Search

Search found 22 matches

by Slayer
26 Jul 2005, 03:25
Forum: Art & Modelling
Topic: Time for some art...
Replies: 70
Views: 11662

by Slayer
25 Jul 2005, 17:25
Forum: Art & Modelling
Topic: Time for some art...
Replies: 70
Views: 11662

Hi Ace, I'm glad you're still around. I'll get your those source files when I get home from work around ~8pm EST. I have one PNG file that has everything in it. Will that do or do you want me to cut stuff out and give it to you that way? Is there anything else you need? Any icons/buttons/whatever? J...
by Slayer
16 Jul 2005, 01:48
Forum: Art & Modelling
Topic: Help with Art/Graphics/Layout/etc right here!
Replies: 9
Views: 2128

[K.B.] Napalm Cobra wrote:3do builder, its shit, but it apparently does the job.
Ok. I got 3do, played around with it and got a hang of it. I can't seem to find the TA units though. Is there another program I need to extract them or how does this work? Where do I get the units?

Thanks for the help! :-)
by Slayer
15 Jul 2005, 22:23
Forum: Map Creation
Topic: Any News on New Map Format?
Replies: 34
Views: 2760

I like it just the way it is. I think tanks *should* get stuck in holes after being fired upon. The bigger the explosion, the bigger the hole. That's why they get stuck in the first place. Think of it this way; its a futuristic very heavy, very armored tank. A huge shell hits it/next to it, the tank...
by Slayer
15 Jul 2005, 19:08
Forum: Art & Modelling
Topic: Help with Art/Graphics/Layout/etc right here!
Replies: 9
Views: 2128

I'll be glad to make some textures. I just need to figure out what program to use to open TA units and apply new textures to them. Can someone point me in the right direction?

Reading the map making guide right now. :-)
by Slayer
14 Jul 2005, 23:59
Forum: Art & Modelling
Topic: Time for some art...
Replies: 70
Views: 11662

I'm glad you guys like it :o The reason I made "sample2" is because the first one looks sort of busy and the 2nd one is easier to look at if you will. I'm down to make buttons for the in game menu as well (attack, move, etc) just tell me where to send them :-) Edit: Also I've been thinking about add...
by Slayer
14 Jul 2005, 23:30
Forum: Art & Modelling
Topic: Time for some art...
Replies: 70
Views: 11662

Torrasque wrote:Wow, you've got style !
I hope you weren't sarcastic ... in that case thanks! I wish had some more things to do for spring but so far everyone is quiet
by Slayer
14 Jul 2005, 23:16
Forum: Engine
Topic: re: about the newGUI
Replies: 165
Views: 15855

Some pics by SJ : http://taspring.clan-sy.com/temp/screen4.jpg http://taspring.clan-sy.com/temp/screen7.jpg http://taspring.clan-sy.com/temp/screen8.jpg http://taspring.clan-sy.com/temp/screen9.jpg But why don't you download the exe and try it? i'm afraid I might brake something and spring is going...
by Slayer
14 Jul 2005, 23:04
Forum: Engine
Topic: re: about the newGUI
Replies: 165
Views: 15855

Can we see some screenshots of the new GUI? :-)
by Slayer
14 Jul 2005, 23:02
Forum: Art & Modelling
Topic: Time for some art...
Replies: 70
Views: 11662

I don't know if Ace is still working on the battle room but I took the liberty to make some icons/buttons for the screenshot he posted. I'm not sure how hard it would be to change the drop down buttons but I made them anyway. Here are some first samples: Original: http://cgdstudio.com/pics/springgui...
by Slayer
14 Jul 2005, 15:53
Forum: Help & Bugs
Topic: Ports
Replies: 38
Views: 7175

A site with explanations on how to forward ports:

http://www.portforward.com/routers.htm

Has instructions for every router
by Slayer
14 Jul 2005, 04:46
Forum: Help & Bugs
Topic: very strange connection problem.
Replies: 5
Views: 694

Hi otherguy,

That was me you were trying to join. You said you had a router but couldn't forward the ports.

This is a website that is very helpful and also shows examples for every router on how to forward ports. Try it out: http://www.portforward.com/routers.htm
by Slayer
14 Jul 2005, 03:07
Forum: General Discussion
Topic: TA spring and SupCom
Replies: 40
Views: 2877

that's why this is only a beta... very playable but still a beta :-)
by Slayer
13 Jul 2005, 21:47
Forum: General Discussion
Topic: Do you even play this game?
Replies: 26
Views: 2131

Torrasque wrote: Sorry to say that, but it's in the readme....
Ctrl + Mouse 3 Toggles camera mode
oh yeah that i've seen but didnt know that pressing the mouse wheel was the 3rd mouse button :lol:
by Slayer
13 Jul 2005, 20:52
Forum: Art & Modelling
Topic: Help with Art/Graphics/Layout/etc right here!
Replies: 9
Views: 2128

Help with Art/Graphics/Layout/etc right here!

Hi everyone, I'm new to Spring and this forum but I'm a veteran TA player. I found Spring only less than a week ago and I'm loving every second of it. I would like to thank everyone who took their time to make Spring what it is today, an awesome RTS with limitless possibilities. I would also like to...
by Slayer
13 Jul 2005, 20:33
Forum: General Discussion
Topic: experience system
Replies: 28
Views: 2052

:shock: look on the left, in the toolbar thingey. there is a high traj button. press once => high traj twice =>back to low traj X.X oh man, I wish I would've known that! It would've definatelly helped me win a game on Small Devide. My Bertha kept shooting the hills and my opponet was hiding next to...
by Slayer
13 Jul 2005, 19:31
Forum: General Discussion
Topic: experience system
Replies: 28
Views: 2052

I've found that the best way to completely confuse your enemy is to start shelling his base with HIGH TRAJECTORY there's a way to switch how a weapon fires? i'm confused, please explain. What i'm understanding is that there is a way to make a bertha shoot straight at the targer or shoot at a higher...
by Slayer
13 Jul 2005, 19:20
Forum: General Discussion
Topic: Building on mountainsides
Replies: 56
Views: 3968

It would be possible if you were allowed to build on mountains... right now you're not. The whole point of this thread is wether or not to allow it. I say its a bad idea based on my agrument. If there was some cost involved in "leveling hills", I guess it would be ok but it would still lead to some ...
by Slayer
13 Jul 2005, 19:03
Forum: General Discussion
Topic: Building on mountainsides
Replies: 56
Views: 3968

real quick? on Small Divide it takes FOREVER even with NUKES! to make it passable for tanks!!! well, that's the way the map designer wanted it. What I'm saying is that if you could build on mountains, you could start a building on the lowest part of the hill, cancel it, move a little bit more in to...
by Slayer
13 Jul 2005, 18:19
Forum: General Discussion
Topic: Building on mountainsides
Replies: 56
Views: 3968

I don't think this is a good idea. It might get exploited. For example, you give the order to build a large building on a mountain, the ground would "straighten out" and you cancel right away. Now you have a "hole" in the mountain. You can keep doing this until the mountain is completelly gone and u...

Go to advanced search