Hey guys, every time I play Tech Annihilation (latest version) and host, everyone's games become unsynced so everyone plays a different game. Spring keeps saying "Error syncing TangentDelta" followed by a packet ID.
When I win in my separate, unsynced game, all of the other players get "game results undecided", while I get "you win".
Syncing error when playing a multiplayer game?
Moderator: Moderators
-
- Posts: 22
- Joined: 05 Apr 2011, 12:47
Re: Syncing error when playing a multiplayer game?
infolog.txt please.
which version did you play?
it sounds like you where using 87.0 and all other players used 85.0?
all players have to use the same version to get no sync errors.
which version did you play?
it sounds like you where using 87.0 and all other players used 85.0?
all players have to use the same version to get no sync errors.
Re: Syncing error when playing a multiplayer game?
needs more info: http://springrts.com/wiki/Bugs
depending on map it might be http://springrts.com/mantis/view.php?id=2965
depending on map it might be http://springrts.com/mantis/view.php?id=2965
-
- Posts: 22
- Joined: 05 Apr 2011, 12:47
Re: Syncing error when playing a multiplayer game?
Could me running the multithread version of spring do anything? All of our spring engines are the same version.abma wrote:infolog.txt please.
which version did you play?
it sounds like you where using 87.0 and all other players used 85.0?
all players have to use the same version to get no sync errors.
Here's my infolog: http://pastebin.com/uYDiqasD
Re: Syncing error when playing a multiplayer game?
yeah, spring-mt 85.0 is broken it causes desyncs, don't use it... use spring.exe. (87.0 should be fixed, but mt is badly tested, so expect desyncs, too...)
-
- Posts: 22
- Joined: 05 Apr 2011, 12:47
Re: Syncing error when playing a multiplayer game?
I was expecting the mulithreaded version to be faster. I didn't see any difference, so I'll go back to the normal version.abma wrote:yeah, spring-mt 85.0 is broken it causes desyncs, don't use it... use spring.exe. (87.0 should be fixed, but mt is badly tested, so expect desyncs, too...)
-
- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: Syncing error when playing a multiplayer game?
MT worked for me in 84 (or 83, i forgot) and on my previous cpu (AMD dualcore 4850e) that made a big difference. With a new cpu the difference is bound to be smaller. Still i'd love to see what my 960t does with MT.TangentDelta wrote:I was expecting the mulithreaded version to be faster. I didn't see any difference, so I'll go back to the normal version.abma wrote:yeah, spring-mt 85.0 is broken it causes desyncs, don't use it... use spring.exe. (87.0 should be fixed, but mt is badly tested, so expect desyncs, too...)