Water <3 now all we need is a new map format

Water <3 now all we need is a new map format

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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Water <3 now all we need is a new map format

Post by Otherside »

http://www.youtube.com/watch?v=8Rxbgpi7iu8

this water is made of a million forms of win (thanks JK)
Last edited by Otherside on 15 May 2008, 16:49, edited 1 time in total.
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Otherside
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Re: Water <3 now all we need is a new map format

Post by Otherside »

and b4 any1 says anything it eats way less fps than current dynamic water
Masure
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Re: Water <3 now all we need is a new map format

Post by Masure »

Is the com Jesus ?
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smoth
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Re: Water <3 now all we need is a new map format

Post by smoth »

2 things
that water is lit like it is day light.
can that be corrected(with map settings to adjust the water)?
Last edited by smoth on 15 May 2008, 16:54, edited 1 time in total.
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Otherside
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Re: Water <3 now all we need is a new map format

Post by Otherside »

its lit by the light from the sun i presume (ask jk) the water isnt finished so it could probably be corrected

and masure :P hes on a surfboard
Masure
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Re: Water <3 now all we need is a new map format

Post by Masure »

Otherside wrote:...
and masure :P hes on a surfboard
F*** I didn't notice, it looks like you're right !
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jK
Spring Developer
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Re: Water <3 now all we need is a new map format

Post by jK »

first, (cos of #main chat) the water doesn't always look such shiny and it can be much more transparent (depends on angle and map settings). At best to try it yourself :p
smoth wrote:2 things
that water is lit like it is day light.
can that be corrected(with map settings to adjust the water)?
yeah, the new map options are:
* FresnelMin(=0.2), FresnelMax(=0.3), FresnelPower(=4.0) (define the refraction->reflection transition)
* WaterSpecularFactor(=20.0) <--
* WaterSpecularColor(=groundSunColor) <--
* WaterSurfaceAlpha(=0.55)
* WaterFoamTexture(DynWater uses this, too)
* WaterNormalTexture(bumpmap)

PS: there will come more new options
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smoth
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Re: Water <3 now all we need is a new map format

Post by smoth »

Excellent, I will look foward to applying these tags to the updated version that I need to finish.
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Otherside
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Re: Water <3 now all we need is a new map format

Post by Otherside »

Image
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Machiosabre
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Re: Water <3 now all we need is a new map format

Post by Machiosabre »

that looks awesome, what sort of trail do the ships leave?
Masure
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Re: Water <3 now all we need is a new map format

Post by Masure »

The surfin' com didn't leave trails :cry:
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Gota
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Re: Water <3 now all we need is a new map format

Post by Gota »

Thats awsome,bt when it zoomedin the water seemed a bit repetetive and weird?
Warlord Zsinj
Imperial Winter Developer
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Re: Water <3 now all we need is a new map format

Post by Warlord Zsinj »

gota, if it starts to look like that, you've zoomed in too close.

Image
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SwiftSpear
Classic Community Lead
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Re: Water <3 now all we need is a new map format

Post by SwiftSpear »

As far as I understand this is more of a replacement for the low end water renderers then the dynamic water renderer.
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Tribulexrenamed
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Re: Water <3 now all we need is a new map format

Post by Tribulexrenamed »

Shit, a surfing com! It looks like he is kicking with his Jesus foot, like a skateboard.


Nice water, looks good, I approve.
Saktoth
Zero-K Developer
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Re: Water <3 now all we need is a new map format

Post by Saktoth »

Thats just CA, in CA the sea transport is cheaper and open-topped, so you can shoot from it etc. Much more useful than the old sea transport.
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Tribulexrenamed
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Re: Water <3 now all we need is a new map format

Post by Tribulexrenamed »

Saktoth wrote:Thats just CA, in CA the sea transport is cheaper and open-topped, so you can shoot from it etc. Much more useful than the old sea transport.
I know. Surfboard com = floating DGUN!
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clericvash
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Re: Water <3 now all we need is a new map format

Post by clericvash »

That looks real nice, glad to see other people are getting their hands dirty in spring and coding us something cool :D
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Tribulexrenamed
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Re: Water <3 now all we need is a new map format

Post by Tribulexrenamed »

See this? This is an example of a FEATURE, of which spring needs moar.

Forget bugfixes, crashes only happen to noobs.
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smoth
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Re: Water <3 now all we need is a new map format

Post by smoth »

Saktoth wrote:Thats just CA, in CA the sea transport is cheaper and open-topped, so you can shoot from it etc. Much more useful than the old sea transport.
I still prefer the hover transport.
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