Search

Search found 28 matches

by Jon Micheelsen
07 Jan 2006, 02:17
Forum: Off Topic Discussion
Topic: NARNIA R0x0RZ!!!
Replies: 15
Views: 2369

I love it, it provides a rather good comercial value, for my line of work http://www.palnatoke.com :wink:

Jon M.
by Jon Micheelsen
30 Dec 2005, 19:12
Forum: Map Releases
Topic: .:NEW MAP!:. Foothills by C_A_P!
Replies: 27
Views: 3703

Yes, the genuine one, had a chat on msn and told him of the remake :wink:

Jon M.
by Jon Micheelsen
12 Nov 2005, 14:31
Forum: AI
Topic: The fluke metal extractor,its causes and solution
Replies: 6
Views: 1913

Can you make it replace metal extractors with moho version as soon as it has the energy and metal to support it without going broke?

Jon M.
by Jon Micheelsen
24 Sep 2005, 00:12
Forum: Off Topic Discussion
Topic: Conspiracy freaks?
Replies: 29
Views: 4763

Class BA-3 Planet :wink:

Jon M.
by Jon Micheelsen
21 Sep 2005, 03:04
Forum: Map Creation
Topic: Preview, new map, The Abyss...
Replies: 20
Views: 2691

by Jon Micheelsen
21 Sep 2005, 03:04
Forum: Map Creation
Topic: Preview, new map, The Abyss...
Replies: 20
Views: 2691

by Jon Micheelsen
16 Sep 2005, 22:50
Forum: Game Releases
Topic: UberHack 4.0 For Spring Version 1.1 (15 Sept 05)
Replies: 34
Views: 7509

No, that doesn't work, but emptying the XTA mod file of data and replacing it with the UH data makes it work :?

Jon M.
by Jon Micheelsen
16 Sep 2005, 21:26
Forum: Game Releases
Topic: UberHack 4.0 For Spring Version 1.1 (15 Sept 05)
Replies: 34
Views: 7509

How do I get UH to work? I replaced it with the XTA mod file, but then Spring i missing all sorts of stuff on loading :(

Jon M.
by Jon Micheelsen
16 Sep 2005, 14:43
Forum: Map Creation
Topic: Preview, new map, The Abyss...
Replies: 20
Views: 2691

Bahh, I forgot original TA sections are 512x512 not 1024x1024, thus it's a 24x24 map and not 12x12 8)
Don't worry FizWizz, I follow reality :wink:

Jon M.
by Jon Micheelsen
15 Sep 2005, 19:34
Forum: Map Creation
Topic: Preview, new map, The Abyss...
Replies: 20
Views: 2691

Hehe lots of replies... Ehm, I must remind you that this is a 12x12map, there may be lots of geo's but the distance between them is quite long, even for a plane... If you build mohomine only, there i around 85 metal in each corner, but it's widely spred out, so it will require so many mohomines that...
by Jon Micheelsen
14 Sep 2005, 19:19
Forum: Map Creation
Topic: Preview, new map, The Abyss...
Replies: 20
Views: 2691

Preview, new map, The Abyss...

New 12x12 desert map, I've compiled...
Image
All starting positions are located on the flat desert, where metal is low, but geothermal is very high. In the canyons metal i high, reaching extremly high in the center canyon pit - The Abyss.

Jon M.
by Jon Micheelsen
13 Sep 2005, 10:27
Forum: Map Creation
Topic: Scaling textures
Replies: 13
Views: 1741

You can change the virtual memory to have access to as much as 4Gb of the hardrive - if you have 4Gb of free space that is. Also, make sure to empty the clipboard and undo information, everytime it contains data that you wont be needing anymore... That way I just made a 12288x12288 map with Bryce5 a...
by Jon Micheelsen
09 Sep 2005, 00:44
Forum: Art & Modelling
Topic: Build Pics!
Replies: 10
Views: 2785

It appears that Microsoft Photo Editor can resave them back to ca 9Kb... I'll reupload a fixedbuildpics_v2.zip on my site...

Jon M.
by Jon Micheelsen
09 Sep 2005, 00:42
Forum: Art & Modelling
Topic: Build Pics!
Replies: 10
Views: 2785

This is wierd... I save in PsP8, 96x96 pixels, 256colours, using the exact same palette as the other buildpics uses, but out comes a ca. 13.5Kb file instead of the ca. 9Kb files the other buildpics range around! If I take one of the other buildpics and save them they jump from the ca. 9Kb to the ca....
by Jon Micheelsen
09 Sep 2005, 00:27
Forum: Art & Modelling
Topic: Build Pics!
Replies: 10
Views: 2785

THEY DON'T WORK!! I'll be back when they do!

Jon M.
by Jon Micheelsen
09 Sep 2005, 00:16
Forum: Art & Modelling
Topic: Build Pics!
Replies: 10
Views: 2785

Here you go: http://jonmicheelsen.tripod.com/id1.html

Download the fixedbuildpics.zip and replace them with the ones in the xta_se_v062.sdz

Jon M.
by Jon Micheelsen
08 Sep 2005, 18:20
Forum: Art & Modelling
Topic: Build Pics!
Replies: 10
Views: 2785

I'll fix it...

Jon M.
by Jon Micheelsen
20 Aug 2005, 19:27
Forum: Engine
Topic: Explosions & Weapons
Replies: 55
Views: 7836

Hmm, I'm currently redoing the colour balance of all the animations to get them less red/yellow and more golden. So, I've removed the other animations and added two pictures of the new colour balance as it looks in Spring... Considering the flashes I think the explo.bmp that's already there does fin...
by Jon Micheelsen
20 Aug 2005, 04:40
Forum: Engine
Topic: Explosions & Weapons
Replies: 55
Views: 7836

Hmm... Can you be a little more specific FireCrack? I've now posted two pictures on my website showing how it most likely would look by replacing the explo.bmp with one of the first frames in the top explosion. Perhaps it would look cooler if the glow weren't that yellow and red and more like the cu...
by Jon Micheelsen
20 Aug 2005, 03:22
Forum: Engine
Topic: Explosions & Weapons
Replies: 55
Views: 7836

Okay... I've begun looking on the sound fx, so far I've experimentet with the following: Resamble original TA sounds, from 11025 8-bit to 22050 16-bit. Lightly distorting to "fill out" the higher quality, mixing in extra initial bass to "booms" to increase the dramatical aspect a...

Go to advanced search