Fps off Checkbox? - Page 8

Fps off Checkbox?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Locked

Add an option to turn FPS mode off.

Yes, i don't like the cheating.
13
29%
Yes, but it's not of importance.
12
27%
No, i like using tricks to give me an advantge.
20
44%
 
Total votes: 45

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Cronyx
Posts: 55
Joined: 24 Jan 2006, 03:04

Post by Cronyx »

Egarwaen wrote:...
We've alread reached a consensus, but thanks for contributing. ;)
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Cronyx wrote:We've alread reached a consensus, but thanks for contributing. ;)
And I'm just saying: it's a bug. Most people worked this out... Oh... Three, four pages ago. Thanks for posting a whole lot of mod-specific nonsense. :roll:
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Cronyx
Posts: 55
Joined: 24 Jan 2006, 03:04

Post by Cronyx »

I never referenced anything mod-specific. They were universal concepts. Please quote what it is you are referring to before you post your condescending little eye-rolling emoticon.
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Fritokane
Posts: 40
Joined: 27 Sep 2005, 16:06

Post by Fritokane »

I don't think FPS mode is that much of a problem.

I remember when I started to play TASpring and it didn't have any sort of restrictions on aiming in FPS mode. That was devastating bordering on unfair.

I was able to shell a guardian with a morty on a hillside, sitting way out of the guardian's range, and with a retinue of other units to take out anything that came to talk to me. That could be considered "unfair", if it didn't take two minutes to destroy it.

The only time I've seen FPS be incredibly unfair was in an early game, using an FPSed seaplane to lob shots over buildings, taking down AA turrets before I swooped in and tore his commander apart two minutes into the game. Other times, I've used FPS mode to snipe bases with berthas across the map. The Immolator became a level 1 bertha in FPS mode before the aiming restrictions.

When FF came out for the first time, the CORE side was hopelessly overpowered, allowing it's LEVEL 1 TURRETS to fire across the map on a beeline for the opponent's base when in FPS mode.

Then they added in aiming restrictions. FPS went from a serious problem to more of a gimmick, and anything that could fire plasma was almost impossible to use in FPS mode. When aiming, now, my turret seems to turn south on a whim.

So you're complaining about an LLT have 20 pixels of extra range on you because of FPS mode. You have got to be kidding me. I wouldn't mind an option, but I'd vote "no" just to spite you.
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Cronyx
Posts: 55
Joined: 24 Jan 2006, 03:04

Post by Cronyx »

Fritokane wrote:So you're complaining about an LLT have 20 pixels of extra range on you because of FPS mode. You have got to be kidding me. I wouldn't mind an option, but I'd vote "no" just to spite you.
lol You're my new hero.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

fritokane, watch the replay seanheron posted.

you will need xtape4... not the one embedded into ver .7.. ..agh.. ah.k..



watching tha game.. well ..

actually the 20 more pixels become like 40 more.. bc of the hitbox...

yep, its a bit crappy have to be manning the llt to prevent your enemy to build one at the fps range and.. ..... ... ..

on the other hand, llts have the LOS range to at least see this is happening. (im pressuming hlts dont?).

And this doesnt happens in every map/unit.


so, this is the correct checkbox.

Code: Select all

[x] Allow range advantage on FPS mode.
:D i know you like my code.. not all of us can code as that.

oh!, and what it does is evident.. .. .. .. or not? on lasers, range dies where its supposed to be.. and some other units aswell, like aa pewees? snipers?..

this sure is a pain to code.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Image
Image
Image

It only takes a few seconds to take out that critical defense...
Drawer
Posts: 25
Joined: 03 Feb 2006, 21:25

Post by Drawer »

Actually this needs no coding - just say it at the start of your games that you dont want to see any fps'sing

Code: Select all

[x] Disable FPS mode
Fixed
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

..it would be BETTER if the spring peeps made it EASIER for people TO HOST a game... that is what is stifling growth in the player base. NOT FPS mode. IF more PEOPLE COULD PLAY!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

keep on topic
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

1176 / isokron 4 hours Fixes some issues with lasers being possible to fire longer than max range in fps mode and a problem with (non beam) lasers doing double damage
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

NOiZE wrote:keep on topic
it is. I am saying that this discussion in not worth having when there are other fixes needed.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

as this is fixed next release we can lock this :)
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