Mod and Unit development

Development < Mod and Unit development

Contents

Game development

This information is meant to help newcomers learn how to develop their own games for the Spring Engine.

General

Unit Development

Units - Models

Models - Modeling, UV Mapping

Models - Textures

Models - 3do Files

-NOTE- this is an outdated model format used by OTA models (Balanced Annihilation, NOTA, etc.).
(Note: UpSpring has some problems with empty objects and groundplates)


Scripting and Animation - COB/BOS Files

To edit .bos files you need a program/compiler. The most famous one is Scriptor

Units - FBI Files

Units - MoveTypes

Weapons - TDF Files

Explosions

Misc

Legacy Porting Tools

Automated Game Creation

  • TA2Spring - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base game for the game rules, XTA is recommended, it is probably not properly supported by current Spring)

Retrieved from "http://springrts.com/wiki/Mod_and_Unit_development"

This page has been accessed 29,471 times. This page was last modified 21:01, 13 March 2010.


 
 

Page editing toolbox

Browse
Main Page
Community portal
Current events
Recent changes
Random page
Help
Donations
Edit
View source
Editing help
This page
Discuss this page
Post a comment
Printable version
Context
Page history
What links here
Related changes
My pages
Log in
Special pages
New pages
File list
Statistics
Bug reports
More...

Site layout created by Roflcopter.