feature map

feature map

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

feature map

Post by Dead.Rabit »

heyya, im about to make a tool to make the creation of feature maps easier (i hope)...

so feature maps contain grass, trees/features and geovents.

i know mapconv doesnt like 2 red pixels places within 3-4 pixels of eachother, is there a safe distance (in Px) between 2 features?

and it doesnt like 2 geovents anywhere near eachother.

and i know you can have 2 adjacent grass pixels.

but what about the interaction between the three? can it take a geovent near a tree?

what about grass, i.e. can 1 pixel be a reddy blue colour and grass and trees will be ontop of eachother (probably not) but a blue adjacent to a red?

is there anything else not mentioned here that mapconv can't handle?
thanks alot
D.R
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Re: feature map

Post by ralphie »

Dead.Rabit wrote: but what about the interaction between the three? can it take a geovent near a tree?
I've never had a problem with that.


Grass can go anywhere and touch anything.

Mapconv has a tendancy to crash if you place trees too close to the edges, say within 10px.
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Re: feature map

Post by Quanto042 »

ralphie wrote:
Dead.Rabit wrote: but what about the interaction between the three? can it take a geovent near a tree?
I've never had a problem with that.


Grass can go anywhere and touch anything.

Mapconv has a tendancy to crash if you place trees too close to the edges, say within 10px.
Very true.

Mapconv doesn't like features right up against the edge :P
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: feature map

Post by hunterw »

mapconv also likes turning single geovents in to a cluster of 8 of them for no reason (yes slope doesnt matter for this bug even using the 1 maxheight 0 minheight trick)
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: feature map

Post by kiki »

hunterw wrote:mapconv also likes turning single geovents in to a cluster of 8 of them for no reason (yes slope doesnt matter for this bug even using the 1 maxheight 0 minheight trick)
wow great plan, 8 geovents
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Re: feature map

Post by ralphie »

The negligible height trick (100 101) has always worked for me. Although it's more of a compile issue than a feature one :P
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: feature map

Post by Forboding Angel »

ralphie wrote:The negligible height trick (100 101) has always worked for me. Although it's more of a compile issue than a feature one :P

^^ one of the best compiling tricks in the book. Use SMFED to set usable heights after compilation.
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