NewMap: Hydraiel
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Assuming 2 decimal places thats 1 million combinations per line, even copying 2 lines thats 1 billion possible combinations. Just because something is two lines doesn't mean it's any less work. You should be taking screenshots of the sky and telling me THATS what he copyed, because THATS what matters.
BUT, the point isn't that he copied it, hunter already said he could use it, the point is:
"Hey can I use your skybox for this map I'm making?"
"Yes"
Isn't as hard as you are making it out to be. Picasso, I'm not directing any of this towards you, just FYI, you and hunters stuff is between yall.
BUT, the point isn't that he copied it, hunter already said he could use it, the point is:
"Hey can I use your skybox for this map I'm making?"
"Yes"
Isn't as hard as you are making it out to be. Picasso, I'm not directing any of this towards you, just FYI, you and hunters stuff is between yall.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
The sky values are RGB...literally in that order too. The scale is from 0 - 1 instead of 0 - 255.Forboding Angel wrote:
BTW, in case you havn't noticed, photo's are a lit more than color codes. Photo's are also in RGB values.
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Last edited by hunterw on 17 Dec 2006, 06:31, edited 1 time in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Yet you're the one saying that 2 color settings are "your work"?hunterw wrote:The sky values are RGB...literally in that order too. The scale is from 0 - 1 instead of 0 - 255.Forboding Angel wrote:
BTW, in case you havn't noticed, photo's are a lit more than color codes. Photo's are also in RGB values.
BTW I was referring to literal RGB vales, e.g. 255,255,255
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Yea, and paintings are simply oil and dye thrown on a canvas, whats your point? Why are you trying to make it sound so simple, hunter literally worked hours to set those values, its about the sky they produce.Forboding Angel wrote: It is not "your work". It is simply a setting.
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if he worked for hours then I am sorry for him. Look, it is not as simple to equate it to painting. They are just colors, stop the fighting.Synsless wrote:hunter literally worked hours to set those value
Hunter, forb has given more to this community then you have or likely shall. For what it is worth, I liked your map but you and forb should work together not fight.
Forb, c'mon man, calm down. This isn't going to get anywhere. He is new around here, he made a mistake.
STOP THE FIGHTING PLEASE!
Really bro? 2 color settings???Forboding Angel wrote:
Yet you're the one saying that 2 color settings are "your work", and I'm the idiot?
hydraiel.smd:
//Compiled by Maelstroms SMD Creator version 3.5
[MAP]
{
Description=Hydraiel: 16x16 A Water Map - fight for the Corall Riff and use the Com to reach the Metall in the Deepths, without getting in Berthas Sight. Made by PicassoCT;
TidalStrength=21;
Gravity=130;
MaxMetal=0.18;
ExtractorRadius=120;
MapHardness=10000;
DetailTex=Sand.tga;
[ATMOSPHERE]
{
FogColor=0.95 0.62 0.45;
FogStart=0.99;
CloudColor=0.37 0.22 0.25;
SkyColor=1 0.76 0.34;
SunColor=1 0.85 0.75;
CloudDensity=0.5;
MinWind=5;
MaxWind=18;
}
[WATER]
{
WaterSurfaceColor=1 1 1;
WaterPlaneColor=1 1 1;
WaterBaseColor=1 1 1;
WaterAbsorb=1 1 1;
WaterMinColor=1 1 1;
}
[LIGHT]
{
SunDir=0.6 0.85 0.8;
GroundAmbiantColor=0.09 0.06 0.05;
GroundSunColor=0.95 0.62 0.45;
GroundShadowDensity=1;
UnitAmbiantColor=0.09 0.06 0.05;
UnitSunColor=0.09 0.62 1;
UnitShadowDensity=1;
SpecularSunColor=0.95 0.62 0.45;
}
[TERRAINTYPE0]
{
name=Default;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
[TERRAINTYPE200]
{
name=NOGOAREA- 200;
hardness=1;
tankmovespeed=0;
kbotmovespeed=0;
hovermovespeed=1;
shipmovespeed=1;
}
[TEAM0]
{
StartPosX=250;
StartPosZ=250;
}
[TEAM1]
{
StartPosX=250;
StartPosZ=7800;
}
[TEAM2]
{
StartPosX=7800;
StartPosZ=250;
}
[TEAM3]
{
StartPosX=7800;
StartPosZ=7800;
}
}
two values huh.[MAP]
{
Description=16 x 16. Tangerine by hunterw. Now with 100% less crashing in loading screens!;
TidalStrength=25;
Gravity=100;
MaxMetal=0.95;
ExtractorRadius=90;
MapHardness=185;
AutoShowMetal=1;
[ATMOSPHERE]
{
FogColor=0.95 0.62 0.45;
FogStart=0.42;
CloudColor=0.37 0.22 0.25;
SkyColor=1 0.76 0.34
SunColor=1 0.85 0.75;
CloudDensity=0.5;
MinWind=5;
MaxWind=25;
}
[WATER]
{
WaterSurfaceColor=0.7 0.64 0.86;
WaterPlaneColor=0.04 0.16 0.25;
WaterBaseColor=0.80 1 1;
WaterAbsorb=0.012 0.0060 0.0045;
WaterMinColor=0 0 0.05;
}
[LIGHT]
{
SunDir=0.6 0.85 0.8;
GroundAmbiantColor=0.09 0.06 0.05;
GroundSunColor=0.95 0.62 0.45;
GroundShadowDensity=1;
UnitAmbiantColor=0.09 0.06 0.05;
UnitSunColor=0.98 0.68 0.49;
UnitShadowDensity=1;
SpecularSunColor=0.95 0.62 0.45;
}
[TEAM0]
{
StartPosX=5754;
StartPosZ=1914;
}
[TEAM1]
{
StartPosX=3136;
StartPosZ=2200;
}
[TEAM2]
{
StartPosX=568;
StartPosZ=768;
}
[TEAM3]
{
StartPosX=3002;
StartPosZ=884;
}
[TEAM4]
{
StartPosX=2465;
StartPosZ=6215;
}
[TEAM5]
{
StartPosX=5200;
StartPosZ=5970;
}
[TEAM6]
{
StartPosX=7612;
StartPosZ=7452;
}
[TEAM7]
{
StartPosX=5104;
StartPosZ=7264;
}
}
oh no, whats this???
Flames Removed - ModeratorBTW I was referring to literal RGB vales, e.g. 255,255,255
Last edited by hunterw on 17 Dec 2006, 06:39, edited 1 time in total.
For skys like this: http://www.unknown-files.net/index.php? ... &dlid=1972Wasp wrote:its that simple.Yet you're the one saying that 2 color settings are "your work"
Syn next time you want to use the color 0.785 0.784 0.784;
you contact me ok.
I'm sure it is that simple.
I'm don't make maps at all anyway so your attempt at a joke is lost on me, I'm just saying obviously some people spend more time on details than others, those that don't don't give a shit about copying other peoples' stuff cause it's easier for them, those people that do spend time on every detail to make the best map possible obviously care a little more.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43