Well, I work with special FX for live roleplaying, TV and theater. The work is more of a wonderful hobby than "work", and my specialty, armouring and weapons crafting pay off rather nicewow...talk about dedication.....or idle hands....


But, here is a sample of the explosion 2D frames I can do, all I need is someone to code the game to play them instead of the explo.bmp. Copy paste into "Address" to avoid Tripod banner...
http://jonmicheelsen.tripod.com/sitebui ... 00-011.jpg
The frames should be seperate bmp's, but tripod dosn't wanna upload them that way. Drop me a pm with an email and I'll send them in a zip to anyone interested in coding Spring to play them...
Considering the sounds, I need to know if I should stick to the same sample quality as TA or I hould do something better? High samplerate might lower system performance, so I don't know if it's worth it... Old TA, really runs bad if you increase sample quality just one step...
Jon M.