request: huge map (simple for test)more than 40*40 64*16
Moderators: MR.D, Moderators
Re: request: huge map (simple for test)more than 40*40 64*16
The texture size is limited to 8192x8192 pixels for nvidia cards and 4096x4096 pixels for former ATI cards, don't know about the newer ATI models.
Re: request: huge map (simple for test)more than 40*40 64*16
bon :tu la sort ta boite a cirage ?rattle wrote:this many big
je suis un fin renard!
Re: request: huge map (simple for test)more than 40*40 64*16
That has nothing to do with maps, that's just ONE map-making program.smoth wrote:there is a hard limit to jpg and bmp... no you can't. the texture map cannot be big enough.
Unrelated, or else you couldn't go past 8x8.rattle wrote:The texture size is limited to 8192x8192 pixels for nvidia cards and 4096x4096 pixels for former ATI cards, don't know about the newer ATI models.
Cob breaks at anything larger than 128, so that's probably the limit.
Re: request: huge map (simple for test)more than 40*40 64*16
128 in map size ?lurker wrote:That has nothing to do with maps, that's just ONE map-making program.smoth wrote:there is a hard limit to jpg and bmp... no you can't. the texture map cannot be big enough.Unrelated, or else you couldn't go past 8x8.rattle wrote:The texture size is limited to 8192x8192 pixels for nvidia cards and 4096x4096 pixels for former ATI cards, don't know about the newer ATI models.
Cob breaks at anything larger than 128, so that's probably the limit.
dont understand : the .cob is ²aware²/use of the map size ?
so the map limit is 128*128 ?
why never released more than 40*40 ?http://spring.clan-sy.com/phpbb/downloa ... hp?id=1496
the poll vote and the map makers answer seen not be aware of map reality ...
joint the screenshoot of epic40*40 map in game with debug
(fixed to decent values and height

i upload the map here
- Attachments
-
- infolog_3Epic40.txt
- infolog epic40 emmanuel mod3spec+2rai+1kaik
- (259.07 KiB) Downloaded 116 times
Last edited by emmanuel on 09 Mar 2009, 12:08, edited 1 time in total.
Re: request: huge map (simple for test)more than 40*40 64*16
Why would COB break after 128?
Re: request: huge map (simple for test)more than 40*40 64*16
Probably because of unit coords? If you use something like xz = get PIECE_XZ(base), large maps may cause an overflow in cob vars (more specifically, xz = x * 65536 + z, if z can be greater that 65535, that would break). At least that's what I think, may not be true (haven't seen a 128 map yet).
Re: request: huge map (simple for test)more than 40*40 64*16
logic but the weapon&nano use this coords?yuritch wrote:Probably because of unit coords? If you use something like xz = get PIECE_XZ(base), large maps may cause an overflow in cob vars (more specifically, xz = x * 65536 + z, if z can be greater that 65535, that would break). At least that's what I think, may not be true (haven't seen a 128 map yet).
*solved* 128+ maps are playable if the mod not feature weapon and nano !
can yu teach and feed wiki about "TAN" & "COS" : its not a question!
when yu ll release a decent dreadnaught : its not a question !
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: request: huge map (simple for test)more than 40*40 64*16
more importantly, the cob errors shown in that screenshot have nothing to do with numbers being too big. he has misnamed a piece in the script.
Re: request: huge map (simple for test)more than 40*40 64*16
false 78b make a revolution in .bos for unknow cause : list hundred missing parts.(i need fix but they have not showing bugs due to wrong conception too)Pressure Line wrote:more importantly, the cob errors shown in that screenshot have nothing to do with numbers being too big. he has misnamed a piece in the script.
or maybe a evil restore from XP(tm) i need to sue this hackerZ !
- Forboding Angel
- Evolution RTS Developer
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Re: request: huge map (simple for test)more than 40*40 64*16
Long story short. The hard limit for maps is about 64x64, due to hardware restrictions, and 64x64 won't load on the vast majority of ppl's computers. I think it was runecrafter that managed to make the map named "Epic" which is 64x64.
I have some ideas on how I could actually make a map bigger than that, but chances are it would take days to render and compile.
WHy would you want to though?
I have some ideas on how I could actually make a map bigger than that, but chances are it would take days to render and compile.
WHy would you want to though?
Re: request: huge map (simple for test)more than 40*40 64*16
tecnically : is existing anythink that can be buyed ,stoled ,build with a hammer and wood , or summoned and can handle more than a 40*40map like the epic(fixed)http://spring.clan-sy.com/phpbb/downloa ... hp?id=1496(original downloadable at jobjol.nl)? (its a question that need a answer with a name or model or trademark or owner or tutoriel or sketch or sacred runes !Forboding Angel wrote:Long story short. The hard limit for maps is about 64x64, due to hardware restrictions, and 64x64 won't load on the vast majority of ppl's computers. I think it was runecrafter that managed to make the map named "Epic"http://spring.clan-sy.com/phpbb/downloa ... hp?id=1496 which is 64x64.
I have some ideas on how I could actually make a map bigger than that, but chances are it would take days to render and compile.?
Forboding Angel wrote: WHy would you want to though?
emmanuel wrote:Spring developer : "Auswaschbar"
Joined: 24 Jun 2007
Location: 50° 56' N, 11° 35' O
[quote="Auswaschbar"]
Next version, 0.79, will have 250 players/ 250 teams (and allyteams) maximum. You feel better now
Also, unit limit got raised to 32000 btw
why i posted here and not in map forum ?(again a mental bug!)
i always concentrat my time on unit making
but i need huge map for weapon test:
is anyone can make a more than the biggest existing map ?
(already exist :40*40 epichttp://spring.clan-sy.com/phpbb/downloa ... hp?id=1496 or 64*16 trenches)i empty map with green texture match to me (or random height )
yu can ask for xchang it work with .bos .cob .fbi .tdf .smd or mod/map feedback/test
(later i can make 3d too)[/quote]
Re: request: huge map (simple for test)more than 40*40 64*16
i stolz yu avatar thx (good work)we need menu like this (*.gifa suggested in 2006)rattle wrote:this many big
je suis un fin renard!
Re: request: huge map (simple for test)more than 40*40 64*16
make the units smaller
I don't see why you can't just play any map at 2x / 4x scale.
I don't see why you can't just play any map at 2x / 4x scale.
Re: request: huge map (simple for test)more than 40*40 64*16
i just need feedback as yur (thx) will change the scall but some model are tiny hav yu tryed ?momfreeek wrote:make the units smaller
I don't see why you can't just play any map at 2x / 4x scale.
- 1v0ry_k1ng
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Re: request: huge map (simple for test)more than 40*40 64*16
emmanuel:
its 'your' not yur
and 'you' not yu
people would take you more seriously if you showed the ability to communicate coherantly
its 'your' not yur
and 'you' not yu
people would take you more seriously if you showed the ability to communicate coherantly
Re: request: huge map (simple for test)more than 40*40 64*16
for taking people seriously that request :1v0ry_k1ng wrote:emmanuel:
its 'your' not yur
and 'you' not yu
people would take you more seriously if you showed the ability to communicate coherantly
to be serious firstly and secondary the people sighted was serious too ;
are yu serius :(Re: request: huge map (simple for test)more than 40*40 64*16{SwiftSpear wrote:If you don't understand what a thread is about, don't post in it please})
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: request: huge map (simple for test)more than 40*40 64*16
I forgot something, hard limit for jpg images is 28000x28000
Ran into that little speedbump. BTW that's a limitation in the jpg format. Nothing to do with spring, and mapconv cannot handle files over 500 mb.
So technically, good luck ever compiling anything larger than a 54x54.
Ran into that little speedbump. BTW that's a limitation in the jpg format. Nothing to do with spring, and mapconv cannot handle files over 500 mb.
So technically, good luck ever compiling anything larger than a 54x54.
Re: request: huge map (simple for test)more than 40*40 64*16
that will be great to play on 54*54 : yu dont think so ?Forboding Angel wrote:I forgot something, hard limit for jpg images is 28000x28000
Ran into that little speedbump. BTW that's a limitation in the jpg format. Nothing to do with spring, and mapconv cannot handle files over 500 mb.
So technically, good luck ever compiling anything larger than a 54x54.
if possible why no more than 40*40 exist ? and why onlyone 40*40 ?
is 54*54 = 32*78 ?
Re: request: huge map (simple for test)more than 40*40 64*16
emmanuel wrote: that will be great to play on 54*54 : yu dont think so ?
if possible why no more than 40*40 exist ? and why onlyone 40*40 ?
Because it would become a tedious task to make maps that big not to mention load times and other issues. You want 40*40 maps? Make em yourself. Chances are no one will play them. Besides, bigger maps take longer, people don't like 2 hour games.
Re: request: huge map (simple for test)more than 40*40 64*16
Depends on the people. I <3 my lolpork.