Which Layout do you want to have? .: poll :.

Which Layout do you want to have? .: poll :.

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Which Layout

Map 1 - Hill Take Over
4
11%
Map 2 - Dry river
8
22%
Map 3 - Center Rock
15
41%
Map 4 - Bowl
10
27%
 
Total votes: 37

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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Which Layout do you want to have? .: poll :.

Post by IceXuick »

Okay here are 4 concepts for the terrain-layout.

Let me know which one you think is best? or what you like to see changed before i will make it into a map.

Grey = Low
White = High

Hill Take Over:
Image

Dry River:
Image

Center Rock:
Image

Bowl:
Image
Last edited by IceXuick on 15 Apr 2006, 19:16, edited 2 times in total.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Assuming you start on teh two sticky out bits, bowl is the best. IMO. Then teh center Rock one, but the other 3 we all have in one form or another, while bowl is more original.

BTW, If you do the last one, any chance it could be like a quary? IE grass on top and then huge cut out rock for the middel... that would feel so cool to play in.

aGorm
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

I like Bowl. There's also interesting things you can do with it - make the center metal-rich, make the center metal-rich but filled with water, etc.
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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

Bowl would be great because, if the center were metal rich, you would have to decide between advancing on the sides for a tactical advantage or advancing in the center for more resources and a larger army.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Personlky I thik we have quite enough "rush the middel for metal maps" so whatever you do, be carfull with the metal. The free land there should be the hook, not vast amounts of metal.

aGrom
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

dry river, that terrain is very cool.
nice detailed pics, and letting the ppls chose their maps = 8)
using polls would be a good idea though
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

my personal favourite is Map1: Hill TakeOver..

I'll wait till more reactions are posted.

Agorn, however, that idea of water in the middle could be very nice!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Center Rock
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

In Center Rock, are the river banks level with the river? If so, that one would be cool.
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

:) yes, there are leveled (or little submerged like in riverdale)

(my other favourite map :)
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

I like center rock and bowl the best. Both are pretty symetrical, so you qont have an advantage from one side to the other.
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

dry river and center rocks. the others are good but its too focused on the center. i like games where there is not particular area of occupation that wins you the game but more so maps that you have to play well to win. you still have to play well even if you own a metal rich position to hold it and win, but if maps are more evened out, players are forced to expand anywhere and take up a certain line.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

I'd love to see any of those done, they look like some absolutly great 1v1/2v2 concepts and I think spring could use some more of those. I like how all of them use map heights for tactical purpouses a whole lot, not enough spring maps do that and the ones that do have tended to go a bit over the edge.

Talk to forboding angel about balancing maps with height differentials, there's a few tricks he's figured out that could make you job easier.
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

I think if you do one like center rock and widen it out a bit. (make a bit more low ground so that it doesn't play like "Two Valleys") I think that would play really well as a map for epic battles, (players could put lots of Arty on the top of the center rock and pwn all who oppose in the valleys!
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I like the assymetry of dry river; but bowl is the most innovative.

Personally, I see no problem with having the middle as metal rich, because the design of the map doesn't necessarily make it a "king of the hill/middle" rush to the centre. Because of the low terrain in the middle, you have a situation where instead of the middle being a strategically important place to hold (like most rush to centre maps), but rather a particularly dangerous area to hold. The outside rim would be far easier to hold; and a far better route to your opponent's base; the centre, on the other hand, would be in big trouble if you got some medium artillery (guardians, etc) up on your base; because you could probably shell much of the bowl.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

They're all good! At last maps made around the gameflow and not just about pretty landscape!
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

I'm still confused...

offcourse i can make all of them... However, i want to start with the map most people like, and want to play...

what to do..?
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

IceXuick wrote:I'm still confused...

offcourse i can make all of them... However, i want to start with the map most people like, and want to play...

what to do..?
Start a poll?
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

Poll started + new test images (lowres heightmap)

Image

Image

I'll make test views of the others too, if you guys want to...
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

ice, just so you know; you are; 1: a utter legend 2: have far too much spare time on your hands :D nice one with the poll too btw
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