Scaling textures
Moderator: Moderators
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
Scaling textures
Well terragen simply refuses to save a 16k16k texture, and both gimp and pspX die when trying to scale it up and save it, so does anyone know anything that might be able too?
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Nah. I can work with 16k*16k textures with 1GB quite fine (as long as i dont use photoshop, or deactivate its undo function).
But teragen has some difficulties with very high resolution stuff. They were strapped on in the classic version a few years ago (bolted into the old framework that only scaled up to 512x512) and such the stabilitiy is less than stellar...
But teragen has some difficulties with very high resolution stuff. They were strapped on in the classic version a few years ago (bolted into the old framework that only scaled up to 512x512) and such the stabilitiy is less than stellar...
I can get terragen to make a 7000 image at a push... anything bigger seems to make it highly unstable. However I can make and eddit a 16000 image in photoshop with 5 layers and scale it up to the right fiuse ect no probsand i only have 1 gig of ram...
Admitadly I'm looking at getting 2 gig at some point, but hay, it still works. Have you changed how much ram u let photoshop use in the options? Default is half i think, i put mine a few notches.
If you want to scale up... try infanview. It opens just about anything and saves as anything, and it can scall up and down ect... It's infact one of the best progs I've ever seen as it does more than it says on the tin. Which most programs just dont do.
aGorm
Admitadly I'm looking at getting 2 gig at some point, but hay, it still works. Have you changed how much ram u let photoshop use in the options? Default is half i think, i put mine a few notches.
If you want to scale up... try infanview. It opens just about anything and saves as anything, and it can scall up and down ect... It's infact one of the best progs I've ever seen as it does more than it says on the tin. Which most programs just dont do.
aGorm
-
- Posts: 28
- Joined: 10 Aug 2005, 20:58
You can change the virtual memory to have access to as much as 4Gb of the hardrive - if you have 4Gb of free space that is. Also, make sure to empty the clipboard and undo information, everytime it contains data that you wont be needing anymore... That way I just made a 12288x12288 map with Bryce5 and PsP8 on my 512MB ram system with no problems...
Jon M.
Jon M.
Of course when your handling 16,384 x 16,384 images you have to bare in mind... your comp will go slow no matter what your doing. It can take like a hole minuet just to fill a new layer with one plane colour...
Of course... at 32 bits a pixel, i make that exacly 1024 megabyts a layer... incadenly the amount of ram i have... so i can hardly complaine.
aGorm
Of course... at 32 bits a pixel, i make that exacly 1024 megabyts a layer... incadenly the amount of ram i have... so i can hardly complaine.
aGorm
How do I do that?Jon Micheelsen wrote:You can change the virtual memory to have access to as much as 4Gb of the hardrive - if you have 4Gb of free space that is.
[edit] forget about it, I figured it out. It was too late anyway... I rendered my texture but didn't have enough memory to save it. bumhats![/edit]