
Hot off the presses!!
Moderator: Moderators
Well, get the people to PM me with the code/changes and I'll see what I can do.
I'd be thrilled if Sean shared some of his changes and updates! *pokes sean*
If we're going to have a separate version, might as well go all the way.
I just wish I could find the bug that seems to be crashing every game I play. I have a hunch it has something to do with explosions, but not 100% on why. Can't get SY to even LOOK for a bug because I use MiniSpring. I KNOW there's something wrong. Seems to happen with big explosions.
Anyway, I await the PM's...
-Buggi
I'd be thrilled if Sean shared some of his changes and updates! *pokes sean*
If we're going to have a separate version, might as well go all the way.

I just wish I could find the bug that seems to be crashing every game I play. I have a hunch it has something to do with explosions, but not 100% on why. Can't get SY to even LOOK for a bug because I use MiniSpring. I KNOW there's something wrong. Seems to happen with big explosions.

Anyway, I await the PM's...
-Buggi
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
I'd just like to see a bi-monthly release EVERY TIME...
and just call it "SpringBetaXXYYZZ" where XX (month 01-12) YY (day) ZZ (year)
so like if you release one tomorrow its "SpringBeta070505" if the next day "SpringBeta070605" etc....
it'd be SIMPLIER, and easier for EVERYONE to stay up to date together... and on top of everything we can ALL search for bugs on EVERY release...
yay...
its not THAT big of download for the engine... like what 4 megs? blah
run the units and maps seperate....
I say start the releases on EVERY 1st and EVERY 15th of EVERY month... just plan on it...
if there is only 3 changes to the engine alltogether per update... so be it
if you wanna run it more often cool.... less often... eh... ok.... but yeah 2 weeks for an update SHOULD be sufficient... to keep us up to date
and just call it "SpringBetaXXYYZZ" where XX (month 01-12) YY (day) ZZ (year)
so like if you release one tomorrow its "SpringBeta070505" if the next day "SpringBeta070605" etc....
it'd be SIMPLIER, and easier for EVERYONE to stay up to date together... and on top of everything we can ALL search for bugs on EVERY release...
yay...

its not THAT big of download for the engine... like what 4 megs? blah
run the units and maps seperate....
I say start the releases on EVERY 1st and EVERY 15th of EVERY month... just plan on it...
if there is only 3 changes to the engine alltogether per update... so be it
if you wanna run it more often cool.... less often... eh... ok.... but yeah 2 weeks for an update SHOULD be sufficient... to keep us up to date

- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I'll start appending a build number on the version you see when loading the game, that way every time something is updated the build number increases and resets on every *major* release by SY.
So the next release I could put out would be .51b1 Build 4
Then everyone can sync using THAT knowing which version is which.
Still no PM's <.<
>.>
-Buggi
So the next release I could put out would be .51b1 Build 4
Then everyone can sync using THAT knowing which version is which.
Still no PM's <.<
>.>
-Buggi
I need sean to PM me. 
I looked adding the model for weapons (missiles) and it's far more complex than I thought. Or at least, more complex then my post-holiday brain could handle. I *HOPE* I can get one of the SY's to help me.
And the build pics are not broken.
Once I get my unit set going I'll be able to crush the conflicts in build menus easily and then I'll set minispring back to regular menu/button loading.
-Buggi

I looked adding the model for weapons (missiles) and it's far more complex than I thought. Or at least, more complex then my post-holiday brain could handle. I *HOPE* I can get one of the SY's to help me.
And the build pics are not broken.

-Buggi
BUILD 4!!!!!!!!!!!!!!!!
-Added support for 7zip archives. (.sd7)
-> Custom Missile models for non-VTO missiles. (Mini-only, for now)
I added "Build 4" in the text when the game loads so you know which version you are using.
Other tweaks, fixes, and updates.
Probably released on the verge of another major spring release, but oh well.
http://www.epicedit.com/spring.zip ~2.6 megs
Includes Spring.exe, MiniSpring.exe, new dll's, and updated txt's.
Enjoy!!
-Buggi
-Added support for 7zip archives. (.sd7)
-> Custom Missile models for non-VTO missiles. (Mini-only, for now)
I added "Build 4" in the text when the game loads so you know which version you are using.
Other tweaks, fixes, and updates.
Probably released on the verge of another major spring release, but oh well.
http://www.epicedit.com/spring.zip ~2.6 megs
Includes Spring.exe, MiniSpring.exe, new dll's, and updated txt's.
Enjoy!!
-Buggi
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
I can't seem to get my 7zip archives to work, even when renaming them to (.sd7) or (.sdz). Do I need to have any crazy compression settings when making the files? These are total conversion files that I've unpacked from an HPI and tested them without any sort of compression or taenheter.ccx present , then I packed them in 7zip format, and sadness occurs. :/
Edit: Although, normal zip files work just dandy fine.
Edit: Although, normal zip files work just dandy fine.