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Basics about Skirmish AIs in Spring.
Contents |
Under Active Development
Listed in alphabetical order.
- AAI
- config-based, uses learning techniques, by Submarine
- AGAI
- config-less, by abma
- BKPAI
- config-less, Kernel Panic only, by Baczek
- C.R.A.I.G.
- config-based, currently Spring 1944 and SWIW only, by Tobi
- CransJavaAI
- config-less, Java port of KAIK, by cranphin
- DJAI
- config-based, Java AI, by DJ
- E323AI
- config-based, plays XTA, BA & BOTA by Error323 & Simon Logic
- HughAI
- config-based, Java port of CSAI, by Hugh Perkins
- KAIK
- config-less, best suited for *A mods, based on KAI by Krogothe, now developed by Kloot
- NTai
- config-based, the longest running AI, currently non-functional, by AF
- RAI
- config-less, supports many mods due to its universality, by Reth
Special
- NullAI
- C Test AI, does nothing
- NullJavaAI
- basic Java Test AI, does nothing
- NullLegacyCppAI
- Legacy C++ Test AI, does nothing
- NullOOJavaAI
- Java Test AI using the OO wrapper, does nothing
- Random enemies
- Generates random enemies at enemy starting positions who then seek you out. This is not really a Skirmish AI, but rather what was in place before Skirmish AIs for spring existed.
No Longer Under Development
None of these AIs will work with the current spring release version. They are listed here, in case someone wants to take up development again, and for code reference.
- CSAI
- C# AI, by Hugh Perkins
- JAI
- first try at writing an AI in Java, by hoijui
- JCAI
- by Zaphod
- KAI
- by Krogothe
- MyAI
- An earlier AI, by Berion
- OTAI
- V1.13, An AI aimed at emulating the AI in OTA, by Veylon
- QAI
- V2.42, A half finished AI, by Qman
- SAI
- V0.15, by Spectre
- TSI
- A Polish project, originally based on SAI
- TAI
- replaced by NTai, by AF
- ZcAIn
- by Cain
