AFLobby Alphas
Moderator: Moderators
You mean seperate tabs and lists for maps and replays?
And eys eventually I do want to display unit pics in the ban list however I have quite a few issues to solve first before I can do that, and it's going to be a longtime before it's done.
But, there's a feature request thread in the AFLobby forum at the links I've been posting, please post in there, else any requests will probably get drowned out by other topics and forgotten.
And eys eventually I do want to display unit pics in the ban list however I have quite a few issues to solve first before I can do that, and it's going to be a longtime before it's done.
But, there's a feature request thread in the AFLobby forum at the links I've been posting, please post in there, else any requests will probably get drowned out by other topics and forgotten.
Save the hat, SWT can integrate the mozilla rendering engine.SwiftSpear wrote:I'd eat my hat if there didn't exist a better HTML rendering library then that. Java is known for the ridiculous broadness of user made libraries for the language.AF wrote:it's the java swing internal html support.
The JEditor panes used will render html 3.2 or below.
I wouldn't bother integrating it though AF, unless you are looking to redo the whole UI and ship SWT (which isn't small) with every release of AFlobby.
Although I'm all keen for some man on hat action...
http://www.eclipse.org/swt/R3_0/new_and ... hy.html#m3
Great to see a cross platform lobby :)
Have you checked the cpu usage though?
It starts at 25-50% cpu usage when I load it.
From there I connect to a server (still high cpu usage), then after a while I can no longer send messages to the channel I've joined. An exception appears in the console (AFLobby windows are still up), once this has happened cpu usage drops down to acceptable levels.
(Java 1.5, Ubuntu dapper x86, 3ghz amd64, 1gig ram, dual monitors - aflobby on left)
http://www.eclipse.org/swt/R3_0/new_and ... hy.html#m3
Great to see a cross platform lobby :)
Have you checked the cpu usage though?
It starts at 25-50% cpu usage when I load it.
From there I connect to a server (still high cpu usage), then after a while I can no longer send messages to the channel I've joined. An exception appears in the console (AFLobby windows are still up), once this has happened cpu usage drops down to acceptable levels.
Code: Select all
Exception in thread "Timer-4" java.lang.NullPointerException
at jlobby.JBattle.Redraw(JBattle.java:944)
at jlobby.JBattle.NewEvent(JBattle.java:929)
at jlobby.LMain.ProcessEvents(LMain.java:418)
at jlobby.LMain.Update(LMain.java:305)
at jlobby.UpdateTask.run(LMain.java:44)
at java.util.TimerThread.mainLoop(Timer.java:512)
at java.util.TimerThread.run(Timer.java:462)
SWT doesnt count because those browsers arent java based.
Every window in AFLobby runs in its own thread, as does connection code and other management classes.
The problem is thus when an exception occurs it tends to paralyze half of the GUI while the rest is running......
However thankyou for the console output, which gives me the line number of the error, which i wish i could do with NTai without disabling optimizations....
Every window in AFLobby runs in its own thread, as does connection code and other management classes.
The problem is thus when an exception occurs it tends to paralyze half of the GUI while the rest is running......
However thankyou for the console output, which gives me the line number of the error, which i wish i could do with NTai without disabling optimizations....






A few goody shots for some of you.
Changelog in progress here:
http://cs.selu.edu/~ssmith/BB/viewtopic.php?t=720
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
iamacup, I havent released alpha 10 yet, you must be trying to use alpha9, and you've given me no information about how your trying to execute it or what errors it gives.
At the moment it has no platform specific code. AFLobby atm runs anywhere there is a stable java runtime, be it Linux, Mac OS, Solaris, or Windows, be it on a PC, Mac, or running under linux on an OLPC $100 laptop, xbox or PS3.
At the moment it has no platform specific code. AFLobby atm runs anywhere there is a stable java runtime, be it Linux, Mac OS, Solaris, or Windows, be it on a PC, Mac, or running under linux on an OLPC $100 laptop, xbox or PS3.
You all might want to look at the AFLobby alpha10 thread in the linux forum for screenshots of new stuff
todo list:
- support for UPDATEBATTLE command (just for lockign the game and updating the battle listings)
- a map picker
- map boxes
- use of UnitSync hashes
- finish script generation (the [players] bit)
- handicap
everything else is working, so yah you can join a game and go all the way up untill the point where you need spring to start and itll just do nothing at that point.
Battle protocol support is at 94% completion. I'd estimate omni is at 40% and Unity is at 60%.
todo list:
- support for UPDATEBATTLE command (just for lockign the game and updating the battle listings)
- a map picker
- map boxes
- use of UnitSync hashes
- finish script generation (the [players] bit)
- handicap
everything else is working, so yah you can join a game and go all the way up untill the point where you need spring to start and itll just do nothing at that point.
Battle protocol support is at 94% completion. I'd estimate omni is at 40% and Unity is at 60%.