MadrMan wrote:Ofcourse, you could also just fix the map (no idea how though, never did any map coding) but it looks like you're trying to draw squares of 0x0 on the heightmap.. so good luck with that

Hmm well it is using the gl.DrawGroundQuad call from 0,0 for the blue box so that's probably it, i'll fix that in v4 this evening.
tchiseen wrote:I'm a big fan of this CTF mapmod, and it's now hosted on the KoS Random Maps server.
My only gripe is the DSD map only really allows for 4v4. It's not your fault at all, it's just the way it turned out. I'm not sure how hard it'd be to convert another different map to CTF, but I'm curious if this is something you've considered in the future?
Keep up the amazing work.
Thanks for the feedback

it would be extremely easy to port into other maps, I chose DSD cause of its popularity not necessarily cause it's the best CTF map.
I'll add the option to let you turn it on and off then any map maker could potentially configure the positions and add it to a map with default off to give their map an optional CTF mode.
If anyone can suggest any existing maps that'd play better i'd be interested too.