Fps off Checkbox?

Fps off Checkbox?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Add an option to turn FPS mode off.

Yes, i don't like the cheating.
13
29%
Yes, but it's not of importance.
12
27%
No, i like using tricks to give me an advantge.
20
44%
 
Total votes: 45

Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Fps off Checkbox?

Post by Kixxe »

I've seen alot of "cheating" with FPS mode lately... useing it to fire EMG upon someones base, firing LLT and HLT longer then they're sposed to... It's not fun. I hate trying to defend my position when suddenly my opponents HLT reaches an extra 6 peewees and take out all my LLT.


If we have a checkbox for Ghosted buildings, D-gun limit and "Limit metal maker returns" (whatever THAT does) could we please have a "FPS off"
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

The time spent microing will cost you the game.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

in HLT wars it can give you the edge, to get that extra bit of range :)
Flare
Posts: 38
Joined: 13 Feb 2006, 00:11

Post by Flare »

No way, if someone is using first person then they arnt doing other stuff so you have an advantage, and first person is just cool
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

It should be made so that the limits are physical that prevent the weapons from firing beyond a certain range. Like the laser beam losing coherence after a certain distance. Otherwise it's stupid and unrealistic: if they can shoot far in FPS mode, why couldn't they do it automatically?

If this is fixed, then the FPS mode exploits simply vanish.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

bamb wrote:It should be made so that the limits are physical that prevent the weapons from firing beyond a certain range. Like the laser beam losing coherence after a certain distance. Otherwise it's stupid and unrealistic: if they can shoot far in FPS mode, why couldn't they do it automatically?

If this is fixed, then the FPS mode exploits simply vanish.
Yes, they do so alredy, but then any major terrian alteration would make em shoot where they can't. It's so alredy on maps like pinchusion...
patmo98
Posts: 188
Joined: 09 Jan 2006, 17:51

Re: Fps off Checkbox?

Post by patmo98 »

Kixxe wrote:No, i like using tricks to give me an advantge.
Couldn't you have atleast added an option o the poll that says something like, "We don't need an option to turn it off. FPS is just a gimic." I think you should at least allow people to give their opinion without saying they are a cheater.

It is the same reason you wouldn't have a poll with these options:
1.)All games should end with commander death to stop commander bombing.
2.)I am so stupid I want to be able to continue after commander death so people can commander bomb me.

Please don't flame about commander death. This is just and example. I like "game continues" too.

Sorry if my example is harsh. I'm just trying to make a point.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

To late now!


And besides, it's the most sutile thing i could think of. I was thinking of saying something like "cheating" or smilar atfirst...


Besides, saying that "We don't need an option to turn it off. FPS is just a gimic." is kinda silly. It wreacks balance bye forcing players to who are fighting players who exploit it to use it.
If i got a LLT, and another guy builds a LLT close to mine, he can FPS and kill mine, even thou he should't be able to. Pepole do this all the time as soon as they find out. I'm planning to use it untill it's fixed.



I want an OPTION to remove for pepole who don't like using weird strange tricks to get an advangte. It's a bug, it needs fixing, and this is a simple soloution. Maybe you never noticed it in use, but it's very annoying when your first discover it... "oh no, a HLT... oh well, it can't reach me, and soon my guardian will be... WTF? HOW THE HELL CAN YOU SHOOT IT? IT'S OUT OF RANGE!"
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Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Post by Day »

oh cmon just do it before they do, :-) works for me and besides the time microing that unit might cost you the game,like bruce mentioned,

so id say, leave it the way it is :wink:
BaKaRa
Posts: 14
Joined: 12 Nov 2005, 00:13

Post by BaKaRa »

lets be clear : fps abuse is cheating
patmo98
Posts: 188
Joined: 09 Jan 2006, 17:51

Post by patmo98 »

Kixxe wrote:If i got a LLT, and another guy builds a LLT close to mine, he can FPS and kill mine, even thou he should't be able to. Pepole do this all the time as soon as they find out. I'm planning to use it untill it's fixed.
I didn't even know that this is possable. I thought that people were complaining about people microing their raiding units. This is much worse than I thought.
I still claim that polls should try to stay nutral.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

How excakly can 30 seconds of frontline wars to remove vital defences cost the other one his game? It's clear that whoever abuses this will have an advangte, and frankly, when i play spring i don't want to use tricks to win. I want to outsmart my opponenth.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Kixxe wrote:
bamb wrote:It should be made so that the limits are physical.
Yes, they do so alredy, but then any major terrian alteration would make em shoot where they can't. It's so alredy on maps like pinchusion...
I don't understand what you're saying. What is the current advantage in FPS mode? Why is there such? Couldn't it just be removed?
It's like a fourth option:

[ ] make FPS mode not have real advantages.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

The FPS mode can be used to fire LLT'S longer. Bye using em you can shoot longer then they're designed for. Makeing LLT stop firing/fadeing out WOULD work as a solution, if not... well, here's and example



|=LLT

*Unit

___ and \ is laser



Let's say a llt has a range of 3 ___. Range follows the ground, so it's not the acual distance, it's the distance of a streched highmap that matters.



|____*

Unit dies... but if you would a LLT ontop of something high and small, it's range is longer! So it shoots at the unit, but thanks to it's Lasers physical limtaton it won't hit anything!
(Ignore the _, they're there to make the ascci work

|
_\
H_\
H__\
H
H___*



Okay, it's hard to make a perfect to scale ASCI art thingy, but you get the point,
While it's "inrange", it dosen't reach the unit since it's laser fades out after a certin distance.. So the LLT tries to shoot, but fall short. A total physical limitation would make this problem worse, and mean a BUTTLOAD of work for modders.


Thank you and goodnight
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

I agree, learn to play on multiple fronts so that a single turret performing well won't own you. Honestly, if they're spending enough time to hop into a unit and use it, it damn well should give *some* advantage, since every other unit of theirs will be lacking their attention.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I kinda like that players are forced to FPS units to gain a little edge in tight situation. It will make FPS be used besides the first hour of fooling around in Spring, and it makes playing more dramatical if you have to hop into and manually man units in critical moments.

Besides the old TA was full of engine abuse and the elite player claim they were all part of the great gameplay and balance of TA.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

I rather liek FPS mode; there's an awesome intensity that is present when you FPS an HLT to give it that extra three pixels of range to kill enemy HLT towers, while watching the minimap nervously hopign that some random attack doesnt come and pwnzor you from the side before you cna get to tat spot and control it...


FPS mode is awesome! And again, its balanced out by the fact that you cant control other stuff while in that mode...
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

No, it's not. It's not balanced out. Takeing out a LLT with another LLT takes less then 10 seconds. A HLT vs a HLT? Think 20. 20 Seconds of gametime is not enougth to balance out, or for me to take advangte of the fact that my opponeth is out in the blue. I will have to have an attack force ready, find a sudden hole in his walls of defence and try to penetrate that with my units and cause damage(under 20 seconds...). Offcourse, if i was able to do that, he proably would have lost that flank even if he WASEN'T in the turret. So, no "advangte" for me. I lose my HLT and possibly a couple of LLT, and have to fall back while he gain extra ground AND an opertunity to flash rush the hell out of me.

I have no qwals of FPS mode getting an advantge, BUT NOT IN RANGE. Acurracy? Fine. Damage? I don't mind. Reload time? why not? SUDDENLY GETTING AA MISSILES? Yes! Range? NO THANKS.

When 2 borders collide, I don't want the one who can suddenly jump into his HLT and start firing where he really can't to win. What has that to do with STRATEGY?

And for the record, this is a bug pepole. Just like Selecting the ground under a ghosted building so you get better acuracy, even thougt it should aim there bye itself. Just like using a MT and "attacking" a com with it to know it's position everywhere(yes, this bugs exsists in spring). Just like giving away all your com to your ally when he gets d-gunned.
Besides the old TA was full of engine abuse and the elite player claim they were all part of the great gameplay and balance of TA.
Thats because no one fixed the bugs, they got used to them and started to accept them as gameplay. They are still bugs.




And lastly, if you still think it's balanced, can't you atleast CONSIDER to add this as an OPTION to the lobby?
I don't like Limit d-gun, or Hover commander, or "Nerfed commander". But i voted yes on them all, as long as they are optional.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

I still don't understand why can't they just make the range the same in both normal and fps mode? (And make the range 3D too, just 30% extra cost in calculation.) I think removing fps mode is asking the wrong question and solving the wrong problem. :?:
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

1:To change the range function thing, a large rework is needed.

2:The range IS the same. It's just that you can't target anything outside the range, unless you offcourse FPS and targets the air infront of the unit your shooting.

3. It's the esayiest solution... who here can say another use of FPS mode, cept cheaty extra range and driving units that are stuck in factorys?
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