request: huge map (simple for test)more than 40*40 64*16

request: huge map (simple for test)more than 40*40 64*16

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minimal map size for spring0.79 with 256players & 32000units ingame

1*1
2
33%
4*4
0
No votes
8*8
0
No votes
16*16
0
No votes
20*20
0
No votes
28*28
0
No votes
32*32
0
No votes
64*16
0
No votes
40*40 download/file.php?id=1496
2
33%
64*32
0
No votes
50*50
0
No votes
64*64
1
17%
128*64
0
No votes
128*128
1
17%
 
Total votes: 6

User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

Spring developer : "Auswaschbar"
Joined: 24 Jun 2007
Location: 50° 56' N, 11° 35' O
[quote="Auswaschbar"]
Next version, 0.79, will have 250 players/ 250 teams (and allyteams) maximum. You feel better now :?:
Also, unit limit got raised to 32000 btw[/quote]


make more biggest than existing maps
(40*40 epic 4players flat soft land(fixed by retard)[]http://spring.clan-sy.com/phpbb/downloa ... hp?id=1496
care to rename the map in *.sd7

why i posted here and not in map forum ?(again a mental bug!)
i always concentrat my time on unit making
but i need huge map for weapon test this mod:
http://spring.clan-sy.com/phpbb/downloa ... hp?id=1495 care to extract the mod in a new folder named kkoq.sdd and use the script inside new folder nammed kkoq.sdd (single player 10k units= script_3Epic40.txt =drop it on spring.exe or dont know for linux)
add the map in spring/map folder & the mod in spring/mod folder , try it now and report the huge list of bug to me !
use what yu want and participate if yu want (or not) for improve evry things


64*16 trenches(fixed)95Mb !
empty map with green texture match to me (or random height )
yu can ask for xchang it work with .bos .cob .fbi .tdf .smd or mod/map feedback/test
(later i can make 3d too)
just a screenshot ilustrate the need of biggest maps :
Image
Last edited by emmanuel on 10 Mar 2009, 20:39, edited 13 times in total.
User avatar
Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: request: huge map (simple for test)more than 40*40 64*16

Post by Jazcash »

Even if it was possible to make 1024*1024 maps I doubt any graphics software would support it let alone your PC blowing up.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

JAZCASH wrote:Even if it was possible to make 1024*1024 maps I doubt any graphics software would support it let alone your PC blowing up.
i estimated 5Gb for editing a 64*64 picture
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: request: huge map (simple for test)more than 40*40 64*16

Post by REVENGE »

emmanuel wrote:
JAZCASH wrote:Even if it was possible to make 1024*1024 maps I doubt any graphics software would support it let alone your PC blowing up.
i estimated 5Gb for editing a 64*64 picture
That sounds about right, but assuming that, you would need 320GB+ of memory to edit a 1024*1024 map file in one sitting.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

REVENGE wrote:
emmanuel wrote:
JAZCASH wrote:Even if it was possible to make 1024*1024 maps I doubt any graphics software would support it let alone your PC blowing up.
i estimated 5Gb for editing a 64*64 picture
That sounds about right, but assuming that, you would need 320GB+ of memory to edit a 1024*1024 map file in one sitting.
i can spend money for 40Gb/month only ...is x64 allowing 32Gb max ?need found a software working on a 10lan .
how many ram need the enduser for loading/playng the 1024maps ?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: request: huge map (simple for test)more than 40*40 64*16

Post by smoth »

it is a limitation of the map texture map file. jpg/bmp can only be so big. Want bigger maps? then spring needs texture splatting.
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: request: huge map (simple for test)more than 40*40 64*16

Post by aegis »

what's the actual pixel size for a 1024x1024 map?
my computer can handle 48000x48000 pixel images in photoshop and still be very usable, haven't tested anything larger.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: request: huge map (simple for test)more than 40*40 64*16

Post by smoth »

the height map is fine it is the texture map that is the limitation.

we have been through all of this ad nauseum.
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: request: huge map (simple for test)more than 40*40 64*16

Post by aegis »

how big can the texture map be?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: request: huge map (simple for test)more than 40*40 64*16

Post by smoth »

Don't remember/care to I would have to sit down and figure it out again. it isn't like we can really feasibly run a 40X40. the amount of tiles involved can cut your fps to near nothing.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

smoth wrote:Don't remember/care to I would have to sit down and figure it out again. it isn't like we can really feasibly run a 40X40. the amount of tiles involved can cut your fps to near nothing.
wrong : anyone can test the jobjol hosted 40*40 epic map and show decent fps ...(with decent gpu){i need to upload this map fixed with reduced height by10 alowing to hover go evrywhere ! {but im banned from evry host})
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: request: huge map (simple for test)more than 40*40 64*16

Post by smoth »

I am not arguing it out with you emmanuel I am not sure if you would follow the discussion. Not saying you are stupid. I am saying you do not have a complete grasp of english.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

smoth wrote:I am not arguing it out with you emmanuel I am not sure if you would follow the discussion. Not saying you are stupid. I am saying you do not have a complete grasp of english.
maybe;
are yu agreing that exist an : 40*40map (that dont lag) in download at jobjol ?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: request: huge map (simple for test)more than 40*40 64*16

Post by smoth »

the 40X40 map is made of 100000s of tiles all of those tiles use up your video card's memory. If the video memory runs out we see game performance suffer. Add to that textured s3o models for features and the game.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

smoth wrote:the 40X40 map is made of 100000s of tiles all of those tiles use up your video card's memory. If the video memory runs out we see game performance suffer. Add to that textured s3o models for features and the game.
is an untextured mod and a 512Mb vram can allow big map and how many size ?
remind about dev write .79 ll more unit(not remind last hour post !!!)
Auswaschbar wrote:
Gota wrote:i didn't say it sucked..i said it is mostly played on 8v8 porcfests cause of the high player limit.
Next version, 0.79, will have 250 players/ 250 teams (and allyteams) maximum. You feel better now :?:
Also, unit limit got raised to 32000 btw
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: request: huge map (simple for test)more than 40*40 64*16

Post by smoth »

you need to look at a map uncompressed. That all fills up your video memory. memory that is also needed for your effects and other things.

It does cause slowdown esp if the map has a lot of detail.
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: request: huge map (simple for test)more than 40*40 64*16

Post by Jazcash »

If you have a blank texture map with 1 colour and a flat height map, you can start considering 64*64 , 128*128 but you can sure as hell forget 1024 * 1024.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: request: huge map (simple for test)more than 40*40 64*16

Post by smoth »

there is a hard limit to jpg and bmp... no you can't. the texture map cannot be big enough.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: request: huge map (simple for test)more than 40*40 64*16

Post by emmanuel »

smoth wrote:there is a hard limit to jpg and bmp... no you can't. the texture map cannot be big enough.
how many big can be a map with a 512mb gpu and a 4Gb ram ?
:twisted: need tortur for answer ?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: request: huge map (simple for test)more than 40*40 64*16

Post by rattle »

this many big

je suis un fin renard!
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