NOiZE wrote:metal textures are very intresting IMO
True, they are interesting because of the challenge. Use phots for reference. Get your camera out and take pictures, sometime you can use the stuff directly sometimes it provides inspiration.
You guys are missing the point, about half of these "metal" textures that have been shown are your basic palettes.
Its something you could use to make good metal, like these last 2 that are just grey looking patches, you take that and start applying filters, and do some dodge/burn work on it.
From there you can start to make piece that would actually look like metal.
Metal is one of the hardest things to make into texture and make it look good, it takes alot of time and practice to get good at metal.
I would say that wood or flesh is the next hardest on the list.
Try looking in some modeling forums for other games such as FPS games, Halflife2 mods like Counterstrike and DOD use alot of metal textures, but not so industrial looking as what most of you are after.
Look around these forums or look for some good tutorials on making textures, thats the best place to start.
NOiZE wrote:metal textures are very intresting IMO
The problem is that you dont want metal, you want dirt on metal.
A real metal texture challange would be to create a good pixel shader for the surface interaction with light (as this is what metal really does, i.e. non-lambartian emission).
Not mine, i was just to buzy with the Trenches.. it is part of a Texture Archive i got by a friend. It is metall however... and i used it for Speedrnetall
THis are some thrown together MetallTextures i did - however the are small and could only be used for some Kind of Steelpunk. buT I LIKE THE RUSTED coper.
Try to keep light directions consistant. It feels computer-generated, and the overlapping lines defeat attempts at relative perspective. And it's too big- aim for smaller, tighter, hand-painted work, instead of using a bunch of filters.
@Weaver:
Very nice About the only critique I could think of is that people could probably use a less-rusty version, too. It tiles very nicely.
TheRegisteredOne wrote:nobody likes my submission? :'(
You mispelled the img tag so I think ppl slipped over the link. For some reason, the preview with the correct tag doesn't show up here
Anyway, it looks good to me
Try to keep light directions consistant. It feels computer-generated, and the overlapping lines defeat attempts at relative perspective. And it's too big- aim for smaller, tighter, hand-painted work, instead of using a bunch of filters.
There's no filters use. Just overlays and layer modes.