I'm dying to see this in action.

Moderators: MR.D, Moderators
I've got the cylinder thing fixed, I've got the script working better, and I think the problem with texture could be the %100 color problem, as the guy above mentioned.MR.D wrote:So erm.. with the existing problems with .s30 unit and being able to cloak, the tiny lower leg error with the cylinders popping out
(easy fix), and this sudden wierd issue with textures going blank..
Can I even hope for this to be in a fixed state that can go in game?
Kinda sad to bring it this far, only to turn back now
No promises on when though. Tried a temporary quick hacky way to test what i thought was wrong, and it doesn't fix it.. either something wrong with my quick hacky implementation or there are other gremlins at work. (Possibly the use of the alpha channel on s3o textures is causing nastyness when blending).rattle wrote:It's called s3o, Spring 3D object most probably. Anyway FLOZi is on the case.