TA spring and SupCom

TA spring and SupCom

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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TA spring or SupCom

Poll ended at 01 Aug 2005, 13:01

Spring
16
41%
SupCom
23
59%
 
Total votes: 39

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KiviGerbil
Posts: 56
Joined: 27 Jun 2005, 17:27

TA spring and SupCom

Post by KiviGerbil »

will TA springers go SupCom when it comes out, and will spring wither because of this?
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Surely everyone will play SupCom for a while when it comes out.
however, since I don't really know the gameplay and its value yet, it's a little hard to know what I will be doing then.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

They are still diffrent games... its like saying that you stop playing starcraft when warcraft 3 came out... okay, many have stop playing it, but not becuase of WC3-.-*
Last edited by Kixxe on 15 Jul 2005, 18:19, edited 1 time in total.
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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

I'll start mod the new engine as soon as I can.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I will keep supporting Spring, however, I will definitly experiment/play SupCom, I won't leave the OTA/Spring community yet...
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Also, spring is a continuous project, people can extend it forever. SupCom will be nice to mod for, but after a few years there will be SupCom 2, SupCom 3 and your original mod will be forgotten.
I mean, how many people are still playing Quake1 mods?
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

i'm gonna play some spring as well as supcomm when it comes out unless supcomm has a good multiplayer then its goodbye spring! :D hello SupComm! 8) sweet...
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Well I think that the co op campaigns that I heard about in SC look REALLY cool. So i think that I will play SC on LAN with my friends (I smell a huge mega lan party coming up!) but I will still do Spring online with strangers. Online spring is wayyyyy more fun then LAN spring, because with LAN you can only have two players and no AI. With LAN SC you can have 17 players and maps that cover entire contents (and then some!)
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

God knows, depends how playable SC is. It may be far to complicated or far to simple... TA just has this luvly balance between doing nothing and everything...

aGorm
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

There will surely be a push to convert Arm and Core to the new engine...

<.<

>.>

Just make the current commander 10 times bigger :)

:shock:

-Buggi
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Well everything that i have seen so far points to a good balance between tactics, strategy and watching all those beautiful explosions!

Some people say that SC is a "spiritual" successor to TA. Mass and Energy? A Supreme Commander? Massive everything? Sounds more like an amplified version of TA, bigger and better in all directions are once. At least, that├óÔé¼Ôäós what i hope.
10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

Post by 10053r »

We should aim such that by the time Supreme Commander comes out, Spring already has all the good features. We have 2 years. Can we implement really freaking huge maps and units, arbitrary bounding boxes, eliminate the unit limit, and add the helper AI to make all of this workable in that time?

At the rate things are progressing, I think we can... It will give us a goal to work towards. Let's show Chris Taylor he's better off joining the Spring community than us buying his game... We can do it better, faster, and with less paperwork and overhead.

*1053r goes off to report a bug he found to sourceforge.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

2 YEARS!!! i thought it was out next year...shit...
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Its not out in two years! Its coming out 2006 (or there about)! This year is 2005 not 2004! Also it will probably be a little bit earlier if the screenshots are anything to go off!
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

phew! :evil: u nasty person tricking me like that! :'( hope its next year...if its another TA2...grrrr....x(
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

No it looks too compleat to abandon!
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

10053r wrote: At the rate things are progressing, I think we can... It will give us a goal to work towards. Let's show Chris Taylor he's better off joining the Spring community than us buying his game... We can do it better, faster, and with less paperwork and overhead.
They have 10+ full time developers + modelers + who knows

We have 3/4/5 spare time developers, no good modeling format or modeling pipeline... and no set direction of Spring that I can tell. No deadlines, no goals...

:?

-Buggi
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Yeah... i think that SC is going to be too different a game for us to even want to compeat. Sure it has exposions and massive amounts of units, but thats where the similarity ends. Both Spring and SC look really cool... but Starcraft is not!
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

doom 3 or myst would have been a better vote...

all i can say is, will supcom have fps abilities???

:P
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FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Spring

Post by FoeOfTheBee »

for supcom I would probably need a new computer, or at least a new graphics card. Spring still doesn't bore me, and is constantly improving and changing. Commercial games just don't do that.

Here's an interestin paragraph from : http://www.osnews.com/story.php?news_id=8146&page=2
Where does Open Source fit in gaming?
Of course there are exceptions to every rule. Open source might not be the best choice for developing the next so-called "AAA level" story-based shooter, but it works pretty well for games with unusually long lifespans. And that is exactly where projects like this have succeeded wildly. Examples include BZFlag, FreeCiv, and FrozenBubble. You can also include the entire multi-player Game Modding community in this category. That is a great example of playing off of the strengths of open development, while avoiding many of the pitfalls.
TA has had that long life span, and I expect spring will as well. Comercial games are mostly fluff. Spring's gameplay has help my interest much longer than Warcraft 3 and Dawn of War. I don't think it will bore me after SupCom comes out.
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