I'm dying to see this in action.
Core Commander - Remodeled
Moderators: MR.D, Moderators
Ah, looks damn good ingame.
Only a small problem with the Leg hydraulics that seem to extrude while walking..
ANd cloaking seems wierd, is that an issue with all .s30 units?
Thought those lower leg parts were going to be all 1 part as the lower leg, instead of leg/foot seperate.
Is it using the Arm commander cob for anims then?
Only a small problem with the Leg hydraulics that seem to extrude while walking..
ANd cloaking seems wierd, is that an issue with all .s30 units?
Thought those lower leg parts were going to be all 1 part as the lower leg, instead of leg/foot seperate.
Is it using the Arm commander cob for anims then?
if i could steal the thread for a moment, I did some work over the past few days and came out with one of my own in DoGA. but because of still being a new member here, no images or links for me. So i'll word out the link if it'll let me.
Go to: tripple w dot thelyposian dot com forwardslash ta dot htm
sorry for the roundaboutness, but i wanna show off my work to this community somehow. mods feel free to edit it to a real link.
now back to your regularly scheduled messaging.
Go to: tripple w dot thelyposian dot com forwardslash ta dot htm
sorry for the roundaboutness, but i wanna show off my work to this community somehow. mods feel free to edit it to a real link.
now back to your regularly scheduled messaging.
So erm.. with the existing problems with .s30 unit and being able to cloak, the tiny lower leg error with the cylinders popping out
(easy fix), and this sudden wierd issue with textures going blank..
Can I even hope for this to be in a fixed state that can go in game?
Kinda sad to bring it this far, only to turn back now
(easy fix), and this sudden wierd issue with textures going blank..
Can I even hope for this to be in a fixed state that can go in game?
Kinda sad to bring it this far, only to turn back now
I've got the cylinder thing fixed, I've got the script working better, and I think the problem with texture could be the %100 color problem, as the guy above mentioned.MR.D wrote:So erm.. with the existing problems with .s30 unit and being able to cloak, the tiny lower leg error with the cylinders popping out
(easy fix), and this sudden wierd issue with textures going blank..
Can I even hope for this to be in a fixed state that can go in game?
Kinda sad to bring it this far, only to turn back now
I'll be sure to post the working version when it's finished.
No promises on when though. Tried a temporary quick hacky way to test what i thought was wrong, and it doesn't fix it.. either something wrong with my quick hacky implementation or there are other gremlins at work. (Possibly the use of the alpha channel on s3o textures is causing nastyness when blending).rattle wrote:It's called s3o, Spring 3D object most probably. Anyway FLOZi is on the case.
Also I have a lot of other stuff to do.
But I'll keep chipping away at this - its a very important issue imo.

