Ports
Moderator: Moderators
A site with explanations on how to forward ports:
http://www.portforward.com/routers.htm
Has instructions for every router
http://www.portforward.com/routers.htm
Has instructions for every router
To clarify: From a normal setup with a router/firewall plugged into your modem and your computer plugged into the router/firewall you will need to:SJ wrote:The lobby room uses 4897 tcp to communicate with the server. Then when you create a battleroom you can choose what ports it should use. 8452 is the default. The battleroom itself will use tcp on this port while the game will use udp on this port.
Allow / Forward Port 8452 either in 'All' protocols or once each for TCP and UDP.
The 8200 connection is a normal plain-jane outbound connection, just like everything else 'not wierd.' You shouldn't need to change anything for that to work.
If you have a double NAT setup (ie VOIP router->router->computer) you need to forward port 8452 tcp&udp twice. The first time (on ie the VOIP box) you target the 'real' (outside interface) of the normal router (The one that isnt 192.168.x.x-ish). You then do the same as if you did not have this problem.
The entering of IP address into the Lobby *program* is for special types of circumstances, which you shouldn't be worrying about until you get it to work 'normally' (if ever).
Code: Select all
+--Firewall/Router--+
Players | |
Computer | | Hosts Computer
| (PW) | Battleroom Game
| Lobby |(SpringClient) (Spring.exe)
1)Lobby ----tcp--|--------->*8200* |
2)Battleroom ---------|-------------------|---tcp--->8452
3)Game < - - | - - - - - - -| - udp - - -- - -->8452
When you run spring.exe and enter IP addresses directly, it will only make that last connection(3).
To play a game you are making 2 outbound tcp and one outbound* udp connections. The default for a firewall is to allow you to send out whatever you like, so its all good.
To host a game from the lobby you need to allow those 2 incoming types of connections*(2) and (3).
I hope that was less confusing then helpful.
Edited to reflect new lobby, on port 8200
<---If you weren't outraged by anything I said above don't read below this line. It is irrelevant to you. ------->
*Yes UDP isn't a connection, don't confuse people

Code: Select all
+--Firewall/Router--+
Players | |
Computer | | Hosts Computer
| (PW) | Battleroom Game
| Lobby |(SpringClient) (Spring.exe)
1)Lobby ----tcp--|--------->*8200* |
2)Battleroom ---------|-------------------|---tcp--->8452
3)Game < - - | - - - - - - -| - udp - - -- - -->8452
I got 3 roommates who like to play spring as well. When one of us hosts a game on the main server, and we all join, everyone loses connection. When we host a LAN game, everything is fine.
Is there a way to fix this? Like open the 8452 port across all computers? Cuz we have this problem in other games too b/c we all pretty much play the same things.
Is there a way to fix this? Like open the 8452 port across all computers? Cuz we have this problem in other games too b/c we all pretty much play the same things.
I have zone-alarm, given TASClient access internets and act as server rights. I have set security level to medium. But I cannot host. Any advice on how to get it working with Zone Alarm? Is there a different free firewall program that others are using to successfully host battles in Spring?
Edit: I thought I had XP firewall disabled, but I don't. So I went into the XP firewall and told it to ignore Spring, and I can now host :)
Edit: I thought I had XP firewall disabled, but I don't. So I went into the XP firewall and told it to ignore Spring, and I can now host :)
bug in online gaming
ok i have 2 computer
(Server - Win2003 SP1)
(Client - WinXP home SP2)
(im using windows firewall)
Server and Client
1. Server connect to the HUB, then the HUB --> Connect to DSL Modem
2. Client connect to HUB
Old Taspring 0.65b2
My client can play online with other player using the old taspring 0.65b2
since the new version is not out yet
Now the New taspring 0.66b1 my problem is
1. my server can play online with other online player,
2. then the client can connect to the lobbyroom and then join to the host game and start.
3. but when loading done my client try to connect with countdown and finish and back to the lobbyroom,
4. my client cannot play with other online player, only my server can play with other online player.
I think this is Bug for a New Taspring 0.66b1
-----------------
Lan Server in Network or LAN, there is no problem.
sorry to my bad english. . . i hope u understand what i mean.....
(Server - Win2003 SP1)
(Client - WinXP home SP2)
(im using windows firewall)
Server and Client
1. Server connect to the HUB, then the HUB --> Connect to DSL Modem
2. Client connect to HUB
Old Taspring 0.65b2
My client can play online with other player using the old taspring 0.65b2
since the new version is not out yet
Now the New taspring 0.66b1 my problem is
1. my server can play online with other online player,
2. then the client can connect to the lobbyroom and then join to the host game and start.
3. but when loading done my client try to connect with countdown and finish and back to the lobbyroom,
4. my client cannot play with other online player, only my server can play with other online player.
I think this is Bug for a New Taspring 0.66b1
-----------------
Lan Server in Network or LAN, there is no problem.
sorry to my bad english. . . i hope u understand what i mean.....
