Everyone who actively plays spring still (aka not me) should go through the http://springrts.com/wiki/Using_Spring page and check to make sure all the links work and all the information is up to date and/or accurate.
Also, when it was created, the whole section was one BIG long article instead of a number of small ones, so anywhere that it mentions that something has been mentioned "earlier in this article" or "later in this article" should be replaced with a link to those specific pages.
Also, there are a couple links to forum posts for more information, it might be worth it to actually make a new wiki page for this type of information and link it to the Using_Spring section.
Another glitch with the wiki is that links are almost indiscernible from the body text... I don't know who's in charge of the default wiki-skin but this just looks weird.
[wiki] Using_Spring
Moderator: Moderators
Re: [wiki] Using_Spring
The wiki skin is an afterthought to the site change.
I split that article up so that each section became a whole page. The same with teh FAQ. tbh the whole wiki colour scheme is too dark, it needs lightening up considerably.
Other thigns such as the link to the keybaord layout shouldnt link offsite, they should be hosted
I split that article up so that each section became a whole page. The same with teh FAQ. tbh the whole wiki colour scheme is too dark, it needs lightening up considerably.
Other thigns such as the link to the keybaord layout shouldnt link offsite, they should be hosted
Re: [wiki] Using_Spring
Feel free to submit a patch for the skin, that way it might be better faster then if you wait till I'm so bored I start fixing wiki skins 
You can attach it to the bug: http://springrts.com/mantis/view.php?id=1354

You can attach it to the bug: http://springrts.com/mantis/view.php?id=1354
Re: [wiki] Using_Spring
http://springrts.com/wiki/Using_Selections
Group AIs - section at the bottom needs an update to reflect the new AI system.
The two links "See Select AI (CTRL Q)" and "See Assign/Select Current Group (Q)" just direct to the page you're already on so should be removed. A link to http://springrts.com/wiki/AI:Skirmish:List would be more appropriate with a brief mention of loading an AI bot in TASClient (not sure if it works currently) and SpringLobby.
http://springrts.com/wiki/Using_chatThis is buggy at the moment and it should be noted not to use /volume until it properly works on the snd_volmaster variable in a future(?) official build.
The new commands should be something like:Volume is no longer set as a float through the console/config file. It is a percent which is then multiplied by 0.01 internally to get the float. NOTE: If you open Spring with a -C <filename> switch to specify a configuration file any changes you make with set will be added to this file and apply on startup in the future.
[Edit]
/give should be expanded to explain the arguments better:
The wording for /say could be improved. Example:
Group AIs - section at the bottom needs an update to reflect the new AI system.
The two links "See Select AI (CTRL Q)" and "See Assign/Select Current Group (Q)" just direct to the page you're already on so should be removed. A link to http://springrts.com/wiki/AI:Skirmish:List would be more appropriate with a brief mention of loading an AI bot in TASClient (not sure if it works currently) and SpringLobby.
http://springrts.com/wiki/Using_chat
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/volume # Sets volume, accepted values are between 0 and 1.
The new commands should be something like:
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/set snd_volmaster [1-100]
/set snd_volunitreply [1-100]
/set snd_volbattle [1-100]
/set snd_volgeneral [1-100]
/set snd_volui [1-100]
[Edit]
/give should be expanded to explain the arguments better:
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/give [amount] <unitName> [team] [@x,y,z]
[amount] Number of units to give. Default is 1.
<unitName> Valid values are the internal names of units as specified in the unit definition and are generally NOT the name displayed in-game. If you cannot find a reference for the internal unit names you can open the mod's .sdz file with 7-Zip and look in the "units" folder for hints. Another method to find the internal names is to use the AAI AI opponent [url]http://springrts.com/wiki/AI:Skirmish:List[/url] with the mod as it will create a BuildTable.txt log file (subject to mod compatibility with AAI). Using "all" instead of an individual <unitName> gives ALL the units in the current mod.
[team] is used to specify the team receiving units. When not defined it defaults to your team.
[@x,y,z] A location to spawn the unit(s). If in the default overhead TA camera view x (horiz.) and z (vert.) will be the distance from the upper left corner. y for elevation appears largely irrelevant(?) in this command. If a map is labeled 16x16 then "@100,100,100" would give you the upper left corner and "@8000,100,8000" would be the lower right corner. Exact x,y,z coordinates can be found by hovering the cursor over an empty spot in the terrain and looking at the tooltip in the lower left of the GUI.
* /give ARMCOM @2000,100,2000 - gives you one ARMCOM (Arm Commander) 2000 units east and south of the upper left corner of the map
* /give 10 CORKROG 3 - gives team #3 10x CORKROGs (Krogoth)
* /give all - gives you one of every unit available
The wording for /say could be improved. Example:
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/say <text> Console commands that come after /say are ignored and appear as normal chat to other players. This is useful for showing them how to do something in the console with a / command without actually issuing the command yourself.
For example:
/say /luaui reload
/say /water 4