[ LLTA Reloaded ]
Moderator: Moderators
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
With final balance I didn't mean the one ultimate balance of perfection as you will never reach this just as you said. But at some point you have to say: "Ok - this is it and it will stay this way". It might be a long way to that point but if you don't want to keep messing around with trivia you have to stop at some point where it's good. Not perfect but good...neddiedrow wrote:In all honesty, final balance is never achieved. You will always have flaws.
In this case when saying "final balance" I also meant the principle behind everything i.e. is it good to give that unit a high range, is that tank too fast and so on. Especially at the beginning you might think of changing the roles or attributes of some units completely until every unit has his set role and you just have to fiddle around with some values in your script. That also is some sort of "final balance"
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
^^
I like to use new and not released stuff, i still learning modeling and scripting but it´s hard for me (no free time atm)
So i still search for some people who can help me at modeling and scripting.
Atm i just add units from Ta-univers and Other mods and will replace them later.
So all help is welcome, if you like to test send me a message and i will set you on the tester list.
thats all for now.thanks
Regards LordLemmi
So i still search for some people who can help me at modeling and scripting.
Atm i just add units from Ta-univers and Other mods and will replace them later.
So all help is welcome, if you like to test send me a message and i will set you on the tester list.
thats all for now.thanks
Regards LordLemmi
Woot

New video :)
Comments plz :)
[Still a bit buggy]
http://www.unknown-files.net/3662/LLTA_Test_Video_Nr_2/
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
Re: ^^
did you at least change to core logo textures?LordLemmi wrote:I like to use new and not released stuff, i still learning modeling and scripting but it´s hard for me (no free time atm)
So i still search for some people who can help me at modeling and scripting.
Atm i just add units from Ta-univers and Other mods and will replace them later.
So all help is welcome, if you like to test send me a message and i will set you on the tester list.
thats all for now.thanks
Regards LordLemmi

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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Well the X-Ray Shader really makes them look to have some High-Res texture or something...
Well what else can I say? The effects really look superb but the video doesn't show much besides some big walking fx-emitters...
Another question is if you'll ever get such battles in normal games though it of course is just kinda promotion video. I'm still curious how you want to handle that many tech levels in a way you'll see more than two in normal games not mentioning balance issues (while looking at those pyros being eaten up like fleas by LLTs)...

Well what else can I say? The effects really look superb but the video doesn't show much besides some big walking fx-emitters...

Another question is if you'll ever get such battles in normal games though it of course is just kinda promotion video. I'm still curious how you want to handle that many tech levels in a way you'll see more than two in normal games not mentioning balance issues (while looking at those pyros being eaten up like fleas by LLTs)...
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
none of you can/will script that. Prove me wrong!gamer17 wrote:This metal gear rex model is nice
http://www.tauniverse.com/forum/showthr ... metal+gear