Jon M.
Search found 28 matches
- 07 Jan 2006, 02:17
- Forum: Off Topic Discussion
- Topic: NARNIA R0x0RZ!!!
- Replies: 15
- Views: 2536
- 30 Dec 2005, 19:12
- Forum: Map Releases
- Topic: .:NEW MAP!:. Foothills by C_A_P!
- Replies: 27
- Views: 3911
- 12 Nov 2005, 14:31
- Forum: AI
- Topic: The fluke metal extractor,its causes and solution
- Replies: 6
- Views: 1978
- 24 Sep 2005, 00:12
- Forum: Off Topic Discussion
- Topic: Conspiracy freaks?
- Replies: 29
- Views: 4975
- 21 Sep 2005, 03:04
- Forum: Map Creation
- Topic: Preview, new map, The Abyss...
- Replies: 20
- Views: 2905
- 21 Sep 2005, 03:04
- Forum: Map Creation
- Topic: Preview, new map, The Abyss...
- Replies: 20
- Views: 2905
- 16 Sep 2005, 22:50
- Forum: Game Releases
- Topic: UberHack 4.0 For Spring Version 1.1 (15 Sept 05)
- Replies: 34
- Views: 7861
- 16 Sep 2005, 21:26
- Forum: Game Releases
- Topic: UberHack 4.0 For Spring Version 1.1 (15 Sept 05)
- Replies: 34
- Views: 7861
- 16 Sep 2005, 14:43
- Forum: Map Creation
- Topic: Preview, new map, The Abyss...
- Replies: 20
- Views: 2905
- 15 Sep 2005, 19:34
- Forum: Map Creation
- Topic: Preview, new map, The Abyss...
- Replies: 20
- Views: 2905
Hehe lots of replies... Ehm, I must remind you that this is a 12x12map, there may be lots of geo's but the distance between them is quite long, even for a plane... If you build mohomine only, there i around 85 metal in each corner, but it's widely spred out, so it will require so many mohomines that...
- 14 Sep 2005, 19:19
- Forum: Map Creation
- Topic: Preview, new map, The Abyss...
- Replies: 20
- Views: 2905
Preview, new map, The Abyss...
New 12x12 desert map, I've compiled...

All starting positions are located on the flat desert, where metal is low, but geothermal is very high. In the canyons metal i high, reaching extremly high in the center canyon pit - The Abyss.
Jon M.

All starting positions are located on the flat desert, where metal is low, but geothermal is very high. In the canyons metal i high, reaching extremly high in the center canyon pit - The Abyss.
Jon M.
- 13 Sep 2005, 10:27
- Forum: Map Creation
- Topic: Scaling textures
- Replies: 13
- Views: 1823
You can change the virtual memory to have access to as much as 4Gb of the hardrive - if you have 4Gb of free space that is. Also, make sure to empty the clipboard and undo information, everytime it contains data that you wont be needing anymore... That way I just made a 12288x12288 map with Bryce5 a...
- 09 Sep 2005, 00:44
- Forum: Art & Modelling
- Topic: Build Pics!
- Replies: 10
- Views: 2902
- 09 Sep 2005, 00:42
- Forum: Art & Modelling
- Topic: Build Pics!
- Replies: 10
- Views: 2902
This is wierd... I save in PsP8, 96x96 pixels, 256colours, using the exact same palette as the other buildpics uses, but out comes a ca. 13.5Kb file instead of the ca. 9Kb files the other buildpics range around! If I take one of the other buildpics and save them they jump from the ca. 9Kb to the ca....
- 09 Sep 2005, 00:27
- Forum: Art & Modelling
- Topic: Build Pics!
- Replies: 10
- Views: 2902
- 09 Sep 2005, 00:16
- Forum: Art & Modelling
- Topic: Build Pics!
- Replies: 10
- Views: 2902
Here you go: http://jonmicheelsen.tripod.com/id1.html
Download the fixedbuildpics.zip and replace them with the ones in the xta_se_v062.sdz
Jon M.
Download the fixedbuildpics.zip and replace them with the ones in the xta_se_v062.sdz
Jon M.
- 08 Sep 2005, 18:20
- Forum: Art & Modelling
- Topic: Build Pics!
- Replies: 10
- Views: 2902
- 20 Aug 2005, 19:27
- Forum: Engine
- Topic: Explosions & Weapons
- Replies: 55
- Views: 8460
Hmm, I'm currently redoing the colour balance of all the animations to get them less red/yellow and more golden. So, I've removed the other animations and added two pictures of the new colour balance as it looks in Spring... Considering the flashes I think the explo.bmp that's already there does fin...
- 20 Aug 2005, 04:40
- Forum: Engine
- Topic: Explosions & Weapons
- Replies: 55
- Views: 8460
Hmm... Can you be a little more specific FireCrack? I've now posted two pictures on my website showing how it most likely would look by replacing the explo.bmp with one of the first frames in the top explosion. Perhaps it would look cooler if the glow weren't that yellow and red and more like the cu...
- 20 Aug 2005, 03:22
- Forum: Engine
- Topic: Explosions & Weapons
- Replies: 55
- Views: 8460
