..: New Map :.. BlackLake Swamp
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- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
But if you do that then it will realy mess up as the things will be so big and so far from there center points they will never be on screen when the center point is... it only realy workls for tjings Just off the map (like maybe a screen or so). Else the center (which wetrehr its visible or not is worked out from) is to far fromn teh object.
aGorm
aGorm
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
I assure you, IT CAN BE DONE!aGorm wrote:But if you do that then it will realy mess up as the things will be so big and so far from there center points they will never be on screen when the center point is... it only realy workls for tjings Just off the map (like maybe a screen or so). Else the center (which wetrehr its visible or not is worked out from) is to far fromn teh object.
aGorm
and well

- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
A moderately beliveable skybox could be built with a bit of skill. Hell, even a couldy sky with a bit of a green color would work. The problem with the current skybox is mostly that it's a blue sky when you're using lots of green mist in the map. It's just unnatural to have fog and blue skys in the same view, that doesn't happen in real life, you either can't see the sky at all through the fog or the sky is clouded over.
SwiftSpear wrote:A moderately beliveable skybox could be built with a bit of skill. Hell, even a couldy sky with a bit of a green color would work. The problem with the current skybox is mostly that it's a blue sky when you're using lots of green mist in the map. It's just unnatural to have fog and blue skys in the same view, that doesn't happen in real life, you either can't see the sky at all through the fog or the sky is clouded over.
Did u actually try his map? It is very beleivable as it is. The blending and setup is very convincing. There are plenty of maps that would be better with a good skybox, but this one isn't one of them. Its at that artistic fine line between perfection and "one more touch of paint, or one more pencil line could ruin it".
Lathan, pls, for the love of god don't do it! Ur map is teh awesome. Don't take it down a notch.
No serisoly, that wont work. Try looking at one of your big trees from all angles... notice they suddenly disapear? If you gonna place features way off the map the center point will be nowere near the model, and as such how can you say it will work? 50% of the time the center point of the model and the actul model wont be on screen at the same time, so you wont see the model rendered. (much like when you look up to much at your trees and teh center point goes of the botom of the screen.)LathanStanley wrote:
I assure you, IT CAN BE DONE!
and well
Just suggesting youd be better off having trees just outside the map, as oposed to miles off.
aGorm
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Inside the SMD:aGorm wrote:No serisoly, that wont work. Try looking at one of your big trees from all angles... notice they suddenly disapear? If you gonna place features way off the map the center point will be nowere near the model, and as such how can you say it will work? 50% of the time the center point of the model and the actul model wont be on screen at the same time, so you wont see the model rendered. (much like when you look up to much at your trees and teh center point goes of the botom of the screen.)LathanStanley wrote:
I assure you, IT CAN BE DONE!
and well
Just suggesting youd be better off having trees just outside the map, as oposed to miles off.
aGorm
footprint_x= HUGE! 1000+ (visible from anywhere except pointing UP in the air
footprint_y= HUGE! 1000+ (visible from anywhere except pointing UP in the air
blocking = 0 (no blocking)
reclaimable = 0
indistructable = 1 (no reclaim, no kill, no nothing)
then put in upspring:
the center locations of the hitsphere at 1.2*10^38 th on each.. (unclickable, no mouseover) DUE NOTE!! that this high of a setting with instantly crash spring if the feature can be "auto-reclaimed" if a building is built over it, or in the non-blocking case, you draw a huge circle of reclaim... , use indistructable = 0 to fix the crash.. you HAVE to.. and leave the size of the sphere only large enough to encompass the feature itself, not the feature PLUS the distance to center I.E. (1000) ish... and set the height to the feature height.. and then just move it like, approx 30 footprint units, or however far you'd like it to be, off the center in the appropriate direction.
again, YES, its do-able.

I've spent some time farting with the settings... on those damn trees, and yeah, this will work, I assure you..

Re: ..: New Map :.. BlackLake Swamp
Any updates on this map?
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16