Soundtracks.
Moderator: Moderators
Each "Song" Will Have Values:
Strength: Wimpy>Accelerating>Sweeping (aka, twinkle twinkle>ska>Oh Fortuna)
Strength will be decided by the total numbe of units in the game, on all sides... sinifying the escalation of conflict, as enemies are routed it is likely that the "weaker" music will come back.
pwnage: Only a few units left, loseing badly, neutral, gaining the upper hand, almost won, hunting for remanents
Basically if you are losing, the music will be like danger/sad/hopeless music... as you start winning, the music will be all "I'm winning/conquring"ish
Phase: Building, Attacking, Defending, Stalemate
Calculated based on the average activity of all your units, for example, a slow build song at the start... industrial trance when hyper spamming... on the road rock and roll when a huge group of units are moving together... nice thrashing punk when you are attacking...
might need other calculations, but the advantage of the sytem is that people could just take their whole music collection and classify it with these 3 variables and the game would pick them at random and crossfade into them when the tide of battle shifts...
yeah... and this is why we will all have to wait a long time for anyone to do music "right" for this thing... also, when you go into "powerpoint" mode when you have 500 brawlers fighting eachother... the mp3 decompression isn't going to be very pretty sounding... hence why the orriginal used CDAudio... only hurt the gameplay when it switched songs...
Strength: Wimpy>Accelerating>Sweeping (aka, twinkle twinkle>ska>Oh Fortuna)
Strength will be decided by the total numbe of units in the game, on all sides... sinifying the escalation of conflict, as enemies are routed it is likely that the "weaker" music will come back.
pwnage: Only a few units left, loseing badly, neutral, gaining the upper hand, almost won, hunting for remanents
Basically if you are losing, the music will be like danger/sad/hopeless music... as you start winning, the music will be all "I'm winning/conquring"ish
Phase: Building, Attacking, Defending, Stalemate
Calculated based on the average activity of all your units, for example, a slow build song at the start... industrial trance when hyper spamming... on the road rock and roll when a huge group of units are moving together... nice thrashing punk when you are attacking...
might need other calculations, but the advantage of the sytem is that people could just take their whole music collection and classify it with these 3 variables and the game would pick them at random and crossfade into them when the tide of battle shifts...
yeah... and this is why we will all have to wait a long time for anyone to do music "right" for this thing... also, when you go into "powerpoint" mode when you have 500 brawlers fighting eachother... the mp3 decompression isn't going to be very pretty sounding... hence why the orriginal used CDAudio... only hurt the gameplay when it switched songs...
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
- Michilus_nimbus
- Posts: 634
- Joined: 19 Nov 2004, 20:38
Blather outranks maturity, eh? Well, I'm willing to play this one out. *See again note on keeping the topic you whine about alive yourself. p.s. No reason for hurt feelings if English isn't your first language - I'll dumb it down for you. ~~Gnome wrote:Ooooh, you huwt my wittle feewings. Waaaaaaaaah!
Sinbad grasped the topic, it seems, and the simple question was one of feasibility. The short answer seems to be yes, it's possible, and yes, most of us think it's a good idea, but no, none of us are up to implementing it - gotcha. No need for hurt feelings - beyond a little html and a few games for the TI-82, I have no programming experience myself.
Happy gaming~
how u no i kno spak inglysh goud?????????? yes plz dum ti dwn 4 meh?~! lol asl? :D :D :S :) :! :@Tired wrote:Blather outranks maturity, eh? Well, I'm willing to play this one out. *See again note on keeping the topic you whine about alive yourself. p.s. No reason for hurt feelings if English isn't your first language - I'll dumb it down for you. ~~Gnome wrote:Ooooh, you huwt my wittle feewings. Waaaaaaaaah!


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- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
No hurt feelings here - feelings are for women and Arm players. Anyway, the little dink's keeping the topic alive. =P
Along those lines, I'm gonna start reading another book instead of checking in here while waiting for a game to start. First comes message boards, then blogging, then wearing dresses, then the other thing, then....
Have fun all. ~~/
Along those lines, I'm gonna start reading another book instead of checking in here while waiting for a game to start. First comes message boards, then blogging, then wearing dresses, then the other thing, then....
Have fun all. ~~/
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- Posts: 6
- Joined: 24 Oct 2004, 19:27
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Does it count as a Monthly Topic Rotation if it's necromancy of an old topic rotation post?