lua/src/lvm.cpp:613 #17 0x0000000000dbdbab in luaD_call (L=0xca6fe90, func=0xfdb6600, nResults=0) at rts/lib/lua/src/ldo.cpp:378 #18 0x0000000000db53d3 in f_call (L=0xca6fe90, ud=0x7fffffffda40) at rts/lib/lua/src/lapi.cpp:812 #19 0x0000000000dbcc29 in luaD_rawrunprotected (L=0xca6fe90, f=0xdb539e <f_call(lua_State*, void*)>, ud=0x7fffffffda40) at rts/lib/lua/src/ldo.cpp:116 0000020 0x0000000000dbdfb6 in luaD_pcall (L=0xca6fe90, func=0xdb539e <f_call(lua_State*, void*)>, u=0x7fffffffda40, old_top=16, ef=0) at rts/lib/lua/src/ldo.cpp:464 #21 0x0000000000db5484 in lua_pcall (L=0xca6fe90, nargs=0, nresults=0, errfunc=0) at rts/lib/lua/src/lapi.cpp:833 #22 0x0000000000730a29 in CLuaHandle::ScopedLuaCall::ScopedLuaCall (this=0x7fffffffdb40, handle=0xca6b680, state=0xca6fe90, func=0x18f3a40 <CLuaHandle::DrawWorld()::cmdStr>, _nInArgs=0, _nOutArgs=0, _errFuncIdx=0, _popErrFunc=false) at rts/Lua/LuaHandle.cpp:453 #23 0x0000000000730e58 in CLuaHandle::RunCallInTraceback (this=0xca6b680, hs=0x18f3a40 <CLuaHandle::DrawWorld()::cmdStr>, inArgs=0, outArgs=0, errFuncIndex=0, tracebackMsg=..., popErrorFunc=false) at rts/Lua/LuaHandle.cpp:519 0000024 0x0000000000730f1e in CLuaHandle::RunCallInTraceback (this=0xca6b680, hs=..., inArgs=0, outArgs=0, errFuncIndex=0, popErrFunc=false) at rts/Lua/LuaHandle.cpp:529 #25 0x00000000007406ba in CLuaHandle::RunCallIn (this=0xca6b680, hs=..., inArgs=0, outArgs=0) at rts/Lua/LuaHandle.h:425 0000026 0x00000000007406fe in CLuaHandle::RunCallInUnsynced (this=0xca6b680, hs=..., inArgs=0, outArgs=0) at rts/Lua/LuaHandle.h:432 ---Type <return> to continue, or q <return> to quit--- 0000027 0x0000000000739490 in CLuaHandle::DrawWorld (this=0xca6b680) at rts/Lua/LuaHandle.cpp:2112 #28 0x0000000000c3ade0 in CEventHandler::DrawWorld (this=0x1943940 <eventHandler>) at rts/System/EventHandler.cpp:414 0000029 0x00000000009c04dd in CWorldDrawer::Draw (this=0x55f6020) at rts/Rendering/WorldDrawer.cpp:213 #30 0x000000000059bbb4 in CGame::Draw (this=0x22a1970) at rts/Game/Game.cpp:1288 #31 0x0000000000c85e37 in SpringApp::Update (this=0x7fffffffe280) at rts/System/SpringApp.cpp:966 #32 0x0000000000c86092 in SpringApp::Run (this=0x7fffffffe280) at rts/System/SpringApp.cpp:1043 #33 0x0000000000c566a6 in Run (argc=1, argv=0x7fffffffe458) at rts/System/Main.cpp:64 0000034 0x0000000000c56d95 in main (argc=1, argv=0x7fffffffe458) at rts/System/Main.cpp:123 BIG FAT NOTE: it doesn't crash, its an endless loop it crashes because OOM as it allocates memory in the loop. |
abma (administrator) 2013-11-28 13:04 |
a few seconds later the same: (gdb) bt #0 0x0000000000744244 in std::_Rb_tree<unsigned int, std::pair<unsigned int const, int>, std::_Select1st<std::pair<unsigned int const, int> >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, int> > >::_S_value (__x=0x8a3c980) at /usr/include/c++/4.8/bits/stl_tree.h:521 #1 0x00000000007433ad in std::_Rb_tree<unsigned int, std::pair<unsigned int const, int>, std::_Select1st<std::pair<unsigned int const, int> >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, int> > >::_S_key (__x=0x8a3c980) at /usr/include/c++/4.8/bits/stl_tree.h:525 #2 0x0000000000763466 in std::_Rb_tree<unsigned int, std::pair<unsigned int const, int>, std::_Select1st<std::pair<unsigned int const, int> >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, int> > >::_M_emplace_hint_unique<std::piecewise_construct_t const&, std::tuple<unsigned int const&>, std::tuple<> >(std::_Rb_tree_const_iterator<std::pair<unsigned int const, int> >, std::piecewise_construct_t const&, std::tuple<unsigned int const&>&&, std::tuple<>&&) ( this=0xca6b800, __pos=...) at /usr/include/c++/4.8/bits/stl_tree.h:1673 0000003 0x0000000000762d16 in std::map<unsigned int, int, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, int> > >::operator[] (this=0xca6b800, __k=@0x7fffffffcf68: 5888) at /usr/include/c++/4.8/bits/stl_map.h:465 0000004 0x0000000000762565 in GLMatrixStateTracker::PushMatrix (this=0xca6b800) at rts/Lua/LuaContextData.h:64 0000005 0x000000000075fc32 in LuaOpenGL::PushMatrix (L=0xca6fe90) at rts/Lua/LuaOpenGL.cpp:3805 #6 0x0000000000dbd8e5 in luaD_precall (L=0xca6fe90, func=0xfdb68d0, nresults=0) at rts/lib/lua/src/ldo.cpp:320 #7 0x0000000000dd2ed6 in luaV_execute (L=0xca6fe90, nexeccalls=3) at rts/lib/lua/src/lvm.cpp:613 #8 0x0000000000dbdbab in luaD_call (L=0xca6fe90, func=0xfdb66c0, nResults=-1) at rts/lib/lua/src/ldo.cpp:378 #9 0x0000000000db53d3 in f_call (L=0xca6fe90, ud=0x7fffffffd4d0) at rts/lib/lua/src/lapi.cpp:812 ---Type <return> to continue, or q <return> to quit--- 0000010 0x0000000000dbcc29 in luaD_rawrunprotected (L=0xca6fe90, f=0xdb539e <f_call(lua_State*, void*)>, ud=0x7fffffffd4d0) at rts/lib/lua/src/ldo.cpp:116 #11 0x0000000000dbdfb6 in luaD_pcall (L=0xca6fe90, func=0xdb539e <f_call(lua_State*, void*)>, u=0x7fffffffd4d0, old_top=208, ef=0) at rts/lib/lua/src/ldo.cpp:464 0000012 0x0000000000db5484 in lua_pcall (L=0xca6fe90, nargs=1, nresults=-1, errfunc=0) at rts/lib/lua/src/lapi.cpp:833 0000013 0x0000000000db8b27 in luaB_pcall (L=0xca6fe90) at rts/lib/lua/src/lbaselib.cpp:377 0000014 0x0000000000dbd8e5 in luaD_precall (L=0xca6fe90, func=0xfdb66b0, nresults=-1) at rts/lib/lua/src/ldo.cpp:320 #15 0x0000000000dd2ed6 in luaV_execute (L=0xca6fe90, nexeccalls=2) at rts/lib/lua/src/lvm.cpp:613 #16 0x0000000000dbdbab in luaD_call (L=0xca6fe90, func=0xfdb6600, nResults=0) at rts/lib/lua/src/ldo.cpp:378 #17 0x0000000000db53d3 in f_call (L=0xca6fe90, ud=0x7fffffffda40) at rts/lib/lua/src/lapi.cpp:812 #18 0x0000000000dbcc29 in luaD_rawrunprotected (L=0xca6fe90, f=0xdb539e <f_call(lua_State*, void*)>, ud=0x7fffffffda40) at rts/lib/lua/src/ldo.cpp:116 #19 0x0000000000dbdfb6 in luaD_pcall (L=0xca6fe90, func=0xdb539e <f_call(lua_State*, void*)>, u=0x7fffffffda40, old_top=16, ef=0) at rts/lib/lua/src/ldo.cpp:464 0000020 0x0000000000db5484 in lua_pcall (L=0xca6fe90, nargs=0, nresults=0, errfunc=0) at rts/lib/lua/src/lapi.cpp:833 #21 0x0000000000730a29 in CLuaHandle::ScopedLuaCall::ScopedLuaCall (this=0x7fffffffdb40, handle=0xca6b680, state=0xca6fe90, func=0x18f3a40 <CLuaHandle::DrawWorld()::cmdStr>, _nInArgs=0, _nOutArgs=0, _errFuncIdx=0, _popErrFunc=false) at rts/Lua/LuaHandle.cpp:453 #22 0x0000000000730e58 in CLuaHandle::RunCallInTraceback (this=0xca6b680, hs=0x18f3a40 <CLuaHandle::DrawWorld()::cmdStr>, inArgs=0, outArgs=0, errFuncIndex=0, ---Type <return> to continue, or q <return> to quit--- tracebackMsg=..., popErrorFunc=false) at rts/Lua/LuaHandle.cpp:519 #23 0x0000000000730f1e in CLuaHandle::RunCallInTraceback (this=0xca6b680, hs=..., inArgs=0, outArgs=0, errFuncIndex=0, popErrFunc=false) at rts/Lua/LuaHandle.cpp:529 0000024 0x00000000007406ba in CLuaHandle::RunCallIn (this=0xca6b680, hs=..., inArgs=0, outArgs=0) at rts/Lua/LuaHandle.h:425 #25 0x00000000007406fe in CLuaHandle::RunCallInUnsynced (this=0xca6b680, hs=..., inArgs=0, outArgs=0) at rts/Lua/LuaHandle.h:432 0000026 0x0000000000739490 in CLuaHandle::DrawWorld (this=0xca6b680) at rts/Lua/LuaHandle.cpp:2112 0000027 0x0000000000c3ade0 in CEventHandler::DrawWorld (this=0x1943940 <eventHandler>) at rts/System/EventHandler.cpp:414 #28 0x00000000009c04dd in CWorldDrawer::Draw (this=0x55f6020) at rts/Rendering/WorldDrawer.cpp:213 0000029 0x000000000059bbb4 in CGame::Draw (this=0x22a1970) at rts/Game/Game.cpp:1288 #30 0x0000000000c85e37 in SpringApp::Update (this=0x7fffffffe280) at rts/System/SpringApp.cpp:966 #31 0x0000000000c86092 in SpringApp::Run (this=0x7fffffffe280) at rts/System/SpringApp.cpp:1043 #32 0x0000000000c566a6 in Run (argc=1, argv=0x7fffffffe458) at rts/System/Main.cpp:64 #33 0x0000000000c56d95 in main (argc=1, argv=0x7fffffffe458) at rts/System/Main.cpp:123 |
abma (administrator) 2013-11-28 13:15 |
can be reproduced in BA 7.84 with building two bombers, selecting bombers, then press: a hold CTRL+ALT drag a line with left mouse button but hold mouse button then press an additional mouse button doesn't work always because sometimes shows an area attack command, sometimes a bomb line command (this is when it crashes when pressing the additional mouse button). i don't (yet) understand when it shows area attack and when attack line. |
abma (administrator) 2013-11-28 13:17 |
ahhh, maybe the window manager conflicts by captureing ALT, not sure. this is how it always works: press and hold CTRL. then with a short delay press and hold ALT |
Kloot (developer) 2013-11-28 14:32 Last edited: 2013-11-28 14:36 |
can reproduce it now 1) select N>1 bombers 2) press 'a', then press and hold ALT 3) drag line with LMB but do NOT release LMB 4) press RMB |
Kloot (developer) 2013-11-28 14:48 |
infinite loop is inside unit_customformations2.lua:DrawFormationDots |
Kloot (developer) 2013-11-28 14:57 |
when pressing RMB, the variable 'lineLength' at the top of DrawFormationDots becomes 0 --> 'lengthPerUnit' becomes 0 --> the innermost 'while (currentLength + length >= lengthUnitNext) do' loop never terminates --> not our problem |
silentwings (reporter) 2013-11-28 15:09 Last edited: 2013-11-28 15:39 |
Yes, just debugged it and found the exact same thing. This is 100% a widget bug, I'll fix it. Is there any way to tell which widget is stuck in an infinite loop? If you hadn't said it above, I'd never have found it. fix: http://imolarpg.dyndns.org/trac/balatest/changeset/1889 |
Kloot (developer) 2013-11-28 15:30 Last edited: 2013-11-28 15:32 |
From the engine side it is only possible to tell which callin is misbehaving. On the Lua side the nugget (new official term) handlers can then log the specific widget/gadget for which that callin doesn't return. |
silentwings (reporter) 2013-11-28 15:39 Last edited: 2013-11-28 15:39 |
oh, that would be cool, where are those nugget handlers kept? |
Kloot (developer) 2013-11-28 19:46 |
widgets.lua & gadgets.lua ;) Anyway, marking as fixed since the first half of this report was about "calling Spring.GetDefaultCommand inside widget:MousePress causes Spring to crash" which I could never reproduce and BA has worked around and the second half is no longer relevant. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2013-10-15 09:07 | Leggir | New Issue | |
2013-10-15 09:07 | Leggir | File Added: infolog.txt | |
2013-10-15 12:44 | TheFatController | Note Added: 0011782 | |
2013-10-15 13:39 | Kloot | Note Added: 0011783 | |
2013-10-15 14:03 | abma | Note Added: 0011784 | |
2013-10-15 14:03 | abma | Status | new => feedback |
2013-10-15 14:05 | abma | Note Added: 0011785 | |
2013-10-15 14:07 | abma | Note Edited: 0011785 | View Revisions |
2013-10-15 14:29 | abma | Note Added: 0011786 | |
2013-10-15 14:29 | abma | Product Version | 94.1.1+git => 94.1 |
2013-10-15 14:30 | abma | Note Edited: 0011786 | View Revisions |
2013-10-16 23:41 | TheFatController | File Added: test.lua | |
2013-10-16 23:44 | TheFatController | Note Added: 0011820 | |
2013-10-17 00:28 | jK | Note Added: 0011824 | |
2013-10-17 07:48 | Leggir | Note Added: 0011825 | |
2013-10-17 07:48 | Leggir | Status | feedback => new |
2013-10-29 21:03 | abma | Note Added: 0011893 | |
2013-10-29 21:28 | Kloot | Note Added: 0011896 | |
2013-10-29 21:28 | Kloot | Note Edited: 0011896 | View Revisions |
2013-10-29 21:32 | abma | Note Added: 0011897 | |
2013-10-29 21:37 | abma | Note Edited: 0011897 | View Revisions |
2013-11-11 15:32 | abma | Note Added: 0012055 | |
2013-11-11 15:32 | abma | Product Version | 94.1 => 95.0 |
2013-11-11 15:32 | abma | Note Edited: 0012055 | View Revisions |
2013-11-11 15:34 | abma | Note Added: 0012056 | |
2013-11-11 15:34 | abma | Assigned To | => abma |
2013-11-11 15:34 | abma | Status | new => feedback |
2013-11-11 15:34 | jK | Note Added: 0012057 | |
2013-11-11 15:35 | jK | Note Edited: 0012057 | View Revisions |
2013-11-11 15:35 | jK | Note Edited: 0012057 | View Revisions |
2013-11-11 15:47 | abma | Note Added: 0012058 | |
2013-11-11 15:49 | abma | Note Edited: 0012058 | View Revisions |
2013-11-11 15:51 | abma | Note Edited: 0012058 | View Revisions |
2013-11-11 15:58 | abma | Note Added: 0012062 | |
2013-11-11 16:01 | abma | Status | feedback => new |
2013-11-11 16:01 | abma | Target Version | => 96.0 |
2013-11-11 16:03 | jK | Note Added: 0012064 | |
2013-11-11 16:09 | abma | Note Added: 0012065 | |
2013-11-11 16:10 | abma | Note Edited: 0012065 | View Revisions |
2013-11-18 05:09 | abma | Assigned To | abma => |
2013-11-28 13:02 | abma | Note Added: 0012239 | |
2013-11-28 13:03 | abma | Note Edited: 0012239 | View Revisions |
2013-11-28 13:04 | abma | Note Added: 0012240 | |
2013-11-28 13:05 | abma | Summary | Hitting side buttons on mouse causes crash. => Hitting side buttons on mouse causes OOM after some time |
2013-11-28 13:15 | abma | Note Added: 0012241 | |
2013-11-28 13:17 | abma | Note Added: 0012242 | |
2013-11-28 13:18 | abma | Relationship added | related to 0004173 |
2013-11-28 14:32 | Kloot | Note Added: 0012246 | |
2013-11-28 14:34 | Kloot | Note Edited: 0012246 | View Revisions |
2013-11-28 14:35 | Kloot | Note Edited: 0012246 | View Revisions |
2013-11-28 14:36 | Kloot | Note Edited: 0012246 | View Revisions |
2013-11-28 14:48 | Kloot | Note Added: 0012247 | |
2013-11-28 14:57 | Kloot | Note Added: 0012248 | |
2013-11-28 15:09 | silentwings | Note Added: 0012250 | |
2013-11-28 15:09 | silentwings | Note Edited: 0012250 | View Revisions |
2013-11-28 15:09 | silentwings | Note Edited: 0012250 | View Revisions |
2013-11-28 15:10 | silentwings | Note Edited: 0012250 | View Revisions |
2013-11-28 15:30 | Kloot | Note Added: 0012251 | |
2013-11-28 15:30 | Kloot | Note Edited: 0012251 | View Revisions |
2013-11-28 15:32 | Kloot | Note Edited: 0012251 | View Revisions |
2013-11-28 15:39 | silentwings | Note Added: 0012252 | |
2013-11-28 15:39 | silentwings | Note Edited: 0012250 | View Revisions |
2013-11-28 15:39 | silentwings | Note Edited: 0012252 | View Revisions |
2013-11-28 19:46 | Kloot | Note Added: 0012258 | |
2013-11-28 19:46 | Kloot | Status | new => resolved |
2013-11-28 19:46 | Kloot | Resolution | open => fixed |
2013-11-28 19:46 | Kloot | Assigned To | => Kloot |