Texture Competition 0001 - Metal Texture - Page 4

Texture Competition 0001 - Metal Texture

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

my take:
Image
edit: a variant:
Image
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Imba, a bit bland imo..
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

well, metal isn't exactly interestening, at least in my talent-challenged mind :)
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

metal textures are very intresting IMO
User avatar
Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

NOiZE wrote:metal textures are very intresting IMO
True, they are interesting because of the challenge. Use phots for reference. Get your camera out and take pictures, sometime you can use the stuff directly sometimes it provides inspiration.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

You guys are missing the point, about half of these "metal" textures that have been shown are your basic palettes.

Its something you could use to make good metal, like these last 2 that are just grey looking patches, you take that and start applying filters, and do some dodge/burn work on it.

From there you can start to make piece that would actually look like metal.

Metal is one of the hardest things to make into texture and make it look good, it takes alot of time and practice to get good at metal.

I would say that wood or flesh is the next hardest on the list.

Try looking in some modeling forums for other games such as FPS games, Halflife2 mods like Counterstrike and DOD use alot of metal textures, but not so industrial looking as what most of you are after.

Look around these forums or look for some good tutorials on making textures, thats the best place to start.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

NOiZE wrote:metal textures are very intresting IMO
The problem is that you dont want metal, you want dirt on metal.

A real metal texture challange would be to create a good pixel shader for the surface interaction with light (as this is what metal really does, i.e. non-lambartian emission).
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Not mine, i was just to buzy with the Trenches.. it is part of a Texture Archive i got by a friend. It is metall however... and i used it for Speedrnetall


Image

THis are some thrown together MetallTextures i did - however the are small and could only be used for some Kind of Steelpunk. buT I LIKE THE RUSTED coper.
Image
User avatar
RightField
Posts: 110
Joined: 11 Nov 2004, 21:29

Post by RightField »

I got bored.
Image
User avatar
Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

Image

A bit of paint and rust.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

@RightField:

Try to keep light directions consistant. It feels computer-generated, and the overlapping lines defeat attempts at relative perspective. And it's too big- aim for smaller, tighter, hand-painted work, instead of using a bunch of filters.

@Weaver:

Very nice :-) About the only critique I could think of is that people could probably use a less-rusty version, too. It tiles very nicely.
User avatar
Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

Thanks Argh. :-)
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Thus far, this idea is a qualified success. I'll try to run one each week from now on.
McLoud
Posts: 36
Joined: 03 Sep 2006, 22:31

Post by McLoud »

TheRegisteredOne wrote:nobody likes my submission? :'(
You mispelled the img tag so I think ppl slipped over the link. For some reason, the preview with the correct tag doesn't show up here :?:
Anyway, it looks good to me :wink:
User avatar
Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

What may be a good idea is for people to post their raw files if they can. .psd/.xcf whatever. That way we can modify them.
User avatar
RightField
Posts: 110
Joined: 11 Nov 2004, 21:29

Post by RightField »

[quote="Argh"]@RightField:

Try to keep light directions consistant. It feels computer-generated, and the overlapping lines defeat attempts at relative perspective. And it's too big- aim for smaller, tighter, hand-painted work, instead of using a bunch of filters.

There's no filters use. Just overlays and layer modes.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

A repository for community-made, free textures, like an FTP site, would be great too.

Burn the forum and boil the SY, you can't take the FTP from me.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

neddiedrow wrote:Thus far, this idea is a qualified success. I'll try to run one each week from now on.
How about a weekly model contest as well? Just specify size, type, etc.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

P3374H wrote:
neddiedrow wrote:Thus far, this idea is a qualified success. I'll try to run one each week from now on.
How about a weekly model contest as well? Just specify size, type, etc.
Would you like to run that one? It would be useful, but I'm not willing to post any of my modelling attempts at this point.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Sure thing.
Post Reply

Return to “Art & Modelling”