heyya, im about to make a tool to make the creation of feature maps easier (i hope)...
so feature maps contain grass, trees/features and geovents.
i know mapconv doesnt like 2 red pixels places within 3-4 pixels of eachother, is there a safe distance (in Px) between 2 features?
and it doesnt like 2 geovents anywhere near eachother.
and i know you can have 2 adjacent grass pixels.
but what about the interaction between the three? can it take a geovent near a tree?
what about grass, i.e. can 1 pixel be a reddy blue colour and grass and trees will be ontop of eachother (probably not) but a blue adjacent to a red?
is there anything else not mentioned here that mapconv can't handle?
thanks alot
D.R
feature map
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Re: feature map
I've never had a problem with that.Dead.Rabit wrote: but what about the interaction between the three? can it take a geovent near a tree?
Grass can go anywhere and touch anything.
Mapconv has a tendancy to crash if you place trees too close to the edges, say within 10px.
Re: feature map
Very true.ralphie wrote:I've never had a problem with that.Dead.Rabit wrote: but what about the interaction between the three? can it take a geovent near a tree?
Grass can go anywhere and touch anything.
Mapconv has a tendancy to crash if you place trees too close to the edges, say within 10px.
Mapconv doesn't like features right up against the edge

Re: feature map
mapconv also likes turning single geovents in to a cluster of 8 of them for no reason (yes slope doesnt matter for this bug even using the 1 maxheight 0 minheight trick)
Re: feature map
wow great plan, 8 geoventshunterw wrote:mapconv also likes turning single geovents in to a cluster of 8 of them for no reason (yes slope doesnt matter for this bug even using the 1 maxheight 0 minheight trick)
Re: feature map
The negligible height trick (100 101) has always worked for me. Although it's more of a compile issue than a feature one 

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Re: feature map
ralphie wrote:The negligible height trick (100 101) has always worked for me. Although it's more of a compile issue than a feature one
^^ one of the best compiling tricks in the book. Use SMFED to set usable heights after compilation.