AFLobby Alphas - Page 2

AFLobby Alphas

Please use this forum to set up matches and discuss played games.

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

You mean seperate tabs and lists for maps and replays?

And eys eventually I do want to display unit pics in the ban list however I have quite a few issues to solve first before I can do that, and it's going to be a longtime before it's done.

But, there's a feature request thread in the AFLobby forum at the links I've been posting, please post in there, else any requests will probably get drowned out by other topics and forgotten.
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AF
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Joined: 14 Sep 2004, 11:32

Post by AF »

danzel
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Joined: 30 Sep 2005, 01:49

Post by danzel »

SwiftSpear wrote:
AF wrote:it's the java swing internal html support.

The JEditor panes used will render html 3.2 or below.
I'd eat my hat if there didn't exist a better HTML rendering library then that. Java is known for the ridiculous broadness of user made libraries for the language.
Save the hat, SWT can integrate the mozilla rendering engine.
I wouldn't bother integrating it though AF, unless you are looking to redo the whole UI and ship SWT (which isn't small) with every release of AFlobby.
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AF
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Post by AF »

I want to see the pictures of swiftspear eating his hat, research has shown that there are no html renderers written in java capable of displaying css decently, and the nearest is the swing component html support thats terribly incomplete and makes things look crappy......
danzel
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Joined: 30 Sep 2005, 01:49

Post by danzel »

Although I'm all keen for some man on hat action...
http://www.eclipse.org/swt/R3_0/new_and ... hy.html#m3

Great to see a cross platform lobby :)
Have you checked the cpu usage though?
It starts at 25-50% cpu usage when I load it.
From there I connect to a server (still high cpu usage), then after a while I can no longer send messages to the channel I've joined. An exception appears in the console (AFLobby windows are still up), once this has happened cpu usage drops down to acceptable levels.

Code: Select all

Exception in thread "Timer-4" java.lang.NullPointerException
        at jlobby.JBattle.Redraw(JBattle.java:944)
        at jlobby.JBattle.NewEvent(JBattle.java:929)
        at jlobby.LMain.ProcessEvents(LMain.java:418)
        at jlobby.LMain.Update(LMain.java:305)
        at jlobby.UpdateTask.run(LMain.java:44)
        at java.util.TimerThread.mainLoop(Timer.java:512)
        at java.util.TimerThread.run(Timer.java:462)
(Java 1.5, Ubuntu dapper x86, 3ghz amd64, 1gig ram, dual monitors - aflobby on left)
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AF
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Joined: 14 Sep 2004, 11:32

Post by AF »

SWT doesnt count because those browsers arent java based.

Every window in AFLobby runs in its own thread, as does connection code and other management classes.

The problem is thus when an exception occurs it tends to paralyze half of the GUI while the rest is running......

However thankyou for the console output, which gives me the line number of the error, which i wish i could do with NTai without disabling optimizations....
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AF
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Joined: 14 Sep 2004, 11:32

Post by AF »

Image
ImageImageImageImageImage

A few goody shots for some of you.

Changelog in progress here:
http://cs.selu.edu/~ssmith/BB/viewtopic.php?t=720
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Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

Get me one of those armoured suits.

NOW.
McLoud
Posts: 36
Joined: 03 Sep 2006, 22:31

Post by McLoud »

I was just wishing for a bigger coler picker on the TASClient and there you are :-)
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iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

this doesent run on linux, well i cant get it to run.

FIXIFICATE
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

Strategia wrote:Get me one of those armoured suits.

NOW.
With or without the mini-skirt?
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

FoeOfTheBee wrote:
Strategia wrote:Get me one of those armoured suits.

NOW.
With or without the battle kilt?
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Battle kilt - made of victory and justice.
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PauloMorfeo
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Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Jeesus, people see skirts everywhere...
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AF
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Joined: 14 Sep 2004, 11:32

Post by AF »

iamacup, I havent released alpha 10 yet, you must be trying to use alpha9, and you've given me no information about how your trying to execute it or what errors it gives.

At the moment it has no platform specific code. AFLobby atm runs anywhere there is a stable java runtime, be it Linux, Mac OS, Solaris, or Windows, be it on a PC, Mac, or running under linux on an OLPC $100 laptop, xbox or PS3.
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CompWiz
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Joined: 16 Apr 2006, 04:20

Post by CompWiz »

IF I can get this to run on linux my windows install will go unused for long time...


TASClient won't run on wine
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

CompWiz wrote:TASClient won't run on wine
Of course not TASClient needs BEER!!!!!
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

j5mello wrote:
CompWiz wrote:TASClient won't run on wine
Of course not TASClient needs BEER!!!!!
rofl
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CompWiz
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Joined: 16 Apr 2006, 04:20

Post by CompWiz »

LMAO :lol:
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

You all might want to look at the AFLobby alpha10 thread in the linux forum for screenshots of new stuff

todo list:

- support for UPDATEBATTLE command (just for lockign the game and updating the battle listings)
- a map picker
- map boxes
- use of UnitSync hashes
- finish script generation (the [players] bit)
- handicap

everything else is working, so yah you can join a game and go all the way up untill the point where you need spring to start and itll just do nothing at that point.

Battle protocol support is at 94% completion. I'd estimate omni is at 40% and Unity is at 60%.
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