IceUI - Page 23

IceUI

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: IceUI

Post by Tribulexrenamed »

CarRepairer wrote:
Tribulex wrote: Feature request: Add Ally functions ( /ally)

I may just do this myself, actually

EDIT: Yet another fail, already implemented.

Sorry for epic failure :(
Actually I tested it and it doesn't appear to be working.

Eventually I tried manually testing the ally command. "/ally <alliance#> 1" to ally and "ally <alliance#> 0" to unally. It does work, but it doesn't send out a message or anything which makes it hard to see if it worked.

Back to IceUI. I have smoothscroll widget enabled, and when I middle click on someone's name in the playerlist, my cursor flies to the middle of the screen making me think it's not working, but I am not very sure.

IceUI should add a custom message (better yet, persistent indicator) to let you know when you ally/unally.

Regardless, in CA we will look to having a luarules solution that would better handle this command like having everyone on an alliance vote if they want to ally with another alliance, force reciprocal ceasefires, that sort of thing that IceUI can't do unless everyone was running it. It's got potential.

Yeah, i opened up the Iceui playerinfo and there was a major coding typo in this part of the code, which i fixed. If you open it up it should be pretty obvious. Also, i need (well you need to in the official release meltrax) to add a response, saying "you are now allied to team such and such".
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Scikar
Posts: 154
Joined: 30 Jan 2006, 07:13

Re: IceUI

Post by Scikar »

I'm having trouble getting Unit Collections to stay off. It's set to enabled = false in the config and shows up red in the F11 widget list, but I still have to go into F11 and click it to make it actually disappear. It also stretches all the icons on 16:10. I'm using Satirik's profile from a couple of pages back.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: IceUI

Post by ginekolog »

i had this problem too but solved it by renaming unitcollections.lua to unitcollections.lua_xx ;) Hard way but works.. i am still on 79 btw
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: IceUI

Post by lurker »

Yeah, it won't turn off, and it has HUGE icons that go off the screen.

And renaming the file is only a 'solution' if the problem is that the widget exists at all. :wink:
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: IceUI

Post by Tribulexrenamed »

Yeah, also resizing it fails. It just needs alot of help. ALOT
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: IceUI

Post by manolo_ »

could the sub-lua player info changed in that way, that dead teams/players arent showed there anymore
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: IceUI

Post by Masure »

Tribulex wrote:Yeah, also resizing it fails. It just needs alot of help. ALOT
How does it fail ?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: IceUI

Post by AF »

Masure wrote:
Tribulex wrote:Yeah, also resizing it fails. It just needs alot of help. ALOT
How does it fail ?

Will it blend?
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Re: IceUI

Post by Masure »

AF wrote:
Masure wrote:
Tribulex wrote:Yeah, also resizing it fails. It just needs alot of help. ALOT
How does it fail ?

Will it blend?
Don't understand
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Scikar
Posts: 154
Joined: 30 Jan 2006, 07:13

Re: IceUI

Post by Scikar »

It's just a tired internet meme, don't worry about it.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: IceUI

Post by Peet »

Lua smoke...don't breathe this!
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: IceUI

Post by ginekolog »

MelTraX wrote:Here's the new version with Satiriks changes. Took a bit longer because I also fixed the bug when saving the player list position from the bottom.

I also attach my current profile with a screenshots in case anyone wants to use it or whatever. I may not attach a second screenshot but it would have been the same anyway except for buildpics on the left.
i like your profile, very nice colors. I turned off control panel though.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: IceUI

Post by CarRepairer »

It seems I can't left click on a player's name to spec them if I started the game as a player and then died and became a spec. It works only if I started the game as a spec.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: IceUI

Post by Tribulexrenamed »

CarRepairer wrote:It seems I can't left click on a player's name to spec them if I started the game as a player and then died and became a spec. It works only if I started the game as a spec.
same
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: IceUI

Post by Satirik »

reload the ui ... /luaui reload ... temp fix
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: IceUI

Post by Gota »

Can you make it all look more like this:
Image
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: IceUI

Post by Tribulexrenamed »

Gota is a fucking idiot. Repeat 50x
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: IceUI

Post by Gota »

Cause i think that UI is better and nicer looking than anything spring ever had?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: IceUI

Post by Pressure Line »

Got a few million US dollars lying around to fund R&D?

Srsly. You're an idiot.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: IceUI

Post by Acidd_UK »

I think that gui is a bit stylistically busy actually. I prefer the clean look that IceUI has...
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