request: huge map (simple for test)more than 40*40 64*16 - Page 2

request: huge map (simple for test)more than 40*40 64*16

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minimal map size for spring0.79 with 256players & 32000units ingame

1*1
2
33%
4*4
0
No votes
8*8
0
No votes
16*16
0
No votes
20*20
0
No votes
28*28
0
No votes
32*32
0
No votes
64*16
0
No votes
40*40 download/file.php?id=1496
2
33%
64*32
0
No votes
50*50
0
No votes
64*64
1
17%
128*64
0
No votes
128*128
1
17%
 
Total votes: 6

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: request: huge map (simple for test)more than 40*40 64*16

Post by rattle »

The texture size is limited to 8192x8192 pixels for nvidia cards and 4096x4096 pixels for former ATI cards, don't know about the newer ATI models.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

rattle wrote:this many big
je suis un fin renard!
bon :tu la sort ta boite a cirage ?
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: request: huge map (simple for test)more than 40*40 64*16

Post by lurker »

smoth wrote:there is a hard limit to jpg and bmp... no you can't. the texture map cannot be big enough.
That has nothing to do with maps, that's just ONE map-making program.
rattle wrote:The texture size is limited to 8192x8192 pixels for nvidia cards and 4096x4096 pixels for former ATI cards, don't know about the newer ATI models.
Unrelated, or else you couldn't go past 8x8.


Cob breaks at anything larger than 128, so that's probably the limit.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

lurker wrote:
smoth wrote:there is a hard limit to jpg and bmp... no you can't. the texture map cannot be big enough.
That has nothing to do with maps, that's just ONE map-making program.
rattle wrote:The texture size is limited to 8192x8192 pixels for nvidia cards and 4096x4096 pixels for former ATI cards, don't know about the newer ATI models.
Unrelated, or else you couldn't go past 8x8.
Cob breaks at anything larger than 128, so that's probably the limit.
128 in map size ?
dont understand : the .cob is ²aware²/use of the map size ?
so the map limit is 128*128 ?
why never released more than 40*40 ?http://spring.clan-sy.com/phpbb/downloa ... hp?id=1496
the poll vote and the map makers answer seen not be aware of map reality ...
joint the screenshoot of epic40*40 map in game with debug
(fixed to decent values and height ;)
i upload the map here Image
epic40x40mod3.jpg
screenshoot debug + f1 + ctrlA start script epic40 emmanuel mod3spec+2rai+1kaik
(270.88 KiB) Downloaded 260 times
script_3Epic40.txt
start script epic40 emmanuel mod3spec+2rai+1kaik
(1.16 KiB) Downloaded 21 times

Image
Attachments
infolog_3Epic40.txt
infolog epic40 emmanuel mod3spec+2rai+1kaik
(259.07 KiB) Downloaded 116 times
Last edited by emmanuel on 09 Mar 2009, 12:08, edited 1 time in total.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: request: huge map (simple for test)more than 40*40 64*16

Post by REVENGE »

Why would COB break after 128?
User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: request: huge map (simple for test)more than 40*40 64*16

Post by yuritch »

Probably because of unit coords? If you use something like xz = get PIECE_XZ(base), large maps may cause an overflow in cob vars (more specifically, xz = x * 65536 + z, if z can be greater that 65535, that would break). At least that's what I think, may not be true (haven't seen a 128 map yet).
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

yuritch wrote:Probably because of unit coords? If you use something like xz = get PIECE_XZ(base), large maps may cause an overflow in cob vars (more specifically, xz = x * 65536 + z, if z can be greater that 65535, that would break). At least that's what I think, may not be true (haven't seen a 128 map yet).
logic but the weapon&nano use this coords?
*solved* 128+ maps are playable if the mod not feature weapon and nano !
can yu teach and feed wiki about "TAN" & "COS" : its not a question!
when yu ll release a decent dreadnaught : its not a question !
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: request: huge map (simple for test)more than 40*40 64*16

Post by Pressure Line »

more importantly, the cob errors shown in that screenshot have nothing to do with numbers being too big. he has misnamed a piece in the script.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

Pressure Line wrote:more importantly, the cob errors shown in that screenshot have nothing to do with numbers being too big. he has misnamed a piece in the script.
false 78b make a revolution in .bos for unknow cause : list hundred missing parts.(i need fix but they have not showing bugs due to wrong conception too)
or maybe a evil restore from XP(tm) i need to sue this hackerZ !
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by Forboding Angel »

Long story short. The hard limit for maps is about 64x64, due to hardware restrictions, and 64x64 won't load on the vast majority of ppl's computers. I think it was runecrafter that managed to make the map named "Epic" which is 64x64.

I have some ideas on how I could actually make a map bigger than that, but chances are it would take days to render and compile.

WHy would you want to though?
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

Forboding Angel wrote:Long story short. The hard limit for maps is about 64x64, due to hardware restrictions, and 64x64 won't load on the vast majority of ppl's computers. I think it was runecrafter that managed to make the map named "Epic"http://spring.clan-sy.com/phpbb/downloa ... hp?id=1496 which is 64x64.

I have some ideas on how I could actually make a map bigger than that, but chances are it would take days to render and compile.?
tecnically : is existing anythink that can be buyed ,stoled ,build with a hammer and wood , or summoned and can handle more than a 40*40map like the epic(fixed)http://spring.clan-sy.com/phpbb/downloa ... hp?id=1496(original downloadable at jobjol.nl)? (its a question that need a answer with a name or model or trademark or owner or tutoriel or sketch or sacred runes !

Forboding Angel wrote: WHy would you want to though?
emmanuel wrote:Spring developer : "Auswaschbar"
Joined: 24 Jun 2007
Location: 50° 56' N, 11° 35' O
[quote="Auswaschbar"]
Next version, 0.79, will have 250 players/ 250 teams (and allyteams) maximum. You feel better now :?:
Also, unit limit got raised to 32000 btw

why i posted here and not in map forum ?(again a mental bug!)
i always concentrat my time on unit making
but i need huge map for weapon test:
is anyone can make a more than the biggest existing map ?
(already exist :40*40 epichttp://spring.clan-sy.com/phpbb/downloa ... hp?id=1496 or 64*16 trenches)i empty map with green texture match to me (or random height )
yu can ask for xchang it work with .bos .cob .fbi .tdf .smd or mod/map feedback/test
(later i can make 3d too)[/quote]
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

rattle wrote:this many big
je suis un fin renard!
i stolz yu avatar thx (good work)we need menu like this (*.gifa suggested in 2006)
that me work itself dont copy (6$/month )
that me work itself dont copy (6$/month )
2128_1236599970.gif (8.41 KiB) Viewed 1891 times
User avatar
momfreeek
Posts: 625
Joined: 29 Apr 2008, 16:50

Re: request: huge map (simple for test)more than 40*40 64*16

Post by momfreeek »

make the units smaller

I don't see why you can't just play any map at 2x / 4x scale.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

momfreeek wrote:make the units smaller
I don't see why you can't just play any map at 2x / 4x scale.
i just need feedback as yur (thx) will change the scall but some model are tiny hav yu tryed ?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: request: huge map (simple for test)more than 40*40 64*16

Post by 1v0ry_k1ng »

emmanuel:

its 'your' not yur
and 'you' not yu

people would take you more seriously if you showed the ability to communicate coherantly
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

1v0ry_k1ng wrote:emmanuel:
its 'your' not yur
and 'you' not yu
people would take you more seriously if you showed the ability to communicate coherantly
for taking people seriously that request :
to be serious firstly and secondary the people sighted was serious too ;
are yu serius :(Re: request: huge map (simple for test)more than 40*40 64*16{SwiftSpear wrote:If you don't understand what a thread is about, don't post in it please})
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by Forboding Angel »

I forgot something, hard limit for jpg images is 28000x28000

Ran into that little speedbump. BTW that's a limitation in the jpg format. Nothing to do with spring, and mapconv cannot handle files over 500 mb.

So technically, good luck ever compiling anything larger than a 54x54.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

Forboding Angel wrote:I forgot something, hard limit for jpg images is 28000x28000

Ran into that little speedbump. BTW that's a limitation in the jpg format. Nothing to do with spring, and mapconv cannot handle files over 500 mb.

So technically, good luck ever compiling anything larger than a 54x54.
that will be great to play on 54*54 : yu dont think so ?
if possible why no more than 40*40 exist ? and why onlyone 40*40 ?
is 54*54 = 32*78 ?
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: request: huge map (simple for test)more than 40*40 64*16

Post by Jazcash »

emmanuel wrote: that will be great to play on 54*54 : yu dont think so ?
if possible why no more than 40*40 exist ? and why onlyone 40*40 ?

Because it would become a tedious task to make maps that big not to mention load times and other issues. You want 40*40 maps? Make em yourself. Chances are no one will play them. Besides, bigger maps take longer, people don't like 2 hour games.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: request: huge map (simple for test)more than 40*40 64*16

Post by Peet »

Depends on the people. I <3 my lolpork.
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