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by Dead.Rabit
18 Feb 2008, 18:39
Forum: Game Development
Topic: XTA-CE project re-launched
Replies: 3
Views: 505

XTA-CE project re-launched

Renamed to XTC! well some may remember about 6 months ago, EnlightenedOne and myself were ranting and raving about the need for a comeback of the older XTA mods. then we argued alot and all was forgotten so now ive come back and am putting the final touches on a program that can do it all for us =D...
by Dead.Rabit
12 Feb 2008, 07:57
Forum: Map Creation
Topic: featuremap.
Replies: 3
Views: 633

Re: featuremap.

if your using mothers mapconv, i believe the trees provided are either built into spring or mothers mapconv, (there was an argument about this at some point n i forget the answer) anyway, im pretty sure that tree placement and custom features is red colours though dont quote me its a long time since...
by Dead.Rabit
19 Jan 2008, 15:32
Forum: Map Creation
Topic: feature map
Replies: 6
Views: 741

feature map

heyya, im about to make a tool to make the creation of feature maps easier (i hope)... so feature maps contain grass, trees/features and geovents. i know mapconv doesnt like 2 red pixels places within 3-4 pixels of eachother, is there a safe distance (in Px) between 2 features? and it doesnt like 2 ...
by Dead.Rabit
11 Jan 2008, 21:14
Forum: Map Creation
Topic: Brand new mapping tools
Replies: 14
Views: 1629

Re: Brand new mapping tools

well, ive nearly finished the heightmap to gradientmap converter, a few little bugs to work out yet... somehow coloured pixels are getting into it all? =/ that and because im working on neighbouring pixels it exponentially declines to black, so it works, but slopes atm are highlighted by 98% black =...
by Dead.Rabit
11 Jan 2008, 15:33
Forum: Engine
Topic: New mapconv?
Replies: 3
Views: 436

Re: New mapconv?

wonderful, thankyou.
[edit] - sorry, me being stupid =p
D.R
by Dead.Rabit
11 Jan 2008, 02:34
Forum: Engine
Topic: New mapconv?
Replies: 3
Views: 436

New mapconv?

Heyya, ive got to do a programming project that'll last me a few weeks, and i decided to do something with .bmp files. talked to the people in the mapping dept and they seem to want a new mapconv. anyway, it seems like a good plan, DevIL doesnt seem too hard, but besides that, what does mapconv actu...
by Dead.Rabit
10 Jan 2008, 23:24
Forum: Map Creation
Topic: Brand new mapping tools
Replies: 14
Views: 1629

Re: Brand new mapping tools

DZHIBRISH wrote:anyway to make an editor where ou can just stretch the hightmap in real time .
Make hills and ...basiclly like photoshop only 3d.
unfortunately i dont think that's a possibility. =]
by Dead.Rabit
10 Jan 2008, 23:10
Forum: Map Creation
Topic: Brand new mapping tools
Replies: 14
Views: 1629

Re: Brand new mapping tools

ahh sorry sorry i believe there is confusion, id use EasyBMP to get my points for my degree and make the simple tools like gradient map / tree placer. for the mapconv project i'll use DevIL however DevIL doesnt seem as complex as i imagined it to be so maybe ill use that for everything. besides that...
by Dead.Rabit
10 Jan 2008, 22:54
Forum: Map Creation
Topic: Brand new mapping tools
Replies: 14
Views: 1629

Re: Brand new mapping tools

is there an explenation on the smt/smf file formats anywhere? where might i look? i have no idea how they work.
D.R
by Dead.Rabit
10 Jan 2008, 22:50
Forum: Map Creation
Topic: Brand new mapping tools
Replies: 14
Views: 1629

Re: Brand new mapping tools

if i do make another mapconv i'll have to use DevIL, and since DevIL does everything EasyBMP does, i wont need EasyBMP, however EasyBMP has enough functionality to make the other tools i suggested and i see no reason to use something more complex then neccessary. on the other hand im looking into De...
by Dead.Rabit
10 Jan 2008, 19:07
Forum: Map Creation
Topic: Brand new mapping tools
Replies: 14
Views: 1629

Re: Brand new mapping tools

whatever i make i think im going to use EasyBMP library for alot of it, unless i need something specific from another library
mainly because its stupidly simplistic...
anyway it should take in any uncompressed bmp files.

D.R
by Dead.Rabit
10 Jan 2008, 17:30
Forum: Map Creation
Topic: Brand new mapping tools
Replies: 14
Views: 1629

Re: Brand new mapping tools

unfortunately i only have 3 weeks to do this, and i know nothing of what format spring wants the maps in, besides that its something to do with Nvidia's DDS format. where could i find out this info? i dont mind making a crack at remaking the compilers only that it'll probably involve more research t...
by Dead.Rabit
10 Jan 2008, 15:51
Forum: Map Creation
Topic: Brand new mapping tools
Replies: 14
Views: 1629

Brand new mapping tools

heyya for my university course ive got to make a few C++ projects, so i was thinking of making some that help in the creation of textures. there are 2 that i can think of at the moment, a) a hightmap -> gradientmap converter, make the map white on vertical cliffs and black on the plains b) heightmap...
by Dead.Rabit
19 Sep 2007, 23:21
Forum: General Discussion
Topic: We dont actual have TA...
Replies: 110
Views: 5607

i thaught that this was OTA. probably doesnt work any more, i think its still in .hpi format. u cant say that u want OTA except for this 1 little thing. coz then its not OTA any more. thus the birth of eXtended balanced and absolute annihilation (theres probably some i forgot about or missed.) thoug...
by Dead.Rabit
19 Sep 2007, 03:21
Forum: Game Development
Topic: old XTA
Replies: 80
Views: 8617

umm yeah sure. its only the BETA we already have a long list of problems.... well not a long list. all the problems seem to be inflicted by E0 and myself. its very nostalgic and amazing otherwise though. i recomend any of the FFA maps. atm we're very short on hosts for it, hopefully when i move next...
by Dead.Rabit
19 Sep 2007, 01:10
Forum: General Discussion
Topic: Flying planes see cloaked units.
Replies: 17
Views: 1400

i havnt read all the posts here but i always assumed that min distance was based on a collision sphere, not XY coords. if not changing it to work on a collision-sphere or point-distance would be preferable, however this would take longer too calculate. quickfix would be too have an fbi tag along the...
by Dead.Rabit
19 Sep 2007, 01:05
Forum: General Discussion
Topic: news RSS header thing broken!
Replies: 0
Views: 404

news RSS header thing broken!

heyya, im trying too add XTA-CE v0.95 release too the news RSS. i got a bit lost with all the instructions. finaly figured out what i was supposed too do, edited it, but i get a spam filter msg saying it wont be updated because theres too many "tinyurl.com's" (im not using tinyurl) this assumably me...
by Dead.Rabit
18 Sep 2007, 15:15
Forum: Game Releases
Topic: XTA-CE v0.95 BETA Release!
Replies: 3
Views: 817

how would i go about making a community news post?
thanks
D.R
by Dead.Rabit
18 Sep 2007, 14:59
Forum: Game Releases
Topic: XTA-CE v0.95 BETA Release!
Replies: 3
Views: 817

XTA-CE v0.95 BETA Release!

heyya, in the absense of an announcement forum i figured this woud be best placed in the General discussions. Download XTA-CE v0.95 BETA from Unknown-Files thanks to anyone who helped within the forums or otherwise. please upload any replays to unknown-files or email them to me at Dead.Rabit@hotmail...
by Dead.Rabit
17 Sep 2007, 02:57
Forum: Game Development
Topic: old XTA
Replies: 80
Views: 8617

this being possibly the worst point in a thread too bring up the fact that the mod is finished and ready for beta distribution i am about too announce just that. to the words of myg. however true your words may be, we will always try to recreate a place in time that we enjoyed, however foolish, or b...

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