[ LLTA Reloaded ]
Moderator: Moderators
Re: [ LLTA Reloaded ]
Cool, although it still somewhat looks like most other laser effects we see. I also hope there'll be something new in the sounds. Sounds can make or break the feeling of the game. I hate the LLT's pew pew sounds in original TA. Supcom had great bass effects and kickass explosive sounds, so it would be good if there are great sound effects that pack a punch even for the weaker units
On the sidenote, maybe replace the construction nano particles too? Might help with lag too since nano particles in late game = lots of lag
On the sidenote, maybe replace the construction nano particles too? Might help with lag too since nano particles in late game = lots of lag
Re: [ LLTA Reloaded ]
the lasers are WAY too thick
Re: [ LLTA Reloaded ]

Hello everybody. So now here is some information about LLTA Reloaded:
First this mod is a remake of my old LLTA mod <- (was really crappy/buggy).
Oke here some text about it:
In LLTA Reloaded you have many game modes to use !!
Yes its not just only 1 way to fight there are many way!
Here is a list of the new game modes:
-Normal Commanders (LLTA Reloeaded with standard Commanders)
-Air Commanders (LLTA Reloeaded with Air Commanders)
-Base style (LLTA Reloeaded with a Commander building like Nota)
-Super Commanders (LLTA Reloeaded with really heavy Commanders)
-Research War (LLTA Reloeaded with standard Commanders and they can build a Research Center where you can Upgrade your Techlevel)
That are the game modes that are planed atm.
Any way this mod is based on CA, and is much more than just CA!
I added some usefully units to all tech levels and finally, there is a new tech level!
Stuff like a advanced tidal generator , or advanced windmill , or the new extreme mohomines.
There are much new effects some i found some i made by myself and some i just edited. Credits will be in a extra .tdf in the mod ! :)
Oke so now let the pics speak !
http://bildupload.sro.at/a/images/screen029.jpg
http://bildupload.sro.at/a/images/screen030.jpg
http://bildupload.sro.at/a/images/screen031.jpg
http://bildupload.sro.at/a/images/screen032.jpg
http://bildupload.sro.at/a/images/screen033.jpg
http://bildupload.sro.at/a/images/2-screen034.jpg
http://bildupload.sro.at/a/images/screen035.jpg
http://bildupload.sro.at/a/images/screen036.jpg
http://bildupload.sro.at/a/images/screen037.jpg
http://bildupload.sro.at/a/images/screen038.jpg
http://bildupload.sro.at/a/images/screen039.jpg
http://bildupload.sro.at/a/images/2-screen040.jpg
http://bildupload.sro.at/a/images/screen041.jpg
http://bildupload.sro.at/a/images/screen042.jpg
I hope you like it ! =)
Still need some help at modeling and texturing ! :)
Or lua stuff and balancing !
So everyone is welcome who wants to help me !
[ trempler2003xxl@web.de ] is my email or just pm me here.
so far,
LordLemmi
Re: [ LLTA Reloaded ]
LL, I've seen tons of information on LLTA's super-huge-level-bazillion hardware, but what's the L1/L2 gameplay like? BA? OTA?
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- Joined: 23 Aug 2007, 19:46
Re: [ LLTA Reloaded ]
As he said in the above posting the basic gameplay is CA like...
You also shouldn't think that because the tooltip says that it's a Level 10 unit that there are going to be 10 whole Tech Levels...
With that said you'll find lots of additions to the CA base (even on Level 1 and 2) which for itself pretty much stays the same...
You also shouldn't think that because the tooltip says that it's a Level 10 unit that there are going to be 10 whole Tech Levels...

With that said you'll find lots of additions to the CA base (even on Level 1 and 2) which for itself pretty much stays the same...

- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
Re: [ LLTA Reloaded ]

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- Joined: 23 Aug 2007, 19:46
Re: [ LLTA Reloaded ]
I don't know who made it but you can find it in Complete Annihilation...
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
Re: [ LLTA Reloaded ]
how fail...[Krogoth86] wrote:I don't know who made it but you can find it in Complete Annihilation...
I dont remember you sending a pm :/quantum wrote:Hi, Boogalizer showed me this screenshot, the other day:
http://www.tauniverse.com/forum/attachm ... 1185026352
It's looks amazing!May I include it in Complete Annihilation? Where could I find it? You would be credited, of course.
Re: [ LLTA Reloaded ]
Slander![Krogoth86] wrote:I don't know who made it but you can find it in Complete Annihilation...
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: [ LLTA Reloaded ]
TheRegisteredOne wrote:how fail...[Krogoth86] wrote:I don't know who made it but you can find it in Complete Annihilation...
What's the matter?zwzsg wrote:Slander![Krogoth86] wrote:I don't know who made it but you can find it in Complete Annihilation...
It's called corstardestroyer and you can find it in the CA package...
So:
a)
Look if there's a coryright line in the FBI...
EDIT:
Or look here:
http://modinfo.adune.nl/index.php?act=e ... D=ca-r1138
b)
Ask them if they know who made it...
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
Re: [ LLTA Reloaded ]
CA used the unit after sending me a pm politely requesting permission. I believe you should extend the same courtesy. The lack of acknowledgement to my efforts, even by the mod "creator", on this one makes me very sad.
Re: [ LLTA Reloaded ]
hm by the way don´t cry, i will credit you but i got it from ca and doesnt found a credit ins ca about your model so sorry...
Re: [ LLTA Reloaded ]
I take back what I said. Sorry. .cheat .give all crashed, I had scoured the buildmenu up and down and couldn't find it, so assumed it wasn't in, but indeed .give corstardestroyer make it appears in CA. Though I looked into the inside of CA, nothing beside that cheat can make it appear in a CA game.
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: [ LLTA Reloaded ]
Well I think I also should have been more precise about how it's named and so on in the first place - so it was my fault too...zwzsg wrote:I take back what I said. Sorry.

Re: [ LLTA Reloaded ]
NEWS:
My mod is nearly ready for a Beta release.
No new pics sorry only a video
Youtube:
http://www.youtube.com/watch?v=FznwXQd9s4I
Better Quali + Download:
http://www.files.to/get/188256/p721qab2v0
I hope you like it ! :)
My mod is nearly ready for a Beta release.
No new pics sorry only a video

Youtube:
http://www.youtube.com/watch?v=FznwXQd9s4I
Better Quali + Download:
http://www.files.to/get/188256/p721qab2v0
I hope you like it ! :)
Re: [ LLTA Reloaded ]
Like I told you in the battleroom: <333333 :D
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
Re: [ LLTA Reloaded ]
Looks like you got your build tree mixed up. That core unit is building a crusader. I hope you've fixed this bug.

Re: [ LLTA Reloaded ]
yes it´s now a core air commander :)
Krogoth 86 changed the logo texture of the core air commander to core and now i can change them :) [anyway it´s done now]
Hmmm cool ships O.o, never saw them before, any chance to get them O.o ??
And are there some for Arm too ?
I really love them O.o
Good work !
Krogoth 86 changed the logo texture of the core air commander to core and now i can change them :) [anyway it´s done now]
Hmmm cool ships O.o, never saw them before, any chance to get them O.o ??
And are there some for Arm too ?
I really love them O.o
Good work !
Re: [ LLTA Reloaded ]
Looks fun. I mostly play BA, I think it's the best of the balance / TA like mods, but this looks fun in a completely different wacky huge units way.
Only minor criticism is some of the projectiles look a bit out of place like the toxic green krogoth shot against the relatively restrained map background. On the other hand the red frilly laser from the huge walky thing looks amazing.
Only minor criticism is some of the projectiles look a bit out of place like the toxic green krogoth shot against the relatively restrained map background. On the other hand the red frilly laser from the huge walky thing looks amazing.