Water <3 now all we need is a new map format
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Re: Water <3 now all we need is a new map format
Nothing beats a floating sniper squad.
Re: Water <3 now all we need is a new map format
a floating pyro squad
with a floating shield kbot

Re: Water <3 now all we need is a new map format
Is it a good idea to have water that looks better than the land? :)
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Water <3 now all we need is a new map format
You also need morties and an arm jammer that was captured with commandos.Otherside wrote:a floating pyro squadwith a floating shield kbot
Re: Water <3 now all we need is a new map format
Mostly it is that they don't fit together!manored wrote:Is it a good idea to have water that looks better than the land? :)
BTW there are a few things that could be better like in this B&W 2 water screenshot - http://www.deafgamers.com/05screenshots_b/bw2pic5.jpg
Re: Water <3 now all we need is a new map format
I notice that the water suddenly ends at the end of the map, is it possible to have the other water formats to end at the end of the map for more efficiency rather then going forever eating comp power, and if even better make the new water format go on forever too, if only asked for.
Re: Water <3 now all we need is a new map format
did anyone else think there was a video of a wind on fire in complete annihilation?
Re: Water <3 now all we need is a new map format
Mostly it is that they don't fit together! /quote] Ya, thats what I was talking about. That water is way more realistic than the land we have now, making it sort of lame then you look at sea and land at once...Pendrokar wrote:manored wrote:Is it a good idea to have water that looks better than the land? :)
- Forboding Angel
- Evolution RTS Developer
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Re: Water <3 now all we need is a new map format
Pendrokar wrote:Mostly it is that they don't fit together!manored wrote:Is it a good idea to have water that looks better than the land? :)
BTW there are a few things that could be better like in this B&W 2 water screenshot - http://www.deafgamers.com/05screenshots_b/bw2pic5.jpg
Notice that this screenshot has BLOOM, which we don't have... Hint hint.
Re: Water <3 now all we need is a new map format
Will adding a gentle effect of waves near the shores make the game much slower?
Re: Water <3 now all we need is a new map format
Will it make it look appreciably better for the performance cost?Gota wrote:Will adding a gentle effect of waves near the shores make the game much slower?
Eh... No.
Re: Water <3 now all we need is a new map format
But it would be good for making trailers on Spring and mods/games. Eye candy has influence!neddiedrow wrote:Will it make it look appreciably better for the performance cost?Gota wrote:Will adding a gentle effect of waves near the shores make the game much slower?
Eh... No.
Re: Water <3 now all we need is a new map format
Those waves wont cost a crap of performance.... if you know how to make them right...
+ more gfx options is never bad.
+ more gfx options is never bad.
Re: Water <3 now all we need is a new map format
btw for all those mappers who already experiment with it, I will rename WaterSpecularFactor to WaterSpecularPower, it is much more consistent with FresnelPower.
And there will be some new tags (you can modify the look of the water extremely with those):
WaterAmbientFactor (=1.0)
WaterDiffuseFactor (=1.0)
WaterSpecularFactor (=1.0)
And there will be some new tags (you can modify the look of the water extremely with those):
WaterAmbientFactor (=1.0)
WaterDiffuseFactor (=1.0)
WaterSpecularFactor (=1.0)
Re: Water <3 now all we need is a new map format
so what is fps hit compared to water 0 ?
- SwiftSpear
- Classic Community Lead
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Re: Water <3 now all we need is a new map format
It would depend on the graphics card.Gota wrote:so what is fps hit compared to water 0 ?
Re: Water <3 now all we need is a new map format
10 fps diff for me but still get above 60

60 fps (cos of vsync)
but 190 without

60 fps (cos of vsync)
but 190 without
Re: Water <3 now all we need is a new map format
what is your hardware setup?
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Water <3 now all we need is a new map format
that looks so fucking good 

Re: Water <3 now all we need is a new map format
Apparently you can turn the reflection and refraction on this on and off, which are their normal performance cost, and the rest has no significant fps hit.