..: New Map :.. BlackLake Swamp

..: New Map :.. BlackLake Swamp

All map release threads should be posted here

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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

..: New Map :.. BlackLake Swamp

Post by LathanStanley »

yeah, I got er dun...

http://www.unknown-files.net/index.php? ... &dlid=1872

BlackLake Swamp v-1.00 - (18x18) File Information!
This map is hell on your CPU. I'd reccomend Shadows off

Description:

The swamp called BlackLake was infested by Tyranids, now you find opposing forces on opposide sides of the spires, fight for survival.

Thanks to everybody on TeamSpeak for helping out and all the good encouragement

Thanks to you guys on the forum AF and Noize for leading me to some of the tags I needed on the feature.tdf's

Thanks to Smoth for some in-depth critiques

Thanks to Forboding, Fang, and Decimator for great suggestions and answers to questions...



- Lathan

ALL of you guys can use this stuff on your maps, go to town.. just gimmie credit where its due, and don't sell it without givin me money... :-p


Image

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Bigger Images on Unknown Files...

Whatcha think?

Image


Update:

If you map comes out looking like this:
Image

TURN ON UNIT REFLECTIONS! it will fix the transparencies issue. :wink:


screencrazy
http://i95.photobucket.com/albums/l129/ ... n000-1.jpg
http://i95.photobucket.com/albums/l129/ ... een003.jpg
http://i95.photobucket.com/albums/l129/ ... een012.jpg
http://i95.photobucket.com/albums/l129/ ... een013.jpg
http://i95.photobucket.com/albums/l129/ ... een014.jpg
http://i95.photobucket.com/albums/l129/ ... een015.jpg
http://i95.photobucket.com/albums/l129/ ... een016.jpg
http://i95.photobucket.com/albums/l129/ ... een017.jpg
http://i95.photobucket.com/albums/l129/ ... een018.jpg
http://i95.photobucket.com/albums/l129/ ... een019.jpg
http://i95.photobucket.com/albums/l129/ ... een020.jpg
http://i95.photobucket.com/albums/l129/ ... een021.jpg
http://i95.photobucket.com/albums/l129/ ... een022.jpg
http://i95.photobucket.com/albums/l129/ ... een023.jpg
http://i95.photobucket.com/albums/l129/ ... een025.jpg
http://i95.photobucket.com/albums/l129/ ... een026.jpg
http://i95.photobucket.com/albums/l129/ ... een028.jpg
http://i95.photobucket.com/albums/l129/ ... een030.jpg
http://i95.photobucket.com/albums/l129/ ... een031.jpg
http://i95.photobucket.com/albums/l129/ ... een032.jpg
http://i95.photobucket.com/albums/l129/ ... een033.jpg
http://i95.photobucket.com/albums/l129/ ... een034.jpg
http://i95.photobucket.com/albums/l129/ ... een041.jpg
http://i95.photobucket.com/albums/l129/ ... een042.jpg


changes to make for V2

Finished:
- Fix Trees to be non-shoot-throughable (Fixed, though it makes half the map say "Gigantic Swamp Tree" with mouseover..)
- Fix Metal Deposit underwater, (Fixed)


Still working on:
- Skybox (started)
- Typemap, slowing vehicles and k-bots EVEN MORE in the water.. :P you WILL use hovercraft on this map.. :lol:

Unfixable:
- Fix Trees from blinking in and out when the base of the tree footprint leaves the FOV, I.E. looking way up.. (Spring bug until added to engine, unfixable as of now, AF wrote a small patch but it wasn't implemented) http://taspring.clan-sy.com/phpbb/viewt ... e&start=29
- Fix Shadow rendering (spring bug, dosen't trace alpha channel, unfixable)

Not gonna do (anytime soon):
- Tidal strength?.. (still confused wtf he meant not 15? yet it IS in the smd as 15... urg.. , how to change, hell.. even why to change)
- Tweaking the Alphas on the features (I'll make them "prettier" when I get full alpha in the engine, on/off just isn't good enough to warrant pixel by pixel corrections on about 4096x4096 total pixel area... urgh... on 2 different texture channels.... it'll take about 4 weeks to do that)
Last edited by LathanStanley on 26 Oct 2006, 21:00, edited 6 times in total.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

All I can say is Damn!!!!!!

That looks crazy, good crazy..!!
btw what is the map size ?? 8x8 12x12??
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

WoW

this is simply amazing.

but may i suggest a 8x8 version? =)

it almost feels like playing supcom :-P
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

MR.D wrote:All I can say is Damn!!!!!!

That looks crazy, good crazy..!!
btw what is the map size ?? 8x8 12x12??
18x18
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

NOiZE wrote:WoW

this is simply amazing.

but may i suggest a 8x8 version? =)

it almost feels like playing supcom :-P
possibly... all things considered.. it wouldn't be too hard.. :P
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Wow, a map that completely believably puts you in a swamp... This is very much a landmark as far as I'm concerned. This has been attempted before, but this is amazing, it completely pulls it off.
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

Fracken A :)
espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub »

Insane :shock: paradigm shift, honestly.

Congratulations! Never thought Spring could look like this.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10452
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Wow, me is a bittle overstunned. Looks like - like nothing i have seen before in Spring - it is perfect, Djungel like i always dreamed of it.
The Tree look brilliant - and the green Fog is fitting like a fist on a eye.
... poor Cup will have to buy extra bandwith, just for this release!!!
And you made Sea Roses.. Hurray!
We need to upload those Screenshots to the Wiki immidiatly-> This is our SC-Jammer. Enough of Pre-Praise- i got to see this.

By the Way, is the No-Reclaim problem fixed, it would be a shame, if this beauty would get touched during a Game.

(And i still don`t have working Barbwaire. ) <- I have to say at least something negative :wink:

PS: If FA and You are going to drive Spring-Mapping to such heights, we will soon have Comunity-Member Rush. Build Basedefenses!
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Can we have in game shots?

(I know tehre in game, but I mean with units...)

aGorm
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

The Spikey Spires look a bit out of place, but the map looks sweet ingame.

I bet you could save a bit o performance if you reduced the # of Spikey Spires, they're just too High Poly to have so many.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Image
Need better hardware... :cry:
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Oh, also, Curios to know what it does if you hjave super water turned on (teh deforming one)... what does that do to the water plant life? Last time I had half submerged featurs it went fecked up (when super water was on).

aGorm
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PicassoCT
Journeywar Developer & Mapper
Posts: 10452
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Experienced Crash - when i walked with a Commander into the Great Tree.

And that is were the Problems start...
The Map is unplayable, simply because of beauty - how should the players concentrate on playing, if every unit is the Temptation of FPS Mode?
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

I bow before the almighty lathan stanley.

\o/

-_-
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Gorgeous. How does it play?

... Any shots with games on-going so we can get an idea of scale?
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

This is graphically the most detailed and rich RTS map i've seen in years. Period. Simply unbelievable.


This really sets a new benchmark for mappers!
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Beautiful! :shock: :shock: :shock:

The water lilies especially blew my mind.

Thank you!
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

I now have a new desktop background:

Image
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Another instant classic! My head would explode if I had to hand place that many features :)
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