Water <3 now all we need is a new map format
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Water <3 now all we need is a new map format
Last edited by Otherside on 15 May 2008, 16:49, edited 1 time in total.
Re: Water <3 now all we need is a new map format
and b4 any1 says anything it eats way less fps than current dynamic water
Re: Water <3 now all we need is a new map format
Is the com Jesus ?
Re: Water <3 now all we need is a new map format
2 things
that water is lit like it is day light.
can that be corrected(with map settings to adjust the water)?
that water is lit like it is day light.
can that be corrected(with map settings to adjust the water)?
Last edited by smoth on 15 May 2008, 16:54, edited 1 time in total.
Re: Water <3 now all we need is a new map format
its lit by the light from the sun i presume (ask jk) the water isnt finished so it could probably be corrected
and masure
hes on a surfboard
and masure

Re: Water <3 now all we need is a new map format
F*** I didn't notice, it looks like you're right !Otherside wrote:...
and masurehes on a surfboard
Re: Water <3 now all we need is a new map format
first, (cos of #main chat) the water doesn't always look such shiny and it can be much more transparent (depends on angle and map settings). At best to try it yourself :p
* FresnelMin(=0.2), FresnelMax(=0.3), FresnelPower(=4.0) (define the refraction->reflection transition)
* WaterSpecularFactor(=20.0) <--
* WaterSpecularColor(=groundSunColor) <--
* WaterSurfaceAlpha(=0.55)
* WaterFoamTexture(DynWater uses this, too)
* WaterNormalTexture(bumpmap)
PS: there will come more new options
yeah, the new map options are:smoth wrote:2 things
that water is lit like it is day light.
can that be corrected(with map settings to adjust the water)?
* FresnelMin(=0.2), FresnelMax(=0.3), FresnelPower(=4.0) (define the refraction->reflection transition)
* WaterSpecularFactor(=20.0) <--
* WaterSpecularColor(=groundSunColor) <--
* WaterSurfaceAlpha(=0.55)
* WaterFoamTexture(DynWater uses this, too)
* WaterNormalTexture(bumpmap)
PS: there will come more new options
Re: Water <3 now all we need is a new map format
Excellent, I will look foward to applying these tags to the updated version that I need to finish.
- Machiosabre
- Posts: 1474
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Re: Water <3 now all we need is a new map format
that looks awesome, what sort of trail do the ships leave?
Re: Water <3 now all we need is a new map format
The surfin' com didn't leave trails 

Re: Water <3 now all we need is a new map format
Thats awsome,bt when it zoomedin the water seemed a bit repetetive and weird?
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- Imperial Winter Developer
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Re: Water <3 now all we need is a new map format
gota, if it starts to look like that, you've zoomed in too close.


- SwiftSpear
- Classic Community Lead
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Re: Water <3 now all we need is a new map format
As far as I understand this is more of a replacement for the low end water renderers then the dynamic water renderer.
- Tribulexrenamed
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- Joined: 22 Apr 2008, 19:06
Re: Water <3 now all we need is a new map format
Shit, a surfing com! It looks like he is kicking with his Jesus foot, like a skateboard.
Nice water, looks good, I approve.
Nice water, looks good, I approve.
Re: Water <3 now all we need is a new map format
Thats just CA, in CA the sea transport is cheaper and open-topped, so you can shoot from it etc. Much more useful than the old sea transport.
- Tribulexrenamed
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Re: Water <3 now all we need is a new map format
I know. Surfboard com = floating DGUN!Saktoth wrote:Thats just CA, in CA the sea transport is cheaper and open-topped, so you can shoot from it etc. Much more useful than the old sea transport.
- clericvash
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Re: Water <3 now all we need is a new map format
That looks real nice, glad to see other people are getting their hands dirty in spring and coding us something cool :D
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Water <3 now all we need is a new map format
See this? This is an example of a FEATURE, of which spring needs moar.
Forget bugfixes, crashes only happen to noobs.
Forget bugfixes, crashes only happen to noobs.
Re: Water <3 now all we need is a new map format
I still prefer the hover transport.Saktoth wrote:Thats just CA, in CA the sea transport is cheaper and open-topped, so you can shoot from it etc. Much more useful than the old sea transport.