Texture Competition 0001 - Metal Texture
Moderators: MR.D, Moderators
Texture Competition 0001 - Metal Texture
Idea from - http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7084
We have a need for GPL-compliant textures and this seemed like a good way to call for new ones.
Just open up an art program and make a 256x256 texture of something metallic. Post the texture here, and next week we will have a contest to decide whose is the best while the next competition starts.
As this is the first Texture Competition, we encourage artists to have their submissions in by next Friday. In future it will occur weekly.
For great justice, good luck!
We have a need for GPL-compliant textures and this seemed like a good way to call for new ones.
Just open up an art program and make a 256x256 texture of something metallic. Post the texture here, and next week we will have a contest to decide whose is the best while the next competition starts.
As this is the first Texture Competition, we encourage artists to have their submissions in by next Friday. In future it will occur weekly.
For great justice, good luck!
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Edit: Caydr's right. Let people go nuts.
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Also, if this takes off we're going to need a sticky with rules, zip(or whatever) archives of entries from the past contests, and a record of winners. Since all you win is recognition. I suppose we should bug the mods once we run a few and see how they go.
This is exciting!
We should probably try to limit the discussion in these threads in general, but since this is the first one and we're still finalizing things we shouldn't make any rules about it yet?
Edit: Caydr's right. Let people go nuts.
---
Also, if this takes off we're going to need a sticky with rules, zip(or whatever) archives of entries from the past contests, and a record of winners. Since all you win is recognition. I suppose we should bug the mods once we run a few and see how they go.
This is exciting!
We should probably try to limit the discussion in these threads in general, but since this is the first one and we're still finalizing things we shouldn't make any rules about it yet?
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
Um... you guys do realize that making them larger than 64/64 is kind've pointless, if they're going to be used for 3DOs, because they all get "stiched" into the 3DO 2048, right? And making them 512s, when the maximum texture size I use for an ENTIRE UNIT in NanoBlobs is that size, is both wasteful and incredible overkill?
Just checking
This is a great project idea, and I wanted to do this earlier, but nobody stepped up with high-quality bitmaps at the sizes that are actually required.
Just checking

This is a great project idea, and I wanted to do this earlier, but nobody stepped up with high-quality bitmaps at the sizes that are actually required.
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39