Which Layout do you want to have? .: poll :. - Page 3

Which Layout do you want to have? .: poll :.

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Which Layout

Map 1 - Hill Take Over
4
11%
Map 2 - Dry river
8
22%
Map 3 - Center Rock
15
41%
Map 4 - Bowl
10
27%
 
Total votes: 37

User avatar
IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

First map to be released will be Center Rock or Bowl.

Anybody already got a nice name for it ?

(Bowl is in highres heightmap already.. needs good texturing.. busy with trying L3dT for a change.. has some nice features, that render alot quicker than bryce)
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Ice, if you are using l3dt I strongly urge you to render the base texture in l3dt, then pull the entire thing in photoshop to add extra details.

Look at whakamatunga riri (as an example)... There is a hell of a lot of added detail and hand drawn stuff in there.

Also, my tutorial covers correct rendering processes so you might wanna look over that.
User avatar
IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

yeah i already took a look at your help topic.

Thanks for the info, i had to put some time into understanding the way it works. (have someproblems with importing files, but probably a trial limitation)

aaron@bundysoft has already received a message :)

(you know how long it may take for me to receive the 180-day trial of the professional edition?

i'll probably talk to you later about l3dt. The looks of your last map are definatly improved!
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

generally he's pretty quick to reply.
User avatar
IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Center Rock is rendering..

After that, it definately will need post-processing in PS. But keep your hopes up. With an astounding 11 hits, this will be the next first map i will release.

After that one, i will start with GUI concept artwork...

I'll post some new images in a new Center Rock thread.. tomorrow probably..


PS aaron form bundysoft hasn't replied yet... :(
User avatar
IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Here is a small demo pic for the peepz that are waiting :)...

The map is rendering at high quality tonight. I'm thinking of making 2 Center Rocks, one 12x12 and on on 24x24.

The TestMap i ran worked ok (@ 8x8) however aai 0.63 didn't like it after 10 min :(.. OTAI worked out fine... Tomorrow more on this.. and hopefully a working map on (at least) 12x12

This is how it probably is going to look, the minimap offcourse then :P
Suggestions on color are always welcome, because i will tune them once this render of 8 hours is complete... So let me know what you like/dislike.


Image


ice out
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I like the layout, but the texture looks very bland. Add some more variation in there, plus some features when the map is working, and I think that this will be a great map.
User avatar
IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Yeah, the texture is kinda like.. Rock.. but the nice thing about Photoshop is.. that you can add anything, as much as you like.

I will look into detailing the map, but most is just plain hard rock... (PS. this demo was rendered in quickmode, so some detail wasn't rendered)

Features are indeed very nice useable on this map, and that is one thing i surely want to add! Maybe someone has some usefull links to (downloadable) features like:

rocks, desert bushes, more rocks, more desert bushes :)
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

See this thread: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4047

If this doesnt help you, make a new thread asking for exactly what you want, and someone will probably help you.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I, personaly, love the colour of the texture. Its just right for me.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

I love it Ice

make sure it gets some features like rocks and stuff!
User avatar
BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

love it! Your maps seems to have a recognizable style and feel. Nice :)
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I'd like ti if the trees and terrain where as bright ingame as they look there. Using the default trees would just ruin it......
User avatar
IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Im gonna do a test run right now.

The render is ready, and the photoshop retouche phase is already taking shape. I'll post some screenshots after this test. Probably going to need to tweak the colors, brightness and contrast!

brb
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Now that is very beautiful, however...

If it has splotchyness, I'mma slap you :D

It's actually very very beautiful. Here's to me hoping :D
User avatar
IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

lol!!

max heightmap in bryce is 4096... unfortunatly!! i have done some anti-sploching in PS, but not all.. however i think that ain't a big problem, and you may slap me as much as you want :)

PS. still testing.. AI doesn't see metal.. map is little flawed.. add little more height..
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

and what is the maximum texture you can render there?
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

unlimited

I rendered this centerrock at 12288x12288 (24x24), but im now testing at 8192x8192 (16x16).
User avatar
IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Okay, after some test runs, the map works very nice!

Ai had some problems, but they depended on their starting locations.

Now everything works, but i need to get features in them. Those green 'trees' (desert bushes) are also height 'blobs' but other than TA view, they don't look quite realistic. Im thinking of making my own 3D bush features.. (unless i can find the right ones).. after that is done and implemented, i can show some pics!

later.

ice out
User avatar
IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Oke, the new in-game screenshots will now be posted in the new thread, you can find it here:

http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4643

Let me know what you think.
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