Yep. And it even syncs. (altough one or two very rare sync issues remain)Super Mario wrote:I see from the commits that the VC support is being work on from the back end of things.
Search found 13 matches
- 05 May 2016, 11:30
- Forum: News
- Topic: Engine Testing - 102.0-RC2
- Replies: 13
- Views: 21559
Re: Engine Testing - 102.0-RC2
- 23 Jul 2011, 16:01
- Forum: Engine
- Topic: Map generator
- Replies: 22
- Views: 4804
Re: Map generator
Ok so i've implemented generating mapinfo.lua files so i can now set start positions and the mapname and such. I'm working on generating the .smt properly aswell. Currently I can generate an .smt with a single tile in it and that seems to work. I'm gonna start writing a generation algo for some basi...
- 16 Jul 2011, 09:07
- Forum: Engine
- Topic: Map generator
- Replies: 22
- Views: 4804
Re: Map generator
I believe jK isn't working on the actual map format but rather on the format of other files which are part of maps aswell. BrainDamage said he is going to improve the SSMF format but he's been busy lately so it might take a while before that happens. smoth/KaiserJ: I'll show some shots when i have t...
- 15 Jul 2011, 09:49
- Forum: Engine
- Topic: Map generator
- Replies: 22
- Views: 4804
Map generator
Hi I've been working on a map generator for a while now (2 years or so, with long breaks). It can generate maps on-the-fly. So you simply have to give the appropriate seed + possibly other settings and spring would generate it on startup and everyone would be on the same map. No download times or an...
- 06 Jul 2011, 17:47
- Forum: Engine
- Topic: How I achieved fullscreen windowed mode with spring
- Replies: 33
- Views: 19235
Re: How I achieved fullscreen windowed mode with spring
infolog with Fullscreen=0, WindowBorderless=1 does not break on alt tab, minimizes instantly and takes no time to recover So it works fine then..? Fullscreen should always be 0 with borderless otherwise it just uses the regular fullscreen. If switch to borderless you need to set WindowPosX/WindowPo...
- 06 Jul 2011, 13:43
- Forum: Engine
- Topic: How I achieved fullscreen windowed mode with spring
- Replies: 33
- Views: 19235
Re: How I achieved fullscreen windowed mode with spring
Knorke: You shouldn't be getting graphical corruption, it should be identical to regular windowed mode. What OS/Graphics card do you have? Could you post your infolog? Forboding Angel: People who play spring with dual monitors might not want the window pos for borderless at 0,0 that's why I didn't d...
- 31 Jan 2011, 20:45
- Forum: Engine
- Topic: Compile fails on latest MinGW
- Replies: 8
- Views: 5110
Re: Compile fails on latest MinGW
Did your attempt to update mingwlibs ever get anywhere? I agree that it doesn't make much sense to put a fix between a lib and a compiler in spring, but since it is still the recommended way to compile spring on windows it should atleast work. It would be much better to have boost updated instead. I...
- 31 Jan 2011, 20:15
- Forum: Help & Bugs
- Topic: FFA maps no longer work
- Replies: 22
- Views: 5147
Re: FFA maps no longer work
@jK std::vectors use identical amounts of memory since they're solid blocks (&vec[0] is identical to an array). The only extra memory overhead you'll have is for the bookkeeping in the vector which is only a few bytes for any vector. They do however reserve a bit of extra memory when you push to...
- 17 Jan 2011, 20:33
- Forum: Engine
- Topic: Compile fails on latest MinGW
- Replies: 8
- Views: 5110
Compile fails on latest MinGW
Hi all, Currently the compile fails on the latest mingw (the one installed with the regular automated installer) due to the _tls_init bug the older boost version has, which spring uses. https://github.com/MadrMan/spring/commit/e5c86c4be38b19c9855ab4dcb19ae6df56dae807 If someone merges my master bran...
- 22 Dec 2009, 15:27
- Forum: Map Creation
- Topic: DSD Capture The Flag v3
- Replies: 20
- Views: 4963
Re: DSD Capture The Flag v3
Just for kicks i edited the spring exe as a fix: http://cloud.github.com/downloads/MadrMan/spring/spring_atifix.zip I haven't actually tested it yet but it should work :roll: People who compile from source should open rts/Map/SMF/SMFReadMap.cpp and scroll down to line 172 and make sure it looks like...
- 22 Dec 2009, 10:00
- Forum: Map Creation
- Topic: DSD Capture The Flag v3
- Replies: 20
- Views: 4963
Re: DSD Capture The Flag v3
It crashes on ATI cards in the driver somewhere, for both me on a HD4850 with catalyst 9.12 and [EPIC]PWnagePower on HD5850 with catalyst 9.11 Stack trace if it helps anything: [ 1] Spring 0.80.5.2 (0.80.5.2-0-g67e2f5b{@}-cmake-mingw32) has crashed. [ 1] Exception: Integer divide by zero (0xc0000094...
- 12 Dec 2009, 17:06
- Forum: Engine
- Topic: SpringLobby windows testing
- Replies: 18
- Views: 3582
Re: SpringLobby windows testing
Works on Vista x64 sp2 without UAC with spring and springlobby at D:\Games\Spring
- 17 Jan 2009, 20:56
- Forum: Engine
- Topic: Dynamic water for ATI
- Replies: 3
- Views: 1158
Dynamic water for ATI
Since dynamic water didnt work for ATI and i liked what it looked like on the screenshots, i just couldnt stand not being able to run it i removed the nvidia-specific extension that wasnt needed in the first place, someone should test if it still works on nvidia cards though (i posted it here since ...