2025-07-21 18:44 CEST

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IDProjectCategoryView StatusLast Update
0004202Spring engineGeneralpublic2013-12-09 20:03
ReporterBeherith 
Assigned ToKloot 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version95.0 
Target VersionFixed in Version 
Summary0004202: Spring loads texture 1 for units twice.
DescriptionI was unable to find the cause for this, but Spring seems to load s3o texture1's twice.

I was looking at BAR with gDEBugger, and while looking through what is using the gpu ram, I found that s3o texture1's were loaded twice. In this case, both the core and arm atlases.

The call stacks (I couldnt translate them, yet) indicated that they were both loaded from the same call stack.
Steps To Reproduce/give all with BAR on any map.
Additional InformationIf this is too vague, could you please hint as to how I assist in finding the source of the bug?
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

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-Notes

~0012359

jK (developer)

s3o are cached in tex1&tex2 pack, so when one differs it will load the other too

~0012361

Beherith (reporter)

Wow thanks, that is quite helpful. Ill go check through all the units to make sure there is no unit that is accidentally using a different/not using a texture.
+Notes

-Issue History
Date Modified Username Field Change
2013-12-09 12:25 Beherith New Issue
2013-12-09 14:21 jK Note Added: 0012359
2013-12-09 15:11 Beherith Note Added: 0012361
2013-12-09 20:03 Kloot Changeset attached => spring develop a2e4c7ac
2013-12-09 20:03 Kloot Assigned To => Kloot
2013-12-09 20:03 Kloot Status new => resolved
2013-12-09 20:03 Kloot Resolution open => fixed
+Issue History